Studio Mono from Samara, Russia managed to successfully Kickstart their game Insomnia to the tune of £58,776. They were gunning for the goal of £55,000, so they found a way to beat the standard and then some, as they rounded out the campaign.
This is the second time that the game has been Kickstarted, with the original crowd-funding campaign helping put the game on the map while the second campaign was designed to help put more funds into the development of the game after it had exceeded its original budget.
So what is Insomnia? It’s a dieselpunk, sci-fi action-RPG. The game is running on the Unreal Engine 4, and features a story about the player-character trying to figure out what happened on a giant floating metropolis drifting through space for four hundred years. You can see what the gameplay and graphics look like in the alpha build from the Kickstarter pitch video below.
After the original crowd-funding campaign, they switched over to the Unreal Engine 4, hired in some additional artists and started working on the game full-time.
Visually Insomnia looks a heck of a lot like a cross between Fallout and BioShock gone third-person. The junk-city aesthetic combined with the retro designs and futuristic technology helps give it a familiar feeling, as if it were a CRPG classic from right out of the 1990s.
Of course, the big concern is whether or not this second crowd-funding wave was enough to push the game over the financial barrier and allow the team to complete it? Using the Unreal Engine 4 and things like the physically based materials and Blueprints can cut development time in half for certain functions, especially when it comes to designing scenes, lighting areas and creating functions on the fly to help speed along certain design hurdles like interactive doors or physics-based reactions.
According to the Kickstarter page, gamers can expect to see Insomnia make its debut on PC in November, later this year. Whether or not that actually comes to pass remains to be seen, but hopefully they won’t have to return to the crowd-funding phase for a third time to bring the game to complete fruition.
You can keep track of the progress by hitting up the official Studio Mono website. A prologue demo is also available on the site.
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