Mafia 3’s Driving Is Inspired By Bullitt
(Last Updated On: May 9, 2016)

2K Games’ upcoming Mafia III will continue the tradition of being open world, but the third game in the venerable series has taken on more modern tones, especially when it comes to the driving and vehicle physics.

According to one of the latest developer insight videos, they reveal that the driving physics were strongly based on the Steve McQueen flick, Bullitt. In the movie, McQueen and the rest of the stunt team put on a tour de force in a chase sequence that was raw, real and a powerful showcase for the Dodge Charger and Ford Mustang.

Well, in the video below, 2K notes that gamers will be inspired to drive like McQueen as they race around the streets of New Orleans.

According to the developers, Mafia III will have easy pick-up-and-play controls when you hop into a vehicle and will enable you to easily pull off powerslides and drifts, as well as kick each vehicle into top gear while barreling down the streets like a man riding in a metal bullet.

They also mention that the vehicles will require some additional time to master, but I’m not really sure what they mean by that. I just hope that the car physics aren’t so arcadey that any sense of skill or danger is thrown clear out the window. It takes a fine balance to enforce players to learn how to drive each vehicle while also making them fun to drive.

I think both GTA: San Andreas and GTA IV managed to do a pretty good job of making the cars feel distinct, real but also fun to operate. I can’t really knock Saints Row 2 for that either… the game had some really solid vehicle mechanics, much more diverse than the more limited Saints Row 3 and 4.

Based on the little I’ve seen of Mafia III the driving looks to be fairly arcade-like, almost equivalent to Sleeping Dogs. The cars certainly don’t look as heavy and weighty as they did in Mafia II, nor do they look as challenging to handle like in the first Mafia.

I can’t really make any definitive judgment calls right now because we just haven’t seen enough yet. I’m sure we’ll see more leading up to its release on the Xbox One, PS4 and PC on October 7th. For more info feel free to visit the official website.


Ads (learn more about our advertising policies here)



About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Michael P

    Yeah, I’m actually pretty fussy when it comes to the handling in these open world games too. Far too many of them have simplistic handling, like it was an afterthought, especially anything using Havok like Saints Row or The Crew *shudders*

    Loved GTA IV’s handling and was disappointed with V’s but thankfully that can easily be modded, down to each individual car. Currently edited the handling metas, mixing about 5 different mods so the muscle’s/vintage cars are all torque and tail happy, the tuners drift, a realism/drift mix for the sports cars and realism for the bikes. Took a few hours but it was totally worth it!

    Hard to tell how Mafia 3 will feel from that vid, it kinda looks like it’s auto drifting rather than being controlled with the car’s power and accelerator. They look a little floaty too, idk it doesn’t look quite right does it?

    • Definitely floaty. When they were talking about weight and inertia, I wasn’t really seeing it at all. I was expecting more roll and sway and I just wasn’t seeing it while the heavier cars were making the turns. I know people joked about GTA IV’s “boat physics”, but hot dang did the realism mods make those cars handle as if they had real weight and mass when it came to handling.