Mirror’s Edge: Catalyst Trailer Gives Gamers A Glimpse At More Of Faith
(Last Updated On: May 25, 2016)

The latest trailer for Mirror’s Edge: Catalyst is cut together with more clips of Faith, the protagonist of the new game. It’s entitled “Why We Run”, giving gamers a glimpse into the motivations of the character.

The trailer is short and snappy, and if you were already a fan then there’s nothing you’re going to see that will detour you from liking what DICE has done so far. If you’re not a fan, well then there isn’t going to be much to convince you otherwise. The trailer, while put together quite well, doesn’t really show enough of the actual gameplay to give you a grounded sense of the mechanics. It also doesn’t show enough of the story to really make you care. It’s a mish-mash of dissident clips without a lot of coherency. You can check it out for yourself below.

I think part of the problem I’ve been having with Mirror’s Edge: Catalyst is that there’s this nagging fear in the back of mind that Catalyst will be EA-ified. And by that, I mean that there’s going to be a lot of control-free cinematics to push the story along, a lot of talking, a lot of forced narrative building and a lot of repetition, but not a lot of substance when it comes to gameplay depth.

In the first game I felt as if DICE wanted everyone there for the parkour and the graphics. For this second game it seems as if DICE wants everyone there for Faith and the story. Hopefully the parkour wasn’t sacrificed to make the game more… cinematic.

Right now a lot of it just feels… cold.

It’s also hard to get engaged with the promise of better fighting when so little of it has been showcased, or it’s always used in a cinematic fashion. It also appears as if the combat options stick players to the characters as opposed to the more free-form mechanics from the first game where you could punch or slide kick someone once to stun them and then take off running. Again, maybe this is further fleshed out in the game but the fighting they’ve showcased so far actually appears to be a little more restricted and clunky than what was in the first game.

Again, I could be wrong and this could be the greatest parkour game ever made. But the more I’ve seen of Mirror’s Edge: Catalyst in recent weeks the more skeptical and leery about the depth and quality of the game I’ve become. Hopefully I’m proven wrong and DICE delivers on the gameplay in the way that they’ve delivered on the visuals. We’ll see.

Mirror’s Edge: Catalyst is due for release on June 7th for the Xbox One, PS4 and PC. If you have a subscription to EA Access you can play the game a week earlier than everyone else. For more information, feel free to visit the official Mirror’s Edge website.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Gorgon

    >And by that, I mean that there’s going to be a lot of control-free cinematics to push the story along, a lot of talking, a lot of forced narrative building and a lot of repetition, but not a lot of substance when it comes to gameplay depth.

    I see EA’s biggest problems are insistent integration of bullshit social features and forcing unnecessary “always online” requirements. Even more so when they lie about games being built around that online component and claim it’s not meant to be a DRM feature.

    • Oh I forgot about the online faux multiplayer features… that was the reason the game was delayed in the first place. Some of those features seemed okay, but if the core game is lacking then the fake multiplayer won’t even be worth looking at.

    • C G Saturation

      The story was one of the worst parts of the original Mirror’s Edge (the other being cops randomly killing you no matter what you did, which was tied directly to the story). I think it’s one of those games where you can tell they chose certain set pieces and then tried to write a story to tie the locations together coherently, but failed miserably.

      I still think their original concept (delivering packages amidst gang turf war) sounded a lot better.

  • C G Saturation

    Meh.