Gamespot Journalist Calls Gamer Entitled For Wanting Doom VR Footage
Doom VR

Gamespot’s Scott Butterworth rolled out a hands-on preview of Doom VR, the upcoming VR iteration of the 2016 release of Doom from id Software and Bethesda. The 740 word preview published on August 8th, 2016 titled “Doom May Have Solved VR’s Traversal Problem” was based on an early build that was showcased at this year’s QuakeCon. The preview garnered some interesting feedback from the community.

While a lot of gamers were disappointed that VR seems to be moving into a more restricted and less dynamic environment for interactivity, others actually wanted to see more if the game. One user, amaneuvering, was a little annoyed that there was an entire preview about Doom VR but nothing visual to convey what the experience was like, writing…

“[…] Well, I’m not blaming you guys. It’s just annoying as hell that the developers give you the chance to actually play the thing firsthand but don’t see fit to even let us see some footage of the game. We’re the ones paying their wages at the end of the day, almost like glorified shareholders, and I think that more important than sucking up to game journalists they should maybe think about what their actual customers might appreciate.”

Butterworth replied, explaining it’s incredibly difficult to capture VR footage from VR headsets and that it isn’t worth the time or resources, and then follows up that point by stating

“Second–and I cannot stress this enough–you are absolutely nothing like a shareholder in this situation. In fact, you’re not even a customer yet, you’re just a *potential* customer. At this point, you are entitled to absolutely nothing. Even if you’ve purchased games from Bethesda in the past, they’re not beholden to you in perpetuity. You purchased a commercial product, not corporate influence. Eating at a restaurant once doesn’t mean you get to wander into kitchen the next day and demand they change the menu. I would strongly caution you away from this entitled attitude because I promise, the developers don’t owe you a damn thing.”

Developers don’t owe customers anything but a working product. However, they definitely owe them something worth getting excited about otherwise they won’t have customers, and without customers you don’t have revenue, and without revenue you don’t hit profit margins, and without profit margins you lose your shareholders. So, technically, customers are a heck of a lot more important than shareholders.

Additionally, a potential customer is exactly who previews are supposed to be made for. If Butterworth is indignant over someone reading a preview and asking for more information, then he’s obviously not writing for gamers.

Perhaps they should add disclosures at the top of some previews letting people know it’s only for corporate shareholders and investors?

That’s not to mention that someone interested in a game and requesting more information so they can make an informed purchasing decision is not being entitled, it’s called being an educated consumer.

But even more than that, there is already footage up and available on YouTube from customers who bought and paid for Doom and bought and paid for an HTC Vive. You can see what it looks like in the video below from YouTube user SorryAboutYourCats.

Now keep in mind this is not Doom VR but simply the 2016 release of Doom. It’s to show that if the average user can rig up recording software to record the gameplay experience, it doesn’t make sense why a major gaming publication can’t.

Anyway, this is just another instance in the media thinking more highly of their position than what it’s actually worth. Their only value to gamers is in bridging information from publishers and developers to readers. A journalist’s job is not to assiduously work PR for the publisher, nor is their job to tell customers what information they shouldn’t be requesting, because at the end of the day every customer should be asking for as much information as possible in order to make the most informed purchasing decision possible.

More than anything, journalists should be encouraging readers to ask, to pry and to want more information because an informed customer is more likely to return to a media outlet that they trust as opposed to a media outlet that tells them that they’re entitled and goes on a tirade about the importance of shareholders and corporate resource protection.

Sadly, this is the very same attitude that led up to instances like #GamerGate happening in the first place.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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  • DizzyGear

    I swear calling someone entitled is the video game equivalent of godwins law.

  • SiliconNooB

    Consumers don’t owe game studios anything, and we own game blogs even less than that. If they don’t want to court our patronage then fuck’em – we’ll go elsewhere!

  • Vivid

    Corporations don’t owe us anything? What a capitalist notion. Corps owe customers, well in America they’re more consumer than customer, pretty much everything. Corps owe consumers the same way a crop owes a farmer. Shareholders corrupt companies from serving society because shareholders are essentially free money(as long as your turning profit) while consumers you have to work for. He’s right though, they are potential, which is why if you’re making a good product and not trying to scam people you show them everything you can to persuade them to convert that potential into actual. It get it, you get paid a living wage to play video games, probably makes you feel self important like athletes. I find it funny that the more a person gets paid for doing something that’s in all reality a useless societal service the more high and mighty a person gets. I know America is sick right now and thinks corporations are ‘people’ but they’re not, a civilization should own its corporations, not the other way around like in the states.

  • MosesZD

    I gave up on Gamespot a while ago. That kind of arrogance coupled with being too close to developers and pushing shit games with the bought-and-paid-for hype machine ended it for me.

  • MusouTensei

    What a cunt.

    • Bernfried Jablonski

      He was acting as you.

  • amandra

    First thanks for posting the full posts, saved me some time. However, get over yourself. The author was absolutely right. That poster sounded like a pompous, pretentious little prick. It’s about time some adults start spanking you trophy genners. If you really agree with the op then please head upstairs, borrow some money from mom, and get out of the house. There’s a real world out there.

    • What he’s saying is true, though. Journalists don’t pay the wages of developers, they don’t even buy games. That’s why some developers have cut out the journalists and have gone straight to YouTubers. Marketing directly to the customer and asking for devs to market directly to the customer isn’t being entitled if that potential customer plans on buying the game down the line.

      The poster may not have expressed himself in the best way possible, but what he’s saying is true: journalists aren’t worth anything if a developer can communicate directly to its audience and create potential customers by bringing them content about the game.

      • amandra

        What you’re saying is not what he said at all, even if you read between the lines. And what the author responded to in the second part was the incredibly pretentious idea that his mere interest in the game gave him some elevated status in the development and public relations of a studio.

        As for journalists being cut out of previewing games. That’s just because big studios don’t make solid games anymore. Little guys that occasionally put out a great game still heavily rely on the impact the journalists can have. I’ll still head to their reviews if I feel tempted to buy a game on launch ever again.

        • the incredibly pretentious idea that his mere interest in the game gave him some elevated status in the development and public relations of a studio.

          Customers deserve an elevated status more-so than the journalists. He was arguing that why is the journalist getting preferred treatment when the journalist isn’t going to buy the game when the “potential” customer is the one that actually makes the studios money?

          In all honesty, there is no good reason WHY a journalist should be given any preferred treatment when a developer can easily reach more people and provide more convincing content through other potential customers like YouTubers.

          • amandra

            Your logic is circular. Another channel then becomes a journalist for the studio…it’s just a title, lol. You simply lack the talent for them to go to you.

          • No, another channel does not become a journalist for the studio. Some publishers like Ubisoft simply post videos directly to their own YouTube channel or blog. They’re reaching customers directly with no middle man.

            If a journalist is needed for anything it should be to provide information you may not get directly from the publisher or to further provide insight to help the customer make an informed decision. In this case, a reader was questioning what the purpose was of the journalist when they were nothing more than a gatekeeper.

    • durka durka

      money has been reduced greatly since 2008, game journalists have been increased without having any special credentials or anything and even mere youtubers do a better job. Yet these fucks are entitled to special treatment by gaming studios simply because they are “game journalists” which is something that does not have the same impact anymore as it did back then.

      Competition is high and they are failing and they will soon be out of a job. Now thats “the real world out there”

  • GettCouped

    I hate GameSpot but the initial post had a lot of douche bag in it. It did sound entitled.

  • durka durka

    “you’re not even a customer yet, you’re just a *potential* customer. At this point, you are entitled to absolutely nothing.”

    Am i entitled to anything? A Demo? a honest review? SOME FUCKING GAMEPLAY FOOTAGE? Am i entitled to want the port to be good?

    Am i entitled to not having to go through on disc dlc and micro transactions to play a fucking game?


    So what am i entitled to? Nothing? Pay up to the corporation that is false advertising or you dont matter to these corporations. You are money bags. What is the solution to that? Piracy? Oh wait there is denuvo because apparently piracy means lost sale according to them Not buying games? Then the studio closes down.

    This entitlement they speak off, it is a mirror image to the douchebaggery of the so called “games journalists”

    But lets not kid ourselfs the whole world is based on money behind the scenes and advancing its others interests. You used to have those journalists to protect your interests now thats long gone.


    I MEAN FUCK!!!

  • Hawk Hopper

    -gaming “journos” 2016.

  • Muten

    They will be doing that more and more, publishers/devs showing preview footage directly to their consumers, cutting out the middleman, making that gamespot journalist job less relevant in the future, even more so with that attitude, Jesús.

    I think people who are looking for preview stuff like that, are OK with game companies controlling the message in that way, without the “independent journo” take on it. There are so many ways to see raw uncut footage of a game after release, is ridiculous.

  • giygas

    Gamespot is as bad as IGN. They’re cut from the same cloth and just as anti-consumer as the IGNoramuses.

  • LurkerJK

    pff, you are not even a customer, you are a *POTENTIAL* customer, everyone is entitled these days, while im so intellectual, like, omg.

  • scemar

    now there’s a word that has lost all of its impact