Haydee, 3D Platformer Doesn’t Hold Back On The Sex Appeal

There’s a new 3D action-platformer that launched recently for Steam called Hadee. The game is a throwback to classic platformers and shooters from old during the PSX and PS2 era where hand-holding and casual difficulties didn’t exist. Haydee also doesn’t hold back on the T&A sex appeal.

Players take on the role of a half cyborg, half-human named Haydee. The objective is to make one’s way out of a mysterious, high-tech industrial complex filled to the brim with traps, mines, killer robots and other challenges set to stop you from making it out alive.

The game could best be described as a new generation rendition of something like Generation’s Lost, Out of this World or the original Resident Evil games.

One of the core tenets is in its punishing difficulty. They don’t supply you with everything you need in every segment so that you’re “safe” so long as you follow the set path. Instead, you have to scavenge for useful items and keep hold of them because things like ammo and health are a rarity. You’ll have to ration their usage throughout the game and keep a close eye on your inventory. Yes, it’s one of those throwback games where inventory resource management will make or break your ability to complete the game.

As for the gameplay itself, it’s one of those methodically paced titles, where you have to move cautiously, check your corners and watch out for mines. You can get an idea of what the gameplay is like with the trailer below.

Despite the super sexy protagonist and her ample, physics-based assets, the reality is that a lot of gamers actually seem to enjoy the game for its plot.

Not only do they like what the story is about they also seem to enjoy the actual gameplay. Majority of the Steam user reviews are positive, highlighting that the game’s punishing gameplay challenges and uncompromising difficulty means that you have to stay alert and think smart about how you progress through Haydee. We don’t get many games like this nowadays since everything is made to appeal to casuals. I mean, you can’t blame some devs; casuals are where the big bucks are at.

Anyway, Haydee‘s thong-wearing protagonist with big jiggly boobs has already won over gamers based on sex appeal alone, but the title also managed to win over those looking for solid gameplay as well. If you’re interested in checking out this new indie title, be sure to visit the Steam store page where you can pick up a copy for $14.99.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • So apparently, there is now a full body nude mod for this game.

    Surprised it didn’t happen sooner, if I’m honest…

  • xamaryllix

    Loving the game so far and can’t wait to play more. The cyborg TNA got me in the door but the gameplay is actually pretty tight. My only complaint is that the levels could use more visual variety.

  • FlamingoJet

    Thanks for literally turning me on to this.


  • Fear Me I Am Free

    Yeah it’s getting pretty good reviews and Kotaku has already posted an article whining about the boob physics. I assume they are meant to be over the top.

    • Boob physics aren’t even over the top. They’re really subdued due to the size of the boobs. The size? Well, yeah… the boobs are huge. But they don’t jiggle anywhere near as much comparable to their relative size.

      • Fear Me I Am Free

        When has that ever stopped Shitaku from being outraged?

      • C G Saturation

        The boob physics are definitely very tame and simple in comparison to most other games and media. I think they don’t stand out as much as her ass, because players will mostly be seeing her from behind, anyway.

    • C G Saturation

      I don’t understand why Kotaku isn’t dead.

  • C G Saturation

    Kinda looks like Mirror’s Edge, with shades of Portal and Soma. Camera is kinda too claustrophobically close to the protagonist.

    I like how your previous failure corpses stay where you died. I think that works even better because the protagonist is one of many faceless clones. It’d be somewhat disturbing if they all looked like normal people with normal faces.

    • C G Saturation

      I found and tried the demo, which I assume is outdated. Only played for about 10 minutes. It doesn’t seem like the corpses laying around are your own failed deaths, they’re just there. That’s a shame.

      Visual and animation quality seems fine, except for the jump animation which looks crappy. Sound design is very bare bones, as I thought. Camera can be adjusted, but all the options are still very close and claustrophobic, which does give me motion sickness. Presentation in the demo is also barebones, but it’s not bad. Just very simple.

      The game has more graphics and control customization options than most recent AAA games.

      Gameplay wise, it’s kind of slow paced and the puzzles so far have been so-so, nothing amazing. Mostly climbing, shimmying, pressing switches and using items open doors/grates. It eases you into the game decently, but it took me a while to figure out how to shimmy around corners and to realize that some things are interactable. I’m sure pointing the crosshair at stuff with the gamepad analog stick is less intuitive than doing so with a mouse.

      The level design isn’t bad, but it’s easy to get lost because there aren’t significant landmarks and you’ll quickly be thinking “where does this go again?”

      Something else that bothered me a lot is when you take damage, the screen stays permanently tinted red. I think it would have been better if they changed the character’s animations to reflect damage. It’s also hard to tell if you’re going to take damage and die from some jumps.

      To be honest, I can’t help but think, “I’d rather play AM2R again”. Nice try, though.

      • C G Saturation

        I played more of the demo. There are a bunch of really iffy jumps that rely on how well you align Haydee, or else she will fail to grab onto ledge and fall to her death. There are some jumps that look like you should jump, but if you do, she takes fall damage and dies. You’re supposed to walk off the ledge instead.

        Couple the above issues with the save system being limited to a certain number and certain locations means you’re gonna be re-doing annoyingly inconsistent jumps, over and over. The camera also makes it difficult to tell if you’ll make a jump or not. They expect you to die, reload save a mile away and run back to try again. That’s not good design.

        So… it really lacks polish. There’s too much room for bullshit error, I think.

        • Thanks for the gameplay analysis. I’m still gauging whether to post up a walkthrough for this game. Seems as if it’s only really gaining traction for the sexiness, but maybe there are also people interested in the gameplay challenges as well.

          • C G Saturation

            Thanks too for the heads up on it. I think it’s pretty good, for an indie game. The visuals do manage to successfully capture the feel of Mirror’s Edge and Portal. I’ve heard that some JP people have taken already taken a liking to the main character and drawn fan art.

            I’m checking out some videos of the full game at the moment, and it looks like they made a lot of good changes. Here’s what I noticed:

            – Slightly more detail on her outfit (creases, etc).
            – Openable vents are now an obvious different texture so that they stand out and are easier to spot.
            – All footstep related sounds now sound like high heels instead of heavy boots.
            – Looping ambienty music tracks have been added (makes a big difference to the atmosphere).
            – I think they increased the number of save disks available.

            However, jumping between ledges still looks like an unreliable pain. It’s probably more fun to watch than play. You’d still get the whole atmosphere and mystery without having to deal with the annoying jumps.

            I personally think they should have added motor whirring and metallic machinery clacking sounds for when Haydee’s upper body or the robot enemies move. With the right sounds, the robot enemies could have been a lot more menacing. In the video I saw, they were nearly silent.

            One thing that bugs me is that the environments don’t tell much of a story. They are very “test chamber-ish” with seemingly no traces of human presence. Perhaps that’s intentional, but I think it’d be interesting if there was more meaning to her surroundings.

  • Cats736

    Not particularly interested in fat black-ass and bouncing watermelon tits.