Logan Trailer Has Many People Comparing It To The Last Of Us
Logan Movie

Apparently Neil Druckmann and Bruce Straley really managed to hit a nerve in the wider consciousness of media enthusiasts and movie fans the world around with their 2013 release of The Last of Us, because a lot of people seem to be bringing it up in relation to the upcoming Wolverine flick starring Hugh Jackman. The award-winning game is now being compared against the new trailer from Fox for their upcoming film, Logan.

There’s a bit of an uncanny semblance between Joel from The Last of Us and Hugh Jackman from Logan. The similarities between the two mostly stems from the fact that there’s an older, grizzled man with a younger girl, for whom he sort of takes on a surrogate father role to. The trailer for the movie actually looks really good, and the editing for the clip is spot on. Check it out below.

The reaction from most viewers was positive and also very much inclined to bring up The Last of Us.



There are even a bunch of websites running headlines about the similarities between Naughty Dog’s game and Fox’s upcoming movie.

If Fox was smart they would avoid any other trailers for the movie save for maybe a TV spot or something that recycles the clips from the trailer above. The marketing team knocked it out of the park there and any follow-up trailer could potentially spoil or ruin the movie’s apocalyptic appeal.

The general plot follows old man Logan as he and Professor Xavier attempt to rescue a little girl who supposedly has powers like Logan. Within the framework of the movie’s lore, mutants appear to be dying off and so this mutant girl is a bit of an anomaly. Many fans of the comic books are suggesting that this new character will be X-23.

Logan

I am a little worried about the direction of the movie.. the X-Men films don’t have a good track record of being well thought out or well executed. The Wolverine was pretty decent and had a cool crime-drama vibe to it, but the rest of those movies are just awful. Let’s hope that Jackman’s final trip out as the clawed crusader will be a noteworthy one and hopefully will be a properly told story with a consistent and cohesive narrative flow.

Some fans were worried that the “Old Man Logan” story wouldn’t work on the big screen because it involved incest between the Hulk and She-Hulk, but James Mangold and crew seem to have taken a Last of Us approach to the movie, and it doesn’t look bad. The comic book flick is expetced to hit theaters on March 3rd, 2017.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • awi5951

    The old man logan story was before last of us. Its like people saying dr strange ripped off inception. Nolan has been ripping off DR strange this whole time. Batman begins is dr stranges origin and the cities in the air in diffrent dimensions he got that from dr strange as well. Oh yeah jonny cash is singing a nine inch nails song hurt isnt his but everyone thinks its a cash’s song. I really cant stand these millennial know nothings destroying the internet.

  • C G Saturation

    I forgot I wanted to say something about how people see a man with a girl and immediately think Last of Us, just like someone wearing a trenchcoat is automatically The Matrix. Man + girl is hardly unique to Last of Us, just like trenchcoats aren’t unique to The Matrix.

    It probably says more about that person when they immediately say everything stems from a single recent work. Someone who has seen lots of filns and played lots of games probably wouldn’t say that.

    • Well, to be fair… how many post-apoc tales feature a grizzled man with a beard and a young girl? I’m sure there are plenty of stories out there but not many stand out instantly like The Last of Us.

    • The Last of Us is too high profile to be ignored. It was competing with Bioshock Infinite and The Walking Dead from Telltale.

      What this appears to have in common isn’t much but it is more than one cosmetic element like a trenchcoat.

  • Hawk Hopper

    Kind of interesting that a movie is ripping off a video game for once.

    If they could make this a compelling movie, something where The Last of Us failed, I wonder if Hollywood will start plundering more video games that try to be movies.

    I mean, why not? Video games are increasingly trying to be movies and failing, so why shouldn’t movies take the “cinematic experience” to a place it belongs: actual movies?

    • Zac Beatty

      The Last of Us is not a film…yet, and it certainly did not fail. While TLOU failing is your opinion, most would say its success is in its storytelling and compelling characters along with top notch voice acting. It’s no wonder why Logan is getting inspiration from TLOU. Hollywood is “plundering” video games because video games are now able to do something special: become wonderful means of storytelling like books and films do.

      • Hawk Hopper

        The Last of Us really wanted to be a film and suffered because of it.

        All the story stuff about Joel caring about Ellie and trying to protect her was instantly flushed down the toilet as soon as the game showed that for the majority of the experience that she couldn’t be hurt or detected by the bad guys. If a movie told you that a character is human and fragile, but then did everything it could to not put that character in danger, the movie has failed. It has coddled the audience as well as the character.

        The Last of Us had good voice acting, but during cutscenes the characters mostly stood around and made faces at each other. If a movie did that, you would find something else to watch. I’m not going to act as though video games are doing a good job at making “cinematic experiences” when I know they suck.

        Video games suck at trying to be like movies. Name a video game with directing on par with Scorsese, Fincher, Kubrick, Tarantino, the Cohen Brothers, etc. There isn’t one. All the atmosphere, symbolism, camera movements, lighting, performances by human actors in front of the camera in movies are leagues better than video games trying to cough up some long winded exposition and calling it a “cinematic experience”.

        • Hm, I would say Max Payne 1 and Max Payne 3 came pretty darn close to rivaling movies. A lot of people back in the day said Max Payne would make a perfect movie, but Fox managed to somehow screw that up.

          • They were to make a Last of Us movie :l

          • Hawk Hopper

            I was hoping someone would bring up Max Payne, particularly 1 and 3, because they’re odd birds of different species.

            Max Payne 1 used mostly comic book panels to convey the story. It did have in game cutscenes using the game engine, but these are hampered by the stiffness of the animation. Here’s a clip from the game showing both the comic panels and then the transition to the motion.

            I would say the directing between the two needs a lot of tightening up. 1st, the comic panel shows the red neon HOTEL sign, then the cutscene sweeps across the red neon HOTEL sign, which is redundant to show this image twice in different ways one after the other. Then the camera arcs from street view past two red neon HOTEL signs (again why keep showing this?) and then does a cool sweep across the room Max and two bad guys are in and shows one of them flip over a table and then shoots at Max, and the other one runs behind the desk instead of shooting at Max, and then the game starts.

            Why keep showing these red neon signs? Either show them in the comic panels or the cutscene, and don’t keep showing shots of them one after another. They should have had one bad guy flip over the desk, while the other one shoots at Max, forcing Max to roll for cover. The scene could have been thought out more.

            You’ll also notice that the other voice actors aren’t nearly as good as the voice actor for Max, but that’s part of the first game’s charm.

            Max Payne 3 really fucked up. Almost every room you enter starts an unskipable cutscene. Some of these cutscenes just keep going and going. The game has a terrible flow because of this. Want to play the game? Nope! I wanna watch this Rockstar overindulgence.

            Max lost all of his poetic dialogue. He says “fuck this” and “fuck that”. They lost what made the character unique: Max is a sad sack who has read too much Chandler and Hammet.

            The story could have been great. They plundered the location of movies like City of God and Elite Squad, but couldn’t bring any of that stuff home. I mean, there’s a section where Max takes down and underground hospital full of people kidnapped by private militias who are selling human organs. That’s bullshit that is ridiculous. Bring back the conspiracy stuff from Max Payne 1.

            They plundered the look of Man on Fire for this game, ditching the comic style that established Max Payne. This style is obnoxious because it keeps popping up, smearing colors and words across the screen. Yeah, we get it, Max is a drunk pill popper. I guess they couldn’t figure out how to use gameplay to show much much Max had fallen.

            That’s my main problem with “cinematic experiences” and hack directors thinking they can make a great movie inside of a video game. Their lousy storytelling always gets in the way of the game.

            https://youtu.be/xJdW175gvp0?t=19m59s

          • I thought you could skip the cut-scenes? I was pretty sure I skipped through them quite often during the sniper segment where I died a lot. Most of the cut-scenes was where the loading took place, which is why the loading screens were so short. I’m forgiving of using cut-scenes in place of loading because who wants to watch a loading screen all day?

            Style wise I’m a little torn because while I adored the first Max Payne, I also played the third game quite a bit as well. It was just so fun to play. The blurry drunk-o-vision was annoying, but again, it was a stylistic choice that really set MP3 apart from every other game out at the time.

            I also thought the human organ trafficking was pretty dark and took the game in a very grim direction — the violence was also pretty grotesque. It was a difficult game to judge because I still ponder to this day whether or not the Oliver Stone-style over-indulgence in violence helped or hurt the game. The first game, from Remedy, was all style and there was even a comic element involved due to how absurd the violence was… that’s not to mention those nightmare sequences in the first and second game were super disturbing… especially that one where you had to follow the voice of the crying baby to the bloody crib.

            Anyway, I could see where there was a lot of influence from other movies for Max Payne 3 (especially Man on Fire), but I thought aspects of the grimness worked really well.

            I absolutely agree that the writing was far better in the first game, but then again Sam Lake is an expert writer and he carried that over in expert fashion into Alan Wake, which had a pretty gripping albeit silly story. It reminded me of the way they handled Stranger Things.

          • Hawk Hopper

            Just a search for unskippable Max Payne 3 cutscenes, where there is argument about how many are unskippable. https://www.google.com/search?q=max%20payne%203%20uskipable#q=max+payne+3+unskippable

            (I think if you died, you didn’t have to watch the cutscene again.)

            With the organ trafficking, I thought it was 2edgy4me because there is already a ton of horrible shit happening in Brazil without needing to insert out there stuff like that. Up to that point, they did show a lot of the awful stuff, like people getting burned alive while stuffed inside of tires. I think they could have came up with something better to show what the corrupt politician and paramilitary were doing.

            Style wise, I guess the closest thing to Max Payne 3 is Kane and Lynch 2: Dog Days. They both have the handheld camera stuff and the filters applied, but Kane and Lynch 2 carried that stuff through while the game was happening. It was kind of interesting.

            In Max Payne 1 when you followed the blood trails that were suspended in midair and followed the cries of the baby, all that stuff was great because they let the player control what was happening. Now, they would have made it into a long cutscene, if they included it at all.

            I would even argue that Remedy, the developers of Max Payne 1 and 2, regressed in this respect. I haven’t played Quantum Break, but everything I’ve seen suggests it tries to be a movie first and then a game. It has a ton of cutscenes that occur after the short gunfights and stuff like that. It doesn’t seem like the gunplay is even that great, which is a shame knowing it came from the guys that made Max Payne.

          • I would even argue that Remedy, the developers of Max Payne 1 and 2, regressed in this respect. I haven’t played Quantum Break, but everything I’ve seen suggests it tries to be a movie first and then a game.

            That’s 100% correct, you don’t even get a melee attack in the game.

            Just a search for unskippable Max Payne 3 cutscenes, where there is argument about how many are unskippable.

            If you check the Steam forum most people mention you can skip them (depended on how fast the PC loaded the level into memory). I remember skipping some and not having the problem of unskippable scenes (then again there were only a few parts where I got stuck and even then I could skip the scenes), but console gamers weren’t so fortunate because that’s when the game was doing the loading.

            There was another game that also did the loading during the cut-scenes… oh right, it was the first Max Payne on the PS2 with the comic scenes… where people complained they were stuck there for too long because it would take up to five minutes to load a level, especially if you died.

          • Hawk Hopper

            From 2 reviews from guys I know have better PCs than I do, they both said that cutscenes for the most part couldn’t be skipped.

            https://youtu.be/Opd-eZXLfQY?t=2m13s

            and

            https://youtu.be/UnasbZ7_MKs?t=1m24s

            Maybe it’s because they’re recording footage?

            Very interesting that the experience can be totally changed depending on how your computer handles the cutscenes.

            Maybe I should get a new PC already, but why? It already plays Doom mods, Max Payne 1 and 2 and Quake 2 really well.

          • Very interesting that the experience can be totally changed depending on how your computer handles the cutscenes.

            I guess some people did have issues on PC. I’ve been tempted to play MP3 again so I may reinstall and test it to see what can be skipped and what can’t.

            Maybe I should get a new PC already, but why? It already plays Doom mods, Max Payne 1 and 2 and Quake 2 really well.

            Nah, I don’t think a new PC will be required for a while. All the requirements for games on PC ported from XB1/PS4 have inflated system specs and only actually require half of what they really need. Respawn even admitted they inflated the minimum reqs for 1080p 60fps gameplay on PC on the high settings and not actually 720p at 30fps on low settings. So devs are purposefully cranking up the requirements to make the Xbox One/PS4 seem better than what they are.

          • Hawk Hopper

            Also, for the Max Payne movie, why didn’t they just get director John Woo?

          • Everyone has been asking the same thing. It’s one of those mysteries that will forever go unsolved in the universe.

        • C G Saturation

          Well, you do have some points. I think Last of Us being a failure depends on what context. Was it a failure as a film, or as a game? Or as a commercial product? I think it was successful as a commercial product. Not so sure about the others.

          I think that if it was done well as a film, it’d be more compelling and immersive. Games often have you slog through lengthy sections that would be cut from a film, or expressed through more clever and quick means. Films also have more free reign over camera.

          As a game, the story portions are lengthy enough to get in the way of the game portions. Likewise, the game portions detract from the suspension of disbelief (as you described) and can mess with the pacing.

          I’m not a fan of the “you have to walk somewhere while NPCs talk” narrative system that everyone uses nowadays. Some people enjoy just walking around looking at the environments, but I’m not really one of those people.

          The story is a big part of the player’s motivation. I’m having trouble replaying it because I already know what’s going to happen. I wish I could just fast forward through the story sections and only play the portions where I have control and am faced with problems to solve and a goal to work towards. But I can’t, I have to slog through all these slow scenes I’ve already seen.

          And even though it’s a game, you don’t have much say in what happens story-wise other than whether the main characters die or not. So you’re more along for the ride than anything else. I think that takes a lot away from the point of making it a game.

          Still not sure I’d call it a failure, but I think there’s lost potential in the context of both game or film. It would probably work as well or better if it was originally a film and got a good game as adaptation. But we all know adaptations of films tend to be shitty games.

          • Hawk Hopper

            I’m talking about the movie portions where the player has no (or extremely little) control over the onscreen action, especially cutscenes.

            People have put together “The Last of Us The Movie” YouTube videos, some with just the cutscenes, other with cutscenes and gameplay.

            The one with just the cutscenes is about 3 and a half hours long. That’s longer than most movies, especially movies about the zombie apocalypse. The story they do have is all stretched thin, the only sort of progression they have is by meeting different people, which happens throughout the story. To me, this is all very padded and doesn’t do much that hasn’t been shown before.

            I’ve linked the “movie” at a scene that features characters talking and action. You’ll notice that the shots are all very typical (medium shots, people standing around and talking. Even the action is just someone falling over, someone clawing at the downed character, and someone shooting), there isn’t much atmosphere, the use of the same shot more than once (Joel crouching over his backpack), and it’s all very bland. It’s all stuff that any director could do, so why praise it as something special when it isn’t?

            https://youtu.be/nGQM0yzg2Jk?t=1h46m6s

        • Zac Beatty

          Where is your evidence of The Last of Us wanting to be a film? Naughty Dog sought out to create a game that expressed an emotional story and did that.

          If you think the whole point of the story was Joel caring for and protecting Ellie then you missed the mark. Ellie wasn’t a fragile being. Yes, her immunity to the virus was precious for mankind, but she was able to handle herself. This is very evident by Ellie saving Joel more than once. He even admits this by letting her have a gun. They needed each other. I will say it bothered me that Ellie was not able to be detected by enemies unless you were playing as her, but she made up for it by being able to stealth kill clickers or jump on a hunter’s back and stab him in the neck if Joel was getting bombarded. The Last of Us is not a film though and should not be viewed as one.

          I have played the game four times and do not remember one time where the characters just stood around making faces at each other. It was full of dialogue that progressed the story. Again, this is not a film and is ridiculous to criticize a game for not being a film. A film has a restrictive time limit on how to tell their stories, which is something that video games do not have to worry about.

          I will repeat this again: nobody is claiming that video games are trying to be films. There are other great games with wonderful storytelling though. The uncharted series (especially Uncharted 4), Rise of the Tomb Raider, The Witcher 3:The Wild Hunt, Final Fantasy VII, Alien: Isolation, and The Bioshock series are just a few examples…

          But back to The Last of Us, the characters and cutscenes were filmed using motion capture with the actors. All of the emotions and movements that the characters made were performed by the actors. Also, atmosphere, symbolism, camera movements, and lighting were all visually created in the game, and came together with the beautiful score. I don’t understand why that was brought up.

          • There are other great games with wonderful storytelling though. The uncharted series (especially Uncharted 4), Rise of the Tomb Raider,

            Really? I thought Uncharted 4 was a little too sullen compared to the other games. I really liked it at first but then I really began to miss the comedic timing of North and the fun-loving adventures. There weren’t many “fun” set-piece segments in the game apart from the jeep chase.

            I actually thought the more diverse and unpredictable story of Uncharted 3 was a bit better and had more original set-pieces that Hollywood actually copied off of (the airplane scene in Mission Impossible: Rogue Nation).

            And Rise of the Tomb Raider had good villains but I thought they were wasted on a pretty cliche story with poor characterizations from the supporting cast and an inconsistent performance from Lara.

            I wasn’t a big fan of the Tomb Raider reboot, but I did think the story unfolded better and had a better, more grounded survival tale to unravel.

          • Hawk Hopper

            Last of Us game director Bruce Straley: So there is a filmic aspect – we definitely looked to, what with all of the years and years of experience of really intelligent people looking at that medium and working with the limitations of cameras and lenses and compositions. It’s interesting, actually – I said something to Neil yesterday about this – my brain is already versed in the language of film. So when we try to break those rules too much, as far as how we move the camera, how we manipulate the characters, and so on, it almost takes me out because it’s something so unexpected, right? My brain has to get retrained.

            http://www.empireonline.com/movies/features/last-us/

            Yes, The Last of Us has its soul deep in film.

            I’m not the guy responsible for trying to make games into films, but I certainly know when that’s being attempted and when it’s done poorly.

            Joel protecting Ellie was a huge part of it for him. If we’re going to talk about the story, this cannot be denied. He has emotional reasons for doing so, especially at the end. Ellie attacking clickers and such kind of turns her into a powerup or a perk when you think about it.

            In the part where Ellie kills the cannibal leader, there is a quick time event to have her grab a knife during a cutscene and then the cutscene continues with her chopping the guy up. Why couldn’t the player do this? Why did the cutscene need to do with for the player, especially after the player went through this boss fight? The point of a game is to play it, not let the directors take over and have the player passively sit back and watch things play out.

            The motion capture is great, until you look into their eyes. You can’t bring the life to these characters if their eyes are dead. The motion capture also really shows that the actors are well aware they are not in a physical place represented in the game and can’t get the feeling of the places they are supposed to be in. Actors need that sense of place to really work with, not a blank room that they’re told will be placed in later. The motion capture also shows how restraining it is, especially for camera movements, settings, character moving, etc.

            I brought up atmosphere, symbolism, camera movements, and lighting because if games are going to have hours worth of cutscenes and cutscenes that interrupt gameplay, these elements better be good. But for games, they aren’t. The camera movements and the shots chosen and the editing in the cutscene I linked earlier are just stock, nothing special, bland in a way that makes me not care about what’s going on in the scene.

          • C G Saturation

            One of the parts I like most in Last of Us is at the start, right after they crash, and Joel gets attacked but saved by his brother. He looks into his brother’s eyes in half-shock, and his eyes look great there. I don’t remember that being as great throughout the rest. I think it’s the start of the game that I like most, though.

            You’re right, they don’t have us finish off that guy because we’re like a vehicle for the story to keep going. It’s not really about us, our decisions or our accomplishments. We’re more observers than not.

          • C G Saturation

            One of my ex 3d artist friends (he gave up on that career because of all the corruption in the game industry) was really interested in the Last of Us making-of documentary, because he hoped to learn some of their tricks and techniques of creation.

            When he did watch it, he was very displeased. He said the whole thing was filled with Naughty Dog going on and on about how they tried so hard to portray strong women. I haven’t seen it myself, so I don’t know if that’s really the case.

            If true, I think it says a lot about the mentality they had going into the project. They’re more concerned about making a statement to the players than creating an environment for players to mess around in, with challenges, goals, etc.

            From my personal experience, Naughty Dog’s recent games (Uncharted, etc) very much have an “experiencing a movie” feel. I tried to play through Uncharted 1 several times and couldn’t stand it because there isn’t much gameplay in there to keep me interested. I’d say Last of Us is better because you have gathering resources, crafting and various ways to tackle each enemy encounter.

            I guess if you really want an easy-to-understand comparison of the difference, maybe compare Uncharted/Last of Us to Crash Bandicoot.

            Sometimes, when I recommend games to friends, they say “no thanks, I’d rather watch than play it”. I think that says a lot about games nowadays. Many games have little gameplay other than “travel from point A to B” and they play dialogue to tell you the story while you’re doing that. Where’s the challenge in that?

            Something else I’ve noticed is that some games are very sloppy with how they make use of time. Because people consider a game worth more if it uses more time, so they don’t have incentive to be clever about how they construct game scenes.

            Film is different because you need to fit important stuff into a small time frame. Personally, I prefer short high quality content than stretched out time-wasting. That doesn’t mean games can’t be clever too, but they often don’t try to be. It also doesn’t mean that recent films are constructed well, because they often aren’t.

            I’m going to bring this up again: a long while back (and I can’t find articles of it anymore) there was a lawsuit over whether Resident Evil was primarily a game or primarily a story, because the U.S. was concerned that it encouraged violence, or something like that. I think they wanted to determine whether the story was enough justification for what the players must do. I forget the verdict now.

            It was around that point in time that games started to be more about telling a story than being an actual game. I personally think that if you’re going to make a game, you should take advantage of what games can do that films can’t. If people would rather watch your game than play it, then you’d be better off making a film instead.

            I hope I made some sense with this. Kinda went off on some tangents.

    • awi5951

      Old man logan was published long before that stupid game you kids look like fools.

      • Hawk Hopper

        Too bad The Road, a post apocalyptic book about a man and his son traveling around traveling around the wastelands and ruins, came out TWO YEARS before Old Man Logan and many years before The Last of Us. I would say The Road inspired a lot of The Last of Us.

        Old Man Logan was inspired by Clint Eastwood’s Unforgiven which came out in the EARLY 90s.

        Both Old Man Logan and The Last of Us have their roots in apocalyptic media like Mad Max, which began in the LATE 70s, long before Old Man Logan or The Last of Us or Logan even existed, but fools never consider this.

        • awi5951

          Well dune came out in the 60’s where a mom and her son walks around in the desert lol.