Check Out Nights Of Azure 2: Bride Of The Moon Gameplay
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Koei Tecmo and Gust latest work, which is better known as Nights of Azure 2: Bride of the Moon, received some screen time on Nico Nico’s stream that was hosted by the Japanese publication magazine Dengeki PlayStation. The 14 minute gameplay video shows talking segments, combat and much more.

Nights of Azure 2: Bride of the Moon is currently holding a release date of February 2017 for Japan and will be for PS4 and PS Vita. The game will also receive a Western version sometime later, but the initial date hasn’t been set yet.

Looking over to information that is known, Gust debuted a new video clip showing gameplay of Nights of Azure 2: Bride of the Moon at the Fall 2016 Dengeki PlayStation Premium Event. The video that was shown was also live streamed on Nico Nico and was hosted by the Japanese magazine Dengeki PlayStation.

In addition, Koei Tecmo brought forth a nice piece of gameplay of the upcoming JRPG Nights of Azure 2, in which the game was played live by Producer Keisuke Kikuchi. The video starts somewhat near the beginning of the game and is played on the PS4.

Moreover, the video covers the Lily interaction between the main character or protagonist Arshe and Camilla, along with the fire wielding powers of Nero.

The new video is entitled “Forbidden Lily” and introduces the game’s Lily characters (or partners that help fight along with the main character). The actual segment showing gameplay starts around 30:44 and ends at 44:42 and can be seen in the newly posted video by Dengeki Online Channel.

As noted above the game, Nights of Azure 2: Bride of the Moon, is set to come out for PS4 and PS Vita over in Japan sometime during February of 2017. There is a Western version that is planned to drop too, but it doesn’t have an official release date yet.

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  • C G Saturation

    I played the original for about 10 minutes. It felt like a typical Gust game with lots of talking. The backgrounds were simple and animation was average quality, obviously hand-keyed. I kinda like the concept behind Gust’s games, but I really wish they’d improve the quality.