Last Of Us Remastered Can’t Maintain 60fps At 1800p On PS4 Pro
(Last Updated On: November 11, 2016)

The PS4 Pro from Sony is being touted as the next big refresh for the PlayStation brand during this console generation. It’s supposed to allow PlayStation gamers to experience their games at resolutions of up to 4K, but contained within a $399.99 box. Most people who know tech know that that’s not really a feasible price to power ratio if you’re looking to play games at high fidelity in native 4K, and the tech savvy skeptics proved to be right after new benchmarks came out proving that the PS4 Pro isn’t such a pro at playing games at native 4K.

Digital Foundry did a six minute rundown of The Last of Us: Remastered running on both the PS4 and PS4 Pro, and what did they find? Well, the PS4 Pro couldn’t quite maintain 60fps at 3200 x 1800p, a sub-4K resolution.

If you’re wondering what’s up with that resolution it’s a few notches lower on the scale than ultra HD. Also,  despite the PS4 Pro claiming to be a 4K popper, the reality is that the benchmarks show it has trouble keeping above 55fps at a sub-4K resolution when running The Last of Us: Remastered, which is a slightly buffed up game from the PS3, which originally came out back in 2013.

They note in the video that the game runs pretty smooth at half the refresh rate at native 4K, which is 3840 x 2160. So playing the remastered version of a 2014 PS3 game at 30fps and native 4K on the PS4 Pro is ace; trying to play it at 1800p at 60fps is not.

They also found that Naughty Dog has a hard-lock on the internal resolution, so even if you try to lower the game to 1080p to play it at 60fps, the external resolution may be 1080p but the internal resolution is still at 3200 x 1800, which is a weird decision. Hopefully they scale the internal resolution to the native output resolution in future games attempting to make use of the 4K properties of the PS4 Pro.

There’s 2.5 million pixel difference between 3200 x 1800 and 3840 x 2160, so it’s not like the resolution decrease is negligible, but the fact that the decreased resolution and increased frame-rate still gives the PS4 Pro problems means that Sony may have bit off more than they can chew. What happens for open-world games? Or newer games pushing god rays, dynamic ambient occlusion and real-time dynamic shadow displacement? There’s no way the PS4 Pro would be able to handle anything bigger at 4K and 60fps, especially if it’s barely able to maintain a steady refresh rate above 50fps when the resolution is rendering 31% fewer pixels.

This frame-rate to resolution discrepancy does not bode well for the future of the PS4 Pro. As a system running games at 1080p at 60fps, I think the PS4 Pro will do well. Trying to battle it out in the big leagues with the 480x or GTX 1080? Fat chance.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • TT

    im pretty much retarded when it comes to specifics, but i get the gist of it. Only reason i would consider it is for more memory space and lately, not sure why, but ps4 keeps spitting the disc out.

  • Yuma55

    “Pro”

  • But can it run Crysis?

  • durka durka

    Lol so much for “console optimization”

  • C G Saturation

    Huh. I always thought 4k was the vertical resolution because we always say 720, 1080p, etc. They should call it “2k” instead of “4k”.

    And yeah, Last of Us Remastered doesn’t look that amazing on PS4, so it’s sad if the PS4 Pro can’t even handle it properly. Maybe it’s not optimized properly? I hope they don’t remake it again as “The Last of Us 4k”.

    • Well, 2K is 1440p — so the PS4 Pro is definitely doing just over that.

      The off-resolution of 3200 x 1800 is so that they can say it’s technically 4K even though it’s not really ultra HD, sort of like how The Order 1886 was like 1920 x 800 due to the letterboxing and a big argument broke out on whether our not it was true 1080p due to the black bars.

      But yeah, I don’t think this is an optimization issue… based on the specs the PS4 Pro was just never going to be able to handle native 4K on AAA games at 60fps.