Overkill VR Enters Early Access For HTC Vive November 16th
Overkill VR

A new first-person VR shooter designed for Steam VR and the HTC Vive from Starloop Studios and Game Troopers called Overkill VR is set to enter Early Access on November 16th. The developers sent out word recently that you’ll be able to pick up the game this Wednesday.

The game is a future warfare themed shooter. Players will take on the role of disembodied guns shooting at bad guys from behind cover and floating targets looming overhead. Much like the Time Crisis series it’s possible to lean in and out of cover and blast the crap out of anyone on screen. Also, new to the on-rails shooter genre, you can use the lighthouse positional tracking to stand and crouch in the game to help give you a tactical advantage on the baddies.

If the game sounds remotely appealing to you, you can see what Overkill VR looks like in action with the trailer below.

The handling of the weapons looks a little fidgety. As she’s shooting and attempting to reload there’s a lot of jitter happening with the weapons. I’m not sure if it’s slight reading adjustments constantly happening to readjust the position of the weapon, or if the user has shaky hands, or what. In some VR games we see this kind of jitter often and it’s a weird phenomenon that seems to take away from the immersion values. It’s possibly one of the added reasons why we don’t see hands and arms used often in VR games.

As far as gameplay is concerned, this is a standard on-rails cover shooter with a military motif. You have access to both pistols and assault rifles, and you will travel to six different zones to take out enemy troops.

During the Early Access phase they plan on releasing five major updates for the game over the course of seven months.

You’ll be able to pick up a digital copy of Overkill VR starting October 16th for $19.99 over on the Steam store. The game cannot be played without a VR headset, but you can learn more about it by visiting the official website.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.