Summer Lesson Sales Trail Just Behind Battlefield 1 In Japan
(Last Updated On: November 27, 2016)

During its launch month in Japan, Summer Lesson managed to sell 27,000 copies. The PSVR exclusive released digitally along with Sony’s new PlayStation VR headset for the PlayStation 4 and the PlayStation 4 Pro. Bandai Namco’s miscellaneous life sim sold well enough to make the top 10 charts in Japan, trailing just behind Battlefield 1.

DICE’s Battlefield 1 has been tearing up the charts across the board. The game has managed to really turn the tide in cannibalizing the sales force of Call of Duty. But on the opposite side of that margin we’re seeing a large portion of gamers managing to try something very different.

DualShockers picked up the news from the weekly Famitsu stats, where they revealed that just behind the unstoppable force that is Battlefield 1 is Bandai Namco’s VR title has become infectious as a sales oddity.

You can check out the full top 10 list below covering sales in Japan during October.

  1. Battlefield 1 – PS4 – 43,552
  2. Summer Lesson – PS4 – 27,027
  3. Kitchen – PS4 – 23,454
  4. Sword Art Online: Hollow Realization – PS4 – 22,823
  5. Blazbue Central Fiction – PS4 – 15,485 pcs.
  6. Monster Hunter Stories – 3DS – 12,690
  7. FIFA 17 – PS4 – 10,286
  8. Sword Art Online: Hollow Realization – PS Vita- 9,391
  9. World of Final fantasy – PS4 – 8,428
  10. Persona 5 – PS4 – 7,344

Even though Summer Lesson only released as a digital title, it seems to be doing quite well for its first month out and without having any kind of an extensive marketing campaign.

The game is also expected to release for Southeast Asian gamers as well. The Asia release of Summer Lesson will contain English subtitles, so it will be possible to import the VR title using an Asia PSN account.

Objectively speaking, though, the resolution in the game is absolutely dreadful. But I tend to doubt that a game like this is popular for its tech specs. You can see what the gameplay is like courtesy of in-game footage from YouTuber Shuya.

For those of you who didn’t know before, Bandai Namco refused to release Summer Lesson in North America to avoid being bombarded by the media’s SJWs. No joke.

Producer Katsuhiro Harada announced in an interview back during E3 that they would be skipping America because of lip-synching and SJWs. The lip-synching isn’t even an issue given procedural lip synching animations can react to certain phonetic sounds. Heck, there’s an entire middleware suite available to specifically handle tasks of that sort and those tools have been around for more than a decade.

Nevertheless, the SJW problem isn’t so easily solvable. The media can easily damage someone’s reputation based on falsehoods. We saw this happen recently with Rimworld, and we also saw a similar thing happen with Dead or Alive Xtreme 3‘s VR patch. Heck, Koei tecmo didn’t even release Dead or Alive Xtreme 3 in North America for the same reasons that Bandai Namco is avoiding releasing Summer Lesson in the region: SJWs.

It’s become a sad and disappointing time in gaming, with developers attempting to tiptoe around certain issues and content in order to avoid being scolded by male feminists posing as journalists, some of whom have turned out to have admitted to sexually assaulting women while in other cases being charged with rape.


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About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Alistair

    I’m shocked P5 didn’t sold quite well at number 10.

  • Alistair

    The hypocrisy at it best eh billy.

    About the rape & sexual assault from these so called moral crusaders male feminists that preaches.

    What as gamers are doing is wrong. When they in turn “cop a feel” a pussy or two.

    If I was to prosecute in a court case I shall bring dead or alive extreme 3 as evidence. “This is a game G A M E a game that you loath fictional.

    But what you Did Was real, to a real woman R E A L.

    BECAUSE you have to spell it out to them.

    One thing I know of regression is they can’t uphold their own moral judgement. You must be consistent though out.

    But their don’t and that a failing.

    • It’s funny how SJWs will never ever admit to the fact that video game female characters are fictional and not real. That fact alone completely destroys their “sexism” and “objectification” complaints.

      Instead, they have to peddle the “it creates a bad social impression of women and encourages r@pe culture” excuse. It’s complete bullshit to any sane person of course, but the problem is that the excuse is pushed so vigorously in the media that a lot of normies actually believe it. Just like the “wage gap” and “r@pe culture” crap.

      And when male normies swallow it all up, they turn into white knights and manginas.

      • C G Saturation

        You know society is about to collapse when people have to rely on fictional females to act feminine because females in reality are so obsessed with being men yet still feel the need to desperately attack fiction out of jealousy.

        If that makes any sense. It probably doesn’t. Just like SJWs.

  • C G Saturation

    “Kitchen”? Is that the RE7 demo?

  • If I can suggest a critique here, I was wondering if you could add a link to the following:

    “Heck, Koei tecmo didn’t even release Dead or Alive Xtreme 3 in North America for the same reasons that Bandai Namco is avoiding releasing Summer Lesson in the region: SJWs.”

    Now, I know for a fact this happened, because I read it as it was developing, but I think it’s worthwhile in providing a link to an article here where people aside from myself can get the full story. It saves them time having to Google search it and sift through the bullshit.

    For the rest of this article, it’s interesting and sad to see Summer Lesson trailing behind Battlefield 1 only, yet it sells so little copies.

    • Oh, good call. I’ll add a link in there.

    • Alistair

      That the other reason why sales is poorly. If Devs got common sense to make up for lost sales is to put the game out in different regions.

      And dam the SJWs, PEGI would give it a either a 12 or 16 being non violent. Because rating boards don’t censor things but it does give rating.

      But since Devs didn’t bother with the western release we won’t know what rating it would have gotten.

      • My country, Australia, would’ve just banned it without question, innocence and PG themes be damned.

        • C G Saturation

          You’re not allowed to have a flat chest in Australia, because it magically promotes kid banging, which only the Aussie government that donates $88 million of taxpayer dollars to the Clinton Foundation is allowed to engage in, as decreed by almighty Moloch.

          • That’s donatED, as of recent news. Still, that is far too much wasted money.