During its launch month in Japan, Summer Lesson managed to sell 27,000 copies. The PSVR exclusive released digitally along with Sony’s new PlayStation VR headset for the PlayStation 4 and the PlayStation 4 Pro. Bandai Namco’s miscellaneous life sim sold well enough to make the top 10 charts in Japan, trailing just behind Battlefield 1.
DICE’s Battlefield 1 has been tearing up the charts across the board. The game has managed to really turn the tide in cannibalizing the sales force of Call of Duty. But on the opposite side of that margin we’re seeing a large portion of gamers managing to try something very different.
DualShockers picked up the news from the weekly Famitsu stats, where they revealed that just behind the unstoppable force that is Battlefield 1 is Bandai Namco’s VR title has become infectious as a sales oddity.
You can check out the full top 10 list below covering sales in Japan during October.
- Battlefield 1 – PS4 – 43,552
- Summer Lesson – PS4 – 27,027
- Kitchen – PS4 – 23,454
- Sword Art Online: Hollow Realization – PS4 – 22,823
- Blazbue Central Fiction – PS4 – 15,485 pcs.
- Monster Hunter Stories – 3DS – 12,690
- FIFA 17 – PS4 – 10,286
- Sword Art Online: Hollow Realization – PS Vita- 9,391
- World of Final fantasy – PS4 – 8,428
- Persona 5 – PS4 – 7,344
Even though Summer Lesson only released as a digital title, it seems to be doing quite well for its first month out and without having any kind of an extensive marketing campaign.
The game is also expected to release for Southeast Asian gamers as well. The Asia release of Summer Lesson will contain English subtitles, so it will be possible to import the VR title using an Asia PSN account.
Objectively speaking, though, the resolution in the game is absolutely dreadful. But I tend to doubt that a game like this is popular for its tech specs. You can see what the gameplay is like courtesy of in-game footage from YouTuber Shuya.
For those of you who didn’t know before, Bandai Namco refused to release Summer Lesson in North America to avoid being bombarded by the media’s SJWs. No joke.
Producer Katsuhiro Harada announced in an interview back during E3 that they would be skipping America because of lip-synching and SJWs. The lip-synching isn’t even an issue given procedural lip synching animations can react to certain phonetic sounds. Heck, there’s an entire middleware suite available to specifically handle tasks of that sort and those tools have been around for more than a decade.
Nevertheless, the SJW problem isn’t so easily solvable. The media can easily damage someone’s reputation based on falsehoods. We saw this happen recently with Rimworld, and we also saw a similar thing happen with Dead or Alive Xtreme 3‘s VR patch. Heck, Koei tecmo didn’t even release Dead or Alive Xtreme 3 in North America for the same reasons that Bandai Namco is avoiding releasing Summer Lesson in the region: SJWs.
It’s become a sad and disappointing time in gaming, with developers attempting to tiptoe around certain issues and content in order to avoid being scolded by male feminists posing as journalists, some of whom have turned out to have admitted to sexually assaulting women while in other cases being charged with rape.