Legend Of Zelda: Breath Of The Wild Runs 30fps 900p Docked, 30fps 720p Undocked
Legend of Zelda: Breath of the Wild
(Last Updated On: January 18, 2017)

[Update 1/18/2017:] The Wii U version of Legend of Zelda: Breath of the Wild is only 720p at 30fps.

[Original article:] Pixel counters, benchmarkers and frame-rate purveyors have had a chance to get their hands on with Nintendo’s upcoming Switch launch title, The Legend of Zelda: Breath of the Wild. The new game will run at 30fps whether it’s docked or not.

According to Digital Foundry’s analysis, they did a 19 minute video detailing the game’s performance, technical ceilings and how well it operates on the Nintendo Switch.

Within just a minute into the video they reveal that The Legend of Zelda: Breath of the Wild runs consistently at 30fps and 900p when running it on TV mode, and 30fps at 720p when undocked and running it in the portable mode. The interesting thing here is that they mention it’s consistent throughout with only the most minor of dips that happened occasionally during their 20 minute runs.

The only major gripe that was mentioned was some low resolution texture filtering when ground or surrounding environments would stream in from new areas. Otherwise it seemed to get a moderate thumbs up in approval.

The game is also confirmed to only give you three hours of battery life when played in the Nintendo Switch’s portable mode. Nintendo had mentioned that games would give you anywhere between two and six hours of game time when played on the go.

During their sessions at the Nintendo kiosks, they also mentioned that Mario Kart 8: Deluxe runs at 720p 60fps when in the portable undocked mode and at 1080p at 60fps when docked. So the frame-rate and the resolution for Nintendo Switch games will vary per game, and obviously it will be dependent on how much is happening on screen and how big the overall game is when it comes to taxing the CPU and GPU.

As mentioned in a previous article regarding the Nintendo Switch’s devkit documentation, the GPU downclocks to 307Mhz. The GPU clocks up to 768Mhz when docked, thanks to getting an extra bit of power from the station. So it looks like when possible the Switch will be 1080p at 60fps when docked, and on average the resolution will scale to the actual screen size of 720p.

Obviously, for large-scale, graphically taxing games, the resolution will be moderated at 900p, like in the case with The Legend of Zelda: Breath of the Wild.

It seems to have a frame-rate and resolution pairing on par to games released on the Xbox One, which are 1080p and 60fps for smaller games and 900p at 30fps for large-scale titles. The real question is if this changes whether or not the Nintendo Switch has any appeal to you at all?


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Zach

    I mnean this in the nicest way possible but chill out. the said they are aming for 1080p 60fps on launch this is a demo. Not the full game wait till it releases before you boohoo and doom

  • Mr Snow

    Why is “next gen” gaming stuck 15 years in the past?

    • MiksteR_RdY

      This has nothing to with “next gen”. It’s a fun console unlike Xbox and PS4. Not the graphics are important, it’s the innovation and the gameplay. Start comprehending, we’re in 2017.

      • Mr Snow

        Don’t defend this. There is no reason to defend this. The technology to run at 1080p and 60fps was affordable 10 years ago, it’s pennies on the dollar now.

        • Captain Picard

          Exactly this… I’m sure BotW is awesome… but not getting 1080p/60fps in 2017 is embarrassing for a gaming console.

          60fps is almost a sine qua non in this day and age… I would’ve preferred 720p/60fps than 900p/30 fps.

          *This comes from someone who has an i7-4770k with (2) Titan Xs in my gaming computer. 30 fps is so hard to go back to.

  • MatticusFinch182

    I look forward to playing Mario on Xbox when this console falls on its face in a year. SMH

  • Disqusted

    …and 60fps 1080p emulated.

    • MatticusFinch182

      Once again the Master Race has to fix shit.

  • FlamingoJet

    Those lying little mother fuckers.

    It had best be smooth 60fps on Wii U. That’s a 1080p console.

  • Pathetic! Nintendo still didn’t learn anything from the Wii U. They are still making consoles weaker than the competition. Skyrim will probably run at 700p at 30fps. I guess we will never get a 3D Zelda game that runs at 60fps.

    • A lot of it is in compensation for being able to play these games portable. The chip they have in there could theoretically run games at 4K, but heating would be a major issue without a proper cooling system, and the battery life would be nil when in portable mode.

      • And this is why it’s a bad idea to try to hybridize a handheld with a console: Either it’s pathetically weak in console mode, or unwieldy in handheld mode.

        • Well it’s actually an excellent handheld since it gives you the option of playing touchscreen or with the detachable controllers. Right now there’s nothing quite on the market with that level of power output and precision controls.

          • Yeah, actually, about that…

            I’ve got a MOGA Pro gamepad. Got it when I got a Samsung Galaxy S4. I now have an S7 Edge. The MOGA Pro comes with a built-in bracket to hold the phone while I use the controller for games.

            So maybe there isn’t really as much power as the Switch might have, but I can’t see it being that far different of an experience.

          • Well it’s more about power + precision + price. For a hybrid you can play at home with comparable output to an Xbox One, and portability with on-the-go split-screen options, motion and precision controls for $300… that’s not that bad a price.

            Ultimately it boils down to what you want out of a gaming machine. If you’re looking for quality gaming from Nintendo but with portability, it’s not bad. If you’re okay with 900 – 1080p resolution with varying 30 – 60fps output, it’s not that bad. If it were just a dedicated home console it would be pretty pathetic. Also if it were just a handheld a lot of home console users wouldn’t be interested at all.

            Combining the two makes it intriguing. And, to their credit, at least the price has gone into design mechanics aimed at changing up and altering the way games are played, as opposed to throwing $100 away on a camera that sends the data to the local spy agency, or a bunch of home media controls designed for leisure apps and web surfing. I think for people who already have those devices, the Switch doesn’t attempt to replace or compete directly with them.

          • Yeah, I’ll just stick with the PS4 then. No reason not to, especially considering Ace Combat 7 on the horizon.

            If Nintendo really wants my business, they come out with announcements regarding the 1080, Wave Race and F-Zero series. But I get the feeling those games are well and truly forgotten now.

          • I doubt we’ll get a new F-Zero. They seem to be relying on Fast RMX and Redout to compensate. I don’t mind the clones so long as they’re good and if they can hold frames. We’ll see what Digital Foundry has to say when it’s time to benchmark them this spring.

          • Crap…

            I tried the first FAST Racing League and was really put off by the whole color switching thing.

            And the more gameplay I watch of RedOut, the more it looks like the machines handle like wipEout crafts. F-Zero is all about being tight and responsive, not loose and floaty.

          • Yep, a lot of people said the same thing about Redout… that it plays and feels more like Wipeout than F-Zero. No idea if they’ll make tweaks for the Switch, we’ll need to see some gameplay first.

            Not sure if Shin’en is also making tweaks to Fast RMX or if they’re just straight porting it with some gloss and shine. I’ll need to look into it a bit more.

            As for F-Zero… Miyamoto said a while back the reason they didn’t have one on the Wii U was because they had no ideas for it. But maybe now that the Switch is here they’ll have something new for it. So long as it isn’t too gimmicky it should be okay. I would just love to have a bigger, more in-depth version of F-Zero GX. It was the first time I really put a LOT of time into an F-Zero game.

          • Well, maybe this is just me injecting my own personal desires in a way that doesn’t make sense; but if they’re really that desperate, why not try something similar to Jet Moto from back in the day? Courses that transition from land to water and back, and even feature your machine reacting to the waves?

            Then again, I prefer racing off-road in general…

            But regardless, F-Zero needs to focus on being F-Zero. And that means embracing the purity of speed.

  • Bitterbear

    Cinematic Experience.

  • But can it run Crysis?

  • Nanya

    How does it run on the Wii U?

    • From the E3 builds? Not very good. 30 fps barely and a lot of times hovering around 25fps or lower during combat. With big explosions it would drop into the teens.

      Of course, those were old builds and many people suspect the Wii U will at least be stable 30fps at launch… hopefully.

      • Disqusted

        I feel like why should I care about Nintendo when they don’t seem to care about anything anymore either.

      • Nanya

        …Seriously, Nintendo can’t even get a 60 FPS game that they’ve been working on for, what? 3 years now?