During the beta of Ghost Recon: Wildlands Digital Foundry managed to get some hands-on time with the game and perform an analysis on the game’s specs and performance. Right off the bat, based on the beta build Ghost Recon: Wildlands is 1440p and 30fps on PS4 Pro, 1080p at 30fps on PS4 and 900p at sub-30fps on Xbox One.
They put together a six minute video detailing the resolution and frame-rate of the game. You can check out the video below.
They reveal some startlingly details about Ghost Recon: Wildlands. During the beta they mention they encountered lots of frame-stutter and that the game had a really hard time maintaining 30fps on the Xbox One, where not only did it stutter but due to the v-synch and the poor optimization there was a lot of screen-tearing.
The PS4 managed to maintain 30fps at most points but despite not dropping down to 26fps on average like the Xbox One, the PS4 instead simply suffered from some various intermittent stutter.
It’s also worth pointing out that the frame synching issues on the Xbox One also affected input latency to some degree, making it difficult to drive the cars at times. This is a serious issue, and hopefully it’s addressed in a patch, as FPS performance affecting gameplay is one of the worst cardinal sins a game can make.
Things were better for the PS4 Pro, where they reported that the console managed to maintain 30fps at all times. However, unlike other games on the PS4 Pro that promise 4K, Ubisoft decided to go lo-fi with Ghost Recon: Wildlands, only opting for a 2560 x 1440p output. That’s nowhere near the 4K that Sony typically advertises, but Ubisoft obviously wanted smooth 30fps gameplay without tearing or stuttering. They actually did manage to achieve smooth gameplay, and between the three consoles the PS4 Pro stands head and shoulders above the other two.
Unfortunately for PS4 and Xbox One owners, they end up with the short ends of the stick. Vanilla PS4 is 1080p, which isn’t bad but there doesn’t appear to be much anti-aliasing outside of temporal anti-aliasing. The Xbox One on the other hand is relegated to 900p; and despite the differences in resolution between the two systems both offer blurry, jagged imagery for anything just beyond the immediate view of the player.
Given Ubisoft’s track record it’s impossible to tell how much optimization will take place to maintain 30fps for the Xbox One, and ensure as minimal drops as possible on the PS4.
Ghost Recon: Wildlands is due to drop on March 7th next week for PC, PS4, PS4 Pro and Xbox One. So any updates or modifications that need to be made as far as optimization is concerned will have to wait and arrive as a day-one patch. Clearly, though, if you’re having a hard time deciding on which version of the game to get (assuming you’re dead-set on getting the game) it would probably be advisable to go with the PC version first, or the PS4 Pro if you have to go with a console port.
Ads (learn more about our advertising policies here)