Resident Evil 7 In Japan Tops Charts On PS4 Followed By Pokemon Sun & Moon
(Last Updated On: February 6, 2017)

The Media Create sales charts showing the top 50 games ending on the week of January 29th, 2017 in Japan revealed some startling and not-so-startling news. According to a translation from DualShockers, Resident Evil 7 only managed to ship 59% of its physical stock for the PS4, despite the fact that the game was the number one title on the charts, moving 187,306 copies.

Resident Evil 7’s performance was followed by the standard and limited edition of the visual novel Otome game Utano Prince-sama for the PlayStation Vita, showing that female gamers in Japan were pretty excited about the title.

Just behind Utano Prince-sama was Japan’s rendition of Pocket Monsters Sun & Moon, known here in America as Pokemon Sun and Moon. The rest of the list varies per game and platform, just until the top 49th spot, which is occupied once again by Resident Evil 7, this time for the Xbox One.

The real telling part isn’t that Resident Evil 7 managed to top the charts in Japan, but that according to DualShockers the PS3 version of Resident Evil 6 debuted with 635,000 copies being sold in Japan alone. That shows a stark decline in sales and interest in the title in the land of the rising sun.

What’s interesting is that Resident Evil 7 is practically a first-person throwback to the original Resident Evil from PC and PSX, forfeiting the blockbuster explosions and Hollywood-inspired set pieces that were littered throughout much of Resident Evil 6.

Either Japanese gamers just weren’t interested in a first-person horror game the way they were a third-person horror title, or the PS4 and Xbox One just don’t have much appeal to Japanese gamers this time around.

Capcom has been consistent in keeping the game patched and up to date, so we’ll see if things turn around for Resident Evil 7 in Japan as more DLC becomes available.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    “That shows a start decline in sales and interest in the title in the land of the rising sun”
    I guess you meant “stark decline”?

    Up until the release of RE7, nearly every Japanese stream I watched (I don’t watch that many, though) was talking about it, or streamed the demo, or watched videos of the demo. Most of them have streamed the final product, or intend to. None of them had VR, as far as I know. Some keep talking about how they can’t afford it.

    In the comments, people keep saying “this doesn’t feel like Biohazard at all” and “where are the zombies?” but they generally seem to enjoy RE7. Japanese people seem to find it terrifyingly scary. Maybe there are people who aren’t buying it because it’s TOO scary, but I’m guessing there are probably a lot of people who don’t like the direction the series has gone. Viewers often couldn’t tell it was a Resident Evil/Biohazard title.

    I played a little of the start, and the impression I get is it’s gross, and there are some “jump scares”, but it’s not really scary. In fact, it’s pretty damn funny. I feel like I don’t want to fight the family, especially the dad, because he’s so funny. I also really don’t like the first person view. I was messing around with the AI, and crouching under axe swings, and immediately felt sad that I can’t see myself doing it in third person.

    • Thanks, made the fix. RE7 is an interesting beast. There’s a lot to say about the game, some good, some bad, but I will at least give props to Capcom for at least trying to capture the horror-survival feel of a horror-survival game. Quick-time events were kept to a minimum and exploration was still a big part of the game. For the environments to be as tiny as they were, they managed to squeeze a few hours of gameplay out of them.