There may be close to a hundred locations to visit in Mass Effect: Andromeda, but only a handful of those planets will be explorable. They’ve ultimately opted for hand-crafted exploration as opposed to the typical randomly generated planet paradigm used in a lot of space sims being made today.
This bit of information comes courtesy of a new exploration and discovery video that details the exploration, space travel and Nomad gameplay mechanics. It’s a five and a half minute long trailer that gives you a bit more of a look into what the gameplay is like. You can check it out below.
One of the things they talk about that they haven’t discussed before, is the ability to call down a loadout pod called a Forward Station that can be used to redeploy the Nomad if it gets lost, or to switch out your weapons for combat.
They explain that you’ll need to explore planets and complete quests in order to raise the viability of a planet becoming colonized. You can only colonize a planet by either defeating hostile threats on the planet, or completing loyalty missions for the residents on the planet.
Raising the affability between the crew and the residents will eventually make the planet viable for creating an outpost for colonization, which in turn will allow you to upgrade the Nexus, the hub where the human colonists are stationed.
Waking up different colonists will grant you with different bonuses, some of which can increase your science, others your biotics, so on and so forth.
Mass Effect: Andromeda has been at the center of plenty of controversy surrounding the game’s unattractive characters, shoddy animations and one of the developers going on a racist tirade against his own audience. We’ll see how all of these factors play into the overall sales for Mass Effect: Andromeda when it launches on March 21st.
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