Creative Assembly recently released a new developer walkthrough video that covers how the actual battles can play out in Total War: Warhammer, the upcoming RTS game made in collaboration with Games Workshop.
One of the things that Creative Assembly promises is that each unit type will serve a purpose on the battlefield and that magic won’t be overpowered. This is stated while we see some of the shamans and wizards casting spells that do absolutely massive damage to the opposing side. You can see how it all works out in the developer video diary below.
One of the things that they’re doing to balance this all out is have it where MP is limited for the special casting unit types, so it won’t be possible for magic users to just keep on casting massive spells to wipe out the opposition.
The spells are very devastating… the one meteor practically wiped out the entire rifle division. The giant stomp also took out the artillery vehicles with ease.
The magic attacks definitely look overpowered, but if they’re only allowed to be used in limited capacity then that all works out fine.
The team also plans on making some significant modifications to the way Calvary collides in Total War: Warhammer – it’s mentioned in the video that they want a more impactful look when the fast moving Calvary hits their targets; something that resonates throughout the battle.
For now, Total War: Warhammer is shaping up to be a game that has a lot of visual panache. I like the look of the units and how devastating some of the encounters can be. It would be nice if the combat was refined a bit more so that it actually looks like they’re fighting as opposed to just flailing around with weapons. It was hard to actually see things happening – it was just more like a clutter and then some people died. Hopefully those combat animations will be fixed up nice and neat by release.
You can learn more about the game by hitting up the official website.
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