Ubisoft’s Jason VandenBerghe really wants to make a strong, skill-based melee game for home consoles and PC. For Honor is going to be the game that bridges the thousand army concept found in most Dynasty Warriors games from Koei Tecmo with the technical melee combat that members of the Fighting Game Community have grown to enjoy from companies like Capcom and Namco.
The latest developer diary from the team explains how the title came about and what led VandenBerghe and crew to tackling the passion project. Check it out below.
The one thing that instantly had me hooked was the way the melee plays out in the game. Players will be able to move around with the left analog but then use the right analog to change stances, similar to Bushido Blade or Blade Symphony. As some of you may know, the aforementioned games change the way attacks are handled when switching stances, allowing for strikes, slashes and piercing blows depending on how you position your fighter.
The fact that this is finally coming back after last being featured in Bushido Blade 2 from more than 17 years ago, or Kengo from 14 years ago, is a nice change of pace from the one-button kills in Assassin’s Creed or the button mashing in the Warriors games.
I do wonder if the game has a mode where you can have one-hit kills in For Honor and I’m also curious how the combat plays out when simply engaged with the mobs? Do you still get stances when fighting mobs or is it just quick attacks until you get to a general or whatnot?
This is one of the few games where I actually want to see more of this game and learn more about the combat mechanics and gameplay features. It’s a nice diversion from all the other AAA cash-in titles we’ve been fed lately that seem like nothing more than humdrum sequels or propaganda based on the latest flavor of the month.
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