DOOM has a lot of classic fans of the franchise scared that it won’t deliver that mad speed, rush and performance like the older DOOM games. In an attempt to prove otherwise, the developers at id Software took to a video to show off the speed of the game, as well as the familiar demons and guns of DOOM.
To be honest, I’m still on the fence about the game and I don’t have a solid opinion on it just yet. Trashing the beta for DOOM would be a bit absurd given the fact that players can adjust the game to their liking with SnapMap, and will be able to customize their matches further in the settings on the full release. In addition to this, since I’ve only played the PvP beta and not the single-player mode, again, it would be absurd of me to judge the SP-based off of a few videos showing it off.
Moreover, after watching the video below I’m still excited to see what the game has to offer, but I won’t be a day one buyer, though. I’ll probably watch some gameplay footage and search for a legit review, as well as do some research and comparisons and then make a decision.
However, if you want to see a brief behind the scenes look at DOOM‘s single player mode, you can watch both Creative Director Hugo Martin and Executive Producer Marty Stratton explain why DOOM’s guns, demons and speed are the way that they are in the video below.
Something I can put out there, from my own experience, the guns really do act weighty and like they work. You can usually kill another player in one or a few shots depending on the weapon you are using, which is pretty cool. With that said, I got to give it to id Software for making the melee/Glory Kills and weapons’ mechanics feel useful and functional.