If you are looking to kill enemies quicker and use a build that can reach up to 100k damage, if not higher, you will be able to learn how with this guide for the Witcher 3: Blood and Wine. This build might change as you progress through the game, but the base of it is very handy for endgame material. Witcher 3: Blood and Wine is out now for PS4, Xbox One and PC.
It’s worth noting that some of the things noted later on might change as you’re progressing through the game. It’s also worth mentioning that some things are optional, which helps inflict more damage for endgame purposes. With that said, thanks to Ditronus, you will be able to focus on the core abilities when working your way to this build, which should be followed by other mutations. Another thing worth noting if you are going Rend, swap out Whirl for Rend, and all the fast attack mutations for hard hitting attacks.
If you want to see the video guide in action it starts around 2:28, and details everything you will need to know about getting those high crit-based hits, courtesy of Ditronus.
If you didn’t quite get what was explained in the video above, here’s a break down of everything noted in the video. But first, let’s start off from a beginner’s perspective and then work up.
If you are a low level and seek to jump straight into this setup, you will need to slowly work up to this since this is an endgame build. A lot of optimization will need to take place during your progression to this build; something that beginner level folks can do is focus on getting Whirl, fast attack damage mutations, synergy, acquired tolerance, heightened tolerance, killing spree, and tissue transmutation.
Swords that should prove to be useful consist mainly of the Ursine swords due to their high crit damage, which is before Blood and wine. Something that low levels should also focus on is getting greater mutagens as fast as possible so that they can be matched with similar mutation colors.
In addition to the above, folks will be doing a lot of crit damage while running two decoctions, which will provide a decent amount of HP. For those that can’t get their HP high enough, or have trouble dodging, opt to using a strong attack setup with Archgriffon decoction with Ekhidna. This will offer a nice pool of HP with each stamina-driven heavy attack. This means that 10% of your damage will scale with Ekimmara’s benefits.
Those who are able to get their hands on the crit build might find that there are some potions to help bolster their efficiency. Chort prevents stagger or knockdown, Blizzard slows down time and makes the user’s stamina stop depleting for a short time after an enemy is killed, and Alghoul which helps gain adrenaline points faster at the early part of battles.
One of the most important things that Ditronus keeps re-iterating is that toxicity, crit damage, and crit chance are the most important things one wants throughout an encounter. In addition, increasing the toxicity cap, using potions and decoction, and interacting directly with Euphoria will provide even more sword damage for endgame usage
Lastly, he notes that he can get up to 236% more of sword damage by applying the above statistics, which is based off Aerondight’s sword damage and increases its damage by 10% with each charge. The build is said to make Toxicity become the most powerful offensive and defensive stat thanks to Euphoria, Aerondight, and Ekimmara’s damage-percentage based healing.
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