Water Planet Offers Surreal Atmospheric Audio/Visual Adventure
(Last Updated On: June 25, 2016)

In simple terms, Water Planet is a walking simulator that focuses on audio/visual stimulation to immerse you into a mysterious alien world that is made up mostly of nothing but water.

Water Planet was developed using the Unreal Engine 4, with most of the audio, visual and programming work created by the artist known as VIRGO, with help from the Revera Corporation. This is pretty much the entire theme of the game, the player listening to VIRGO’s new surreal sounding EP soundtrack while  exploring the stunning visual world of Water Planet to discover all of its secrets.

The music plays in the background, and the game serves as a kind of relaxing music video that goes with the package. You will be able to travel by land, both above and below the sea, and through the air as you travel across four unique levels.

water planet1

The developers say that there is wildlife to discover if you look for them, and the game will consist of about 45 minutes of gameplay. Currently, VR support isn’t implemented in the game, but the development team says that they are working on including it because they believe it will help to add to the relaxing atmosphere of the game.

VIRGO has released her songs onto Soundcloud, so if you are interested in listening you can follow the provided link to check it out. I will admit that I’m not too fond of the vocals, but there were a few songs that I liked and I can see how the music can fit in with the weird and alien world of Water Planet.

The developers have been responding to questions on Steam Greenlight, where Steam user The-HATEFULMUFFIN asked what the game was about, and The Revera Corporation responded with the below quote to shed a bit more detail about how the game project works.

[….] The game revolves around the music, which includes four original songs by VIRGO, the electronic artist who also developed the game. The songs explore the possibility of living on another planet, in a distant star system, which is the concept behind Water Planet. An alien planet that consists primarily of water, with four levels to explore, each with hidden areas and objects to discover.

You can check out the short trailer video down below to see a bit of what the game will be like for yourself.

If you are interested in supporting this audio/visual game project, you can head on over to Steam Greenlight to cast your vote and learn more. For additional details you can also visit the official Water Planet website for further information about the game.

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Helping provide news, previews, reviews and info on new and upcoming indie titles and mainstream games, Nick’s passion for gaming and eye for detail extends across various genres and styles. Need to contact this author? Use our Contact page.

  • scemar

    looks cool
    for a while I’ve thought there’s great potential in games that focus on exploration without abandoning gameplay and use atmosphere to make awe inspiring impossibly cool landscapes immersive but all the ones that have come out and tried something similar have disappointed, gonna keep an eye on this one

    • Nick

      I’m really surprised that VR wasn’t built in from the ground up. I’m not really into the whole VR hype thing, but this game really fit the requirements for a good VR experience. Then again, there seems to only be singer developer that put the whole thing together, so maybe they just didn’t have the time.

      • Ghost

        I’m not into the VR thing as it is currently. So far, VR hasn’t really proven itself as being anywhere near worth the amount of money required. But, if we had games of this graphical quality, I’d definitely start becoming interested.

        • Nick

          VR headsets reminds me of the mobile market right now, they are a fun gimmick to pass the time, but they don’t offer anything special. If I’m going to buy a VR headset, take me to a reality worth visiting, and I think this game at least offers that. Seems like we would have SAO clones starting to pop up since the anime is so popular, but for now we just get a bunch of walking simulators and jump scare games….

          • Ghost

            Yeah, what VR could really use is some killer app’s. I like the idea of the headsets combined with the Virtuix Omni, but then at that point we are really talking some serious cash. And that goes back to the lack of any killer app’s. Why would anything besides streamers and youtubers want to invest so much money for something only mildly entertaining. A SAO(Although Log Horizon is a way better anime) type of game would be pretty freaken awesome. To me, VR is just begging for VRMMO’s.

          • Nick

            I agree 100%. Also, as soon as you said Killer App, all I could think of was Tron 2.0: Killer App. Why do we not have a VR Tron game to play the Disc Wars and a Light bike game in a VR world? The little hand wand things would be perfect for both game types, and the VR headset would allow you to see around you to keep an eye on your sides and back.

            Oh wait… I guess we kind of do… someone seems to be working on a game. Ummm…. eh…
            I’ve never heard of Log Horizon, I’ll check it out.


          • Ghost

            Log Horizon is a way more in-depth and fleshed out version of SAO.

            Really, the two things, I think, VR needs to succeed are: a package deal that includes not just a headset, but a treadmill type of setup, and glove’s, maybe shoe’s too. We really need to blur the line between our physical reality and the game’s reality as much as possible, and controllers just get in the way of that. We need to be able to grab and manipulate objects in the game using our actual hands, not buttons and triggers.

            The second thing we need, is like I said: Killer App’s, and I really think they need to be multiplayer for the most part. Massively multiplayer. Arena game’s would be fun on their own, and single player rpg’s too, but can you imagine being in a VR arena set in a giant MMO and with a whole audience of actual people watching you via their VR setup. Like, they’re actually all seating around you in the Colosseum watching from the comfort of their livingroom, as you duel your most hated rival in the game “Sirggezpwnsalot”. He needs to be able to actually knock the sword out of your hand and you need to be able to choke the life out of him after that. Controllers stop us from being truly immersed.

            Unfortunately, the price of that, let alone the price of what we even have now, would be super high. We’d have to not only have revolutionary hardware, but revolutionary software to justify those cost. Maybe killer app’s would raise interest though, and eventually that price would drop. It also annoys me that so much of this tech has to be bought individually. We need something standardized.