Deep Freeze Adds Patricia Hernandez, Brian Crecente Entries To Database
(Last Updated On: July 14, 2016)

Deep Freeze was recently updated to add multiple entries under multiple categories for three video game journalists, including Laura Kate Dale, a former writer for the U.K. branch of Destructoid, Brian Crecente, the founding editor at Polygon, and Patricia Hernandez, a contributing writer to Kotaku.

The updates were fully disclosed and transparent for everyone to see over on Kotaku in Action, the meeting board and containment sub-Reddit for all things dealing with #GamerGate and Social Justice Warrior discussions. There’s also a list of these updates over on the Deepfreeze.it home page.

The list contains a number of different categories for which these journalists have committed infractions that the community feel deserve to be brought to the attention of the wider public. Some of these includes Laura Kate Dale and Jim Sterling intimidating developers into changing their games to suit certain sociopolitical standards. One of the more heinous acts by Dale included dishonesty and aggravated instigation against a presenter, making claims about the presenter that were later changed and modified following various publications picking up the tweets and running stories, including Kotaku. Deep Freeze details this specific event over on Laura Kate Dale’s Deep Freeze page.

Patricia Hernandez has a list of entries under cronyism, mostly for promoting the products and articles of friends without properly disclosing that they were friends. There are four and a half counts of cronyism added to Hernandez’ profile.

There’s also a couple of entries for Polygon’s founding editor, Brian Crecente, following the most recent kerfuffle where Crecente promoted the Games For Change events and organization without disclosing that he was a voluntary member on the advisory board. After a couple of weeks of having the lack of disclosures brought to his attention, Crecente then opted to make mention of it in his two articles on Polygon detailing the Games For Change events.

Deep Freeze also has some additional trivia added to Crecente’s profile for those of you interested in it. You can learn more about the website and its purpose of cataloging the corruption, conflicts of interest and dishonesty activity from video game journalists by visiting DeepFreeze.it.

(Main image courtesy of anons and Alejandro Argandona)


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • C G Saturation

    Says a lot about society when someone as evil as Hernandez can pull the shit they do without any form of punishment. But then, you could say the same about a lot of people in even higher places. What a world, eh.

  • Dayis

    I think deepfreeze should make a list of noted authors, who do put the effort in correcting their mistakes or disclosing information. He is one of the few I try to read reviews or articles from even if it means going to polygon/giant bomb/kotaku (back in the good days).

    • They do note on the Deep Freeze page that he did eventually correct both articles. They’re good at including that info for those who are interested. It’s rare that disclosures or corrections are made, though.

      • C G Saturation

        I personally think they need to get the information roughly accurate (at the very least), from the beginning.

        The reason for this is most people only see the initial article. Even if they correct mistakes, most people will not know of the corrections. And I’m sure the media knows this.

        The news likes to literally make up shit to smear people they don’t like, and everyone believes it because they don’t pay attention to any retractions or corrections. It’s super-effective.

        I don’t think it’s forgiveable if they repeatedly misreport and give readers the utter opposite impression of the facts. They need to have more responsibility to prevent that to begin with.

        Remember when credibility used to be a thing? Now the media just keeps lying. Everyone forgets and keeps trusting them.

        • You’re right, and it’s both sad and scary.

          The only thing that can be done is to continue to name and shame in hopes that important issues and news stories won’t keep getting misreported. It amazes me because Kotaku painted a target on Alison Rapp’s back and caused her a lot more undue attention than what she herself caused. In a way, Kotaku drove a woman out of the gaming industry with bad reporting.