Max, An Autistic Journey Seeks Votes On Greenlight
(Last Updated On: July 17, 2016)

Max, An Autistic Journey  is developed by Stéphane Cantin and published by GPAC Games. Max, An Autistic Journey is exactly what it sounds like, and follows the everyday journey of Max and how he views the world.

The thing is, the game is a retro 2D style RPG. The game reminds me a little bit of the SNES title Earthbound (Mother 2 for Japan) for its quirky humor, strange monsters and modern day RPG theme.

You, of course, will be playing Max, but the game has a variety of different events to make the game unique, ranging from classic turn-based combat, to adventuring, to solving a wide array of puzzles and mini games to keep you entertained.

max 2

There is a Frequently asked questions page on Steam Greenlight for Max, An Autistic Journey where the developer talked about making the game. In the quoted segment below, the developer explains his experience about working together with his autistic son to create the game from his son’s point of view and how that would play into the story and how the player experiences the game.

Q: How can this be an experience through the eyes of an autistic person if the one who made it is not?
“Max is my son. We worked together to create a game to raise awareness about autism by showing a typical day in his life, and the challenges “typical” things represent for him: getting dressed, going to school, dealing with noise and stimuli… Facing a bully… Max, an Autistic Journey is a labor of love and if I can help people better understand what ASD is, my job is done! We’re almost ready to launch, we just need YOU to take just a few moments to go vote the game up on Steam Greenlight. Help us help spread autism awareness and understanding.”

The publisher and development team released a gameplay video showcasing Max, An Autistic Journey and some of the content you will experience in the game, so I linked the video down below so that you can see how the game plays for yourself.

If you are interested in seeing Max, An Autistic Journey come to Steam, you can visit their Steam Greenlight page to cast your vote and to find out additional information about the game.


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Helping provide news, previews, reviews and info on new and upcoming indie titles and mainstream games, Nick’s passion for gaming and eye for detail extends across various genres and styles. Need to contact this author? Use our Contact page.

  • “We worked together to create a game to raise awareness about autism by
    showing a typical day in his life, and the challenges “typical” things
    represent for him: getting dressed, going to school, dealing with noise
    and stimuli… Facing a bully… Help us help spread
    autism awareness and understanding.”

    Is it me or is this very SJW-esque?

    Or maybe I’m just being too insensitive?

    • Nick

      Depends on how heavy handed it is and if they force the topic too much, or if they just keep it from the perspective of the boy and how he sees things and plays it out as a really funky RPG adventure. If they do the latter, we can relate to how he sees things without it feeling too preachy. We’ll see.

    • TBill

      Maybe a tad insensitive here. At least autism is a real disease/problem unlike most other SJW bullshit.

  • Gorgon

    > We worked together to create a game to raise awareness about autism

    This kind if shit never results in a good game. Hell, it rarely ever results in a game, period.