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1418770cookie-checkPolygon Adds Disclosures To Some Games For Change Articles
Industry News
2016/07

Polygon Adds Disclosures To Some Games For Change Articles

Three weeks ago it was brought to the attention of the One Angry Gamer staff that Polygon’s founding editor, Brian Crecente, had a conflict of interest with Games For Change. He was added in as a volunteer for their advisory board, but did not originally disclose that in the articles he wrote discussing the organization. Well, recently disclosures were added to two of the articles published by Crecente.

Twitter user Honkimus Maximus originally noted on June 24th, 2016 that one of Polygon’s articles by Crecente about Games For Change, entitled “Guns, games and violence: The real questions you should be asking” was updated shortly after Crecente was notified about the lack of disclosure.

Just recently, Honkimus Maximus, on July 10th, 2016, sent out a tweet notifying the public at large that Brian Crecente’s second article, entitled “In The Shadow of E3, this other festival gathers to discuss the impact of gaming”, which was originally published on June 22nd, 2016, was also updated with a disclosure.

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The update may have come late but it’s better late than never.

Shortly after the original article went up back on June 24th, 2016 here at One Angry Gamer, Brian Crecente sent out a tweet acknowledging the lack of disclosure and stated that he would update the articles.

Additional articles written by other staff members of Polygon that centers around Games For Change still don’t disclose Brian Crecente’s relationship with the company. However, the articles written by him discussing Games For Change make the disclosure known.

While #GamerGate continues to get a bad rap in the mainstream media with constant ties to Nazism, white supremacy groups, racism, transphobia and the harassment of women, some individuals continue to utilize the hashtag to keep the discussion centered on ethics in journalism. The hashtag mostly mobilizes at this point to point out ethical flaws in media journalism and censorship and cultural issues that affect gaming.

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