Song Of The Deep, Metroidvania Adventure Launches On PS4, Xbox One, PC
(Last Updated On: July 12, 2016)

Insomniac Games’ metrdoidvania adventure game, Song of the Deep, has officially launched on the Xbox One, PS4 and for Windows on PC. The game sees players on a journey in a sub to find their missing father while completing puzzles, overcoming danger and taking a deep dive into the mysteries of the ocean.

Various outlets have reported on the game launching, but none more prominent than Major Nelson and the PlayStation Blog. Both offer up some basic details on the gameplay and the core mechanics that will drive the side-scrolling adventure.

If this particular outing from Insomniac Games (who seem to be pumping out a ton of titles recently, especially in the VR space) completely escapes your memory and you have no recollection of ever seeing it before, no worries because there’s a trailer that you can check out below.

I’m not familiar with GameTrust but if they have plans on publishing more mid-budget games, I’m on board with that.

The game itself reminds me a lot of Beatbuddy and the underwater segments from Metal Slug 3.

The story sees a young girl building a rickety little submarine to search for her missing father, a twist on the damsel in distress trope by putting a dude in distress. You can see what the first half hour of the game looks like with a walkthrough video below from YouTuber DanQ8000. It has an Ecco The Dolphin vibe going on.

Some of the puzzles in the game are kind of interesting, mixing timing with the reflexes and some twitch skills. The metroidvania qualities are definitely present. You can acquire different weapons and mechanical upgrades throughout the adventure. It really does remind me a lot of Beatbuddy. The narration throughout the game also hearkens a bit of Ubisoft’s Child of Light.

You can pick up a digital copy of Song of the Deep for PC, PS4 or Xbox One for $14.99 from the respective digital distributors.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • C G Saturation

    Visual detail is nice, but maybe too much detail. Too much going on. The contrast seems poor, as in it’s kinda difficult to distinguish the environment depth. Character looks super small, too. Took me a while to realize that the player is the tiny ship in the center.

    Also doesn’t look anything like a Metroidvania from the trailer, which feels like it’s trying to be more “epic” than it probably is.

    • Definitely think they use the Metroidvania tag as a way to lure in the core crowd, but it really does feel more like Beatbuddy than a Metroid/Castlevania game.

      There is some exploration but it just seems more linear. I could be wrong and I would have to see more of the game first.

      As for the environment depth… I noticed that too. Usually in 2D games the parallax is used from largest to smallest to give a sense of depth, even when everything is just layered on top of each other. It was always easy to tell what was in the fore and what was in the back.

      I agree that maybe they should have done just a little more to give depth perspective a bit more prominence so it would be easier to make out the scale of things in the foreground and background. Maybe it’s more evident during actual gameplay. Bokeh DOF would have helped a lot as well… seems like it would have been a very cost effective post-processing effect for a game like that.

      • C G Saturation

        Yeah, it’s kinda weird (and sad) that recent games have these kinds of issues so often. Like people are getting too high off fidelity and overprioritising it over good design values. Same kind of thing with films trying to do fancy stuff in CG while the film itself sucks balls. They used to be a lot more clever about it.