During an investor Q&A during their earnings call, Capcom revealed that they had to put a little bit more of their operating costs into the development of Resident Evil 7 due to the game’s use of virtual reality technology for the PlayStation VR.
According to snippets grabbed up from the Q&A by Videogamer.com, Capcom revealed to investors that they had to pump a bit of extra funds into the development of the upcoming game in order to actually help maximize the use of the new VR tools, saying…
“Certain things were required in making the game VR-compatible, such as graphic needs that are more complex than before, thus there was an increase in development investment,”
The investment was to help with the tech that will be used to bring the game to life for the PlayStation VR. They don’t mention if that also means potential Oculus Rift and HTC Vive support, but I honestly don’t see why they wouldn’t invest in that technology when they’re already making Resident Evil 7 support headsets for the PS VR anyway.
They mentioned that the investments into the VR tech were offset with other cost effective tools to minimize the development, such as photogrammetry to limit having to pay artists to model everything in-engine as well as shading techniques to limit having a bunch of 3D lighting engineers specifically bake lighting into the game, with Capcom stating…
“We believe we have succeeded in optimizing our development process via fundamental technologies including our 3D scanning system, lighting and shading, which allowed us to minimize additional costs while achieving high-quality development.”
To be honest, graphically, Resident Evil 7 looks okay. I understand they’re cutting corners with the graphics fidelity to compensate for the VR, but it’s a little bit unfortunate given that other games like Outlast 2 and the P.T. Demo just kind of run circles around the game when it comes to fidelity.
Anyway, you can look for Resident Evil 7 to launch for the PC, Xbox One, PS4 and the PlayStation VR starting January 24th, 2017.
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