2K Games and Firaxis have had to put a minor stop gap on the release of XCOM 2 for home consoles after they announced in an earnings report that they needed a little bit more time to work on the upcoming turn-based strategy game for home consoles.
Game Informer is reporting that the original September 6th release date has been pushed back by a couple of weeks to September 27th.
The delay isn’t too bad and only sees the game being moved back by a few weeks. While Game Informer sees delays a bummer, it’s funny that I’m always thinking “Good, it means the game will suck less”. That’s not to mention that there are still too many decent games coming out and not nearly enough time to play them all.
In the case of XCOM 2, there’s nothing really that you’re going to get on the home console version that you won’t get on the PC version and get in a better way. The game on PC supports much higher resolutions, custom map packs made by the community, and plenty of mods to satisfy whatever deranged, delightful, unique and outlandish ideas you have floating around in your noggin.
Firaxis was at first reticent about a console release because they wanted to focus on a PC outing first, and after they managed to nail that down they announced back in June during the chaos of E3 that the Xbox One and PS4 version of XCOM 2 would be making its way to the market in September.
There’s nothing really new being added to the game that you can’t already get on PC, so it’s basically a matter of picking up a copy simply because you don’t have a PC capable of running the game, otherwise… stick with the PC version!
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