PlayStation 4 Pro Features Jaguar CPU, 4.20 Tflops GPU; Promises 4K Gaming
(Last Updated On: September 7, 2016)

Sony held the PlayStation Meeting today, unveiling the PlayStation 4 Pro, which will give gamers an opportunity to experience 4K media at the price of only $399.99. The new console will be available on November 10th along with the new PS4 Slim, which will replace the standard PS4 units and cost only $299.99.

CNN did a basic break down of the pricing and the pricing and release date, where-as others like analyst Zhuge-EX posted up the spec sheet for the PlayStation 4 Pro on Twitter.

The specs were also detailed over on the official PlayStation website. As you can see the teraflops are at 4.20 and it’s still running on AMD’s octocore Jaguar CPU architecture. The GPU is also based on AMD’s Radeon series.

There is 1TB worth of storage and a GDDR5 8GB shared memory setup, just like the standard PS4.

For reference, the Titan X features 11 teraflops and 12GB of GDDR5 VRAM. As the benchmarks from showcase, 4K gaming on a GTX Titan X – a GPU built for high-end gaming – doesn’t necessitate that the game on the highest settings, running on an i7 on the max settings, will stay above 60fps. In fact, on the newer titles, you’re lucky to stabilize at 40fps.

So how is it if a card that’s three times more powerful than the PS4 Pro specs happens to struggle to hit 4K, the PS4 Pro will be able to run games at 4K? Where’s that extra power coming from?

Many people with common sense are speculating that the 4K gaming claims relate to upscaling and not native rendering. There are also some people speculating that the PS4 Pro is designed to stream games at 4K and not actually run games at 4K. That would make a lot of sense given that the specs right now just do not add up when it comes to 4K gaming.

Nevertheless, we’ll likely see how the console really performs once the benchmarks come in after it launches on November 10th.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Ah, the PlayStation 4 Pro. The No Man’s Sky of the console world.

  • maxinthefax

    for the first time ever i’ll say this: i feel cheated with the ps4 and the proof is i didn’t experience that “WOW” effect when i played it for the first time unlike what happened when i had the ps3. that’s all im gonna say for now.

    • C G Saturation

      I liked Bloodborne! I don’t recall playing anything else on PS4 that looked particularly nice. It was mostly just old games running at 60fps.

  • Alistair

    You notice the PS4 slim Hasn’t got what pro got that blue line display.

    The wise choice is stick to your old PS4 it getting HDR that look impressive then £10000 grand 4k telly But HDR Telly aren’t cheap too.

  • The original PS4 and XBOne was released far too underpowered for it’s time. It’s clear that PC CPU and Graphics hardware is evolving so quickly that it’s getting harder and harder for consoles to keep up.

    In order to ‘better’ the high-end PC hardware it’ll have to take a pretty damn special and unique piece of technology from Sony (or any console manufacturer) to do so. And I think it’s far too difficult to achieve in this day and age with the amount of costs required.

    This generation of consoles really should be the last. After that we can then finally all unite together as one on the PC platform and live happily ever after.

    • The original PS4 and XBOne was released far too underpowered for it’s
      time. It’s clear that PC CPU and Graphics hardware is evolving so
      quickly that it’s getting harder and harder for consoles to keep up.

      Absolutely agreed.

      The other thing is that they did absolutely nothing new with the mid-tier hardware they tossed into both consoles. People can rail on the Wii U all they want for being under-powered but at least Nintendo tried something new.

      The PS4 and XB1 were basically carbon copies of each with just with the XB1 being weaker, and both being smaller, expensive, inefficient versions of mid-tier PCs. It was the sappiest cash-in of a console generation ever.

      Sometimes it’s not about power but about how you use what you have. The Genesis and SNES were leagues behind PC back then but they had HUGE mind-share thanks to their unique capabilities and pushing games in different directions. These days it’s just laziness all the way around, with some of the most pathetic cash-in remasters I’ve ever seen. We’re getting HD remasters of HD games with barely any noticeable changes. It’s like really? Really?

      • Gorgon

        In Genesis/SNES era there were no PCs as we define them today at all though. It was all proprietary hardware and cost tens of thousands of dollars, far more expansive than any PC you can buy today. Consoles were the only real option for gaming. Now consoles are redundant.

        • It was all proprietary hardware and cost tens of thousands of dollars, far more expansive than any PC you can buy today.

          Yeah, they existed back then and were quite affordable if you knew what you were doing. Pricing wise things were about the same back then as they are now, a 286DX CPU was about $400 brand new. I remember one of the first PCs we had was an old IBM with no hard drive and required floppy disks to boot to a prompt. You couldn’t load anything that required extended memory since it had no drive, so everything had to run off the disk.

          But back during the early 1990s the 286 was being phased out for the 386 and 486s. For about $1k you could get a decent PC that could run DOOM without too many problems (depending on how much expanded memory you had (RAM) depended on how you would need to setup the boot disk).

          The biggest drawback back then was all the manual tinkering required to make the PC work right. Editing the config.sys, making sure you had the right command line attributes in the autoexec.bat, making sure you an up-to-date file, and properly managing the memory so you could run programs. I’m not gonna lie, it was a real hassle and headache but I still loved every minute of it.

          Slowly upgrading from games like Sopwith and Gorilla to Commander Keen, Ken’s Labyrinth and eventually Tie Fighter, Street Fighter 2 and DOOM was such a cool feeling.

          • Gorgon

            Fair enough, thanks for corrections. I guess it had to have been way different in my 3rd world country .

      • “The other thing is that they did absolutely nothing new with the mid-tier hardware they tossed into both consoles.”

        That’s the worst thing about it. All they virtually did was “let’s just build a weak’ish PC, install our own custom OS on it, and sell it as a console with our name on it”.

        If that’s not the biggest indication that console gaming should be discarded post-PS4/XBOne then I don’t know what is.

      • C G Saturation

        Not like the power of PC matters when so many lazy shits just keep porting console games to PC as is. Not that there are even that many new or interesting console (or PC) games, either. At least, that’s the impression I get.

        Feels like the most interesting games have been the low budget ones where they’re experimenting with something. All the other games I’m interested in still won’t be out for a long while. I miss when consoles launched with amazing stuff.

        • Feels like the most interesting games have been the low budget ones where they’re experimenting with something.

          That’s pretty much exactly how it is. Most of everything else is bland tripe.

      • LurkerJK

        Yes, i completely agree.

        Imho Nintendo is the only one running a viable business, they release consoles that have somewhat decent but cheap hardware and they use 1 or 2 generation behind graphics focusing on stylized graphics and the gameplay.

        Thanks to that they make money from both hardware and software

        Meanwhile they other are always chasing impossibly to reach graphics increasing the software production costs to ridiculous levels and their extremely expensive hardware never has enough horsepower

        They promoted the better graphics angle to outspend the competition into oblivion and ended up spoiling the market that now wants impossibly good graphics for a low cost
        Software development for the big consoles is so expensive that barely anyone takes a risk, they play it safe so all games feel the same, releases are slow down and far too many are “rereleases”.

        • Technically the “good graphics = expensive costs” is a myth publishers throw out to deceive the public so they can charge more than they need to for AAA games. A lot of the good graphics are generated by tools these days to cut down on costs.

          For instance, photogammetry makes it possible for studios to scan in real life objects without having to manually model props. 3D scanning has improved to the point where you can make real-to-life looking humans, clean up the models and get them textured, rigged and animated within the span of two weeks.

          Physics engines can now procedurally adapt and predict most outcomes, so manually designing physics calculations for every object or property is no longer necessary. You can literally use drop-down menus in most engines to tweak the object’s mass, inertia, etc., etc.

          Many stock environments can be generated on the fly, and middleware tools make it where you can sculpt and mold environments without having to manually design the geometry from scratch (unless people really want to).

          SpeedTree has been around for a while that allows designers to plop in realistic trees and foliage with auto-generated wind and physics effects (most natural looking trees/foliage you see in games with the cool wavy effect are mostly done using IDV’s SpeedTree).

          Lip-sync middleware exists that auto-synchs mouth movements to certain audio phonetics so manually animating lips isn’t necessary.

          There are middleware tools/suites design to easily rig models (some will even do it for free under a certain number of triangles). Most animation tools already have tree-blending options implemented so you no longer need coders to manually blend the frames from within the workflow.

          And tools like Unreal Engine 4 have removed a lot of the hassle out of designing complex things like animation interactions with environmental effects, so opening doors, drawers or activating objects can all be done using Blueprints., right there from within the engine without ever having to open the code editor.

          It’s one of the reasons why small times can make gorgeous looking games like Obduction or The Turing Test on such a tiny budget but the games look just as good as anything on the Xbox One or PS4. The tools have gotten cheaper, so now fewer artists/coders/engineers are required to make better looking games.

          Publishers use the “graphics = costs” excuse these days to keep people buying into their BS, when a lot of what they’re doing is no longer as expensive as it used to be a generation ago.

          • LurkerJK

            It’s true, they have progressed a lot on making “good graphics” cheaper, i am thinking farther back in the past when they started the graphics threadmill and while i said graphics i mean their tendency to chase “technical milestones” like VR or 4K or realistic looking hair or realistic looking skin.

            Those tools still have a cost and bloat up the development team, before you had a few artists and a few animators, today you need directors, actors, stunt actors, voice actors, editors, coreographers, martial trainers, etc etc. Game credits stretch to infinity these days, iirc Deus Ex Mankind Divided credits more than 30 minutes.

          • Ah, well in that case… yeah you’re right. Seeing bloated productions like that sometimes make me cringe, mostly because the end results rarely seem to produce fun, long lasting games.

            It’s hard for me to think about a recent AAA title that really stood out as being something worth looking back on a decade from now… maybe Mad Max from Avalanche Studios.

    • Connor Hotzwik

      Except there are tons of people, myself included, who just want to put in or download a game and have it work.
      I don’t want to have to upgrade drivers, troubleshoot compatibility issues, or balance frame rates with anti-aliasing and other stuff I’m sure I’m getting wrong cause I don’t know about it.
      I don’t want to be confused as to whether a problem with a game is a mistake on my part or a problem with the game itself. Unless PCs can basically garantee that, I’ll keep being a console pleb.

      • Actually, Connor, with today’s PCs you no longer have to do any of the stuff you mentioned. Sure there are some duds that don’t work right due to the devs (usually piss poor port houses) not doing a good job in porting the game over, but driver fetching? No longer necessary since AMD and Nvidia automatically have updates for you. It’s as simple as updating your PS4 or Xbox One.

        Balancing frame-rates and anti-aliasing? No longer needed (unless you want to) because just about every game on Steam auto-configures itself for best performance for you.

        Game not working? Well, you can check the forum and usually, again, it’s on the dev’s end. Sometimes, I admit, there are duds.

        Overall, though, I can’t remember the last time I’ve had to troubleshoot system settings to get a game to work. There were some problems with some poorly released titles (which happens on consoles sometimes too… like AC Unity) but PC gaming is pretty much par the course with console gaming these days when it comes to ease of use.

        • Connor Hotzwik

          Alright then, thanks for that.

          I’m good with what I’ve got now but when the next pass of this crazy train of an industry comes around, I’ll give it more serious thought.

          Exclusives are still a massive bummer though, but microsofts done away with them already, only two more companies to go I guess.

  • LurkerJK

    Why is everyone so obsessed with 4K?, how many gamers even have 4k monitors ? (the steam survey says 1.4% lol), and how many ppl have a net connection worthy of streaming 4k HD video with a latency low enough for gaming ? you probably can count them with one hand

    i dont plan on having one in the foreseeable future, ridiculously expensive and lots of potential for problems (older games not supporting the resolution, my box not being able to run new games at a reasonable framerate, etc) for a very mild improvement

    I much rather have a consistent >60fps experience at 1080p, and that objective is far more feasible with that hardware than 4k gaming

    • C G Saturation

      They’re just trying to sell us a “new” thing that we don’t need.

  • durka durka

    I am sick and tired of all those retarded sony fanboys who thought that with TABLET cpus that the ps4 has they will be able to compete with pc. These morons did not learn their lesson, sony once again overhypes and wont deliver you are not getting 4k, period. This will help vr and thats that, you wont run games in 4k. You cant even run games in 60 fps “now wait we got 60 fps games” most of which are indies or run on med high settings.

  • C G Saturation

    Maybe it’s just me, I don’t quite see the “pro” in playing games at 4k. “Pro” sounds more like something you’d name a high quality controller.

    • Fleetwood

      Let’s be honest, their target audience are mainstream gamers’. Not the brightest group when it comes to technology.

      Hype the products with flashy marketing and it sells.

  • Gorgon

    It’s the same kind of 4k gaming as [email protected] was on PS3. It’s pure bullshit.

    Honestly, this is downright laughable.