Half Of Google’s Daydream VR Apps Are Made With Unity 3D

Google announced the Daydream platform for virtual reality apps. The company revealed that there are 19 planned games for the new platform and the accompanying VR headset, along with productivity and utility apps. According to a recent notice by Unity Technologies, half of all the apps made for Google’s Daydream VR headset are made with the Unity 3D game engine.

The press release revealed that Unity was the leading utility for designing augmented reality and virtual reality apps during the second quarter of 2016, garnering a 74% share value in the developmental space spanning more than 800 different developers working on AR and VR programs.

The Unity 5 3D game engine is currently being used across multiple games for the Daydream headset, the PlayStation VR (which is due for release on October 13th), the Oculus Rift and the HTC Vive.

Some of the recent VR titles made with Unity includes Suicide Squad: Special Ops, Greater Powers, A Haunting: Witching Hour and Ghostbusters: Dimension, along with the 19 titles set to release on the Daydream.

The engine has really taken off in terms of mind-share and market appeal. I was really leery with John Ricitiello – former EA CEO – stepping in to take over Unity Technologies, but so far it seems as if things are only looking up for the company.

They’ve managed to gain a fair bit of attention as they continue to pull market-share away from Epic Games and the Unreal Engine, which has been on a tear since the seventh generation of gaming. Previously they had the CryEngine to worry about nearly a decade ago when Crytek used the tech to put Crysis on a whole other playing field, but since then we’ve seen both Unity and the Unreal Engine elevate with new generation technologies such as physically based rendering, material workflow pipelines, procedurally integrated animation tree systems, and one of my personal favorites… Global Illumination.

While technology, hardware and software makers are currently pumping a lot of time and money into the VR spectrum, the revenue hasn’t entirely matched up to the hype generated by the media. In fact, some research firms like SuperData have been scaling back on their revenue forecasts for VR this year due to the slow uptick in sales after the initial wave of Oculus Rift and HTC Vive headsets rolled out onto the consumer market, as reported by GamesIndustry.biz.

We’ll see if the added support of more cost-efficient hardware like Google’s Daydream VR headset will turn things around as it preps for release with an ample supply of apps and mobile support from their new Pixel line of mobile smartphones.

For more info on Unity Technologies and the Unity 3D game engine, be sure to visit the official website.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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