The Unspoken, Magic Combat Arena Game Announced For Oculus Touch
(Last Updated On: October 6, 2016)

Due for release on December 6th, Insomniac Games announced a new VR title for the Oculus Rift and the Oculus Touch motion controllers called The Unspoken. It’s a arena combat game set within a dark urban city centered around using some cool magic abilities.

The game was announced with a new trailer that went up over on the Insomniac Games YouTube channel. The trailer is only a minute and 44 seconds long, but it manages to capture enough of the gameplay to give gamers a thorough idea of what to expect from the upcoming game. You can check it out for yourself below.

Now I haven’t been impressed much with the VR tech in games given that a majority of them are lame and uninspired, but The Unspoken actually makes use of the Oculus Touch controllers by giving gamers something to do in the game that isn’t readily or easily executable with a standard controller.

Technically this is just a more refined version of the Wii’s motion control system, but that one segment where they have to use the magic lantern to collect the energy spheres to throw at the construct was actually pretty cool. It gives gamers a look at some precision-based gameplay that could end up being intense in the right circumstance. It’s unfortunate that you can’t actually move around, though, and instead of have to rely on teleporting, but that seems to be the way forward for most VR apps coming out.

I still think that The Unspoken is a small little app that’s more tech demo than an actual game, but it shows promise. The game will be free in a bundle pack with the Oculus Touch, which is due for release on December 6th at the end of the year. The Oculus Touch controllers will be available for $199.99 and pre-orders will open up next week on October 10th.

For more info on The Unspoken you can visit the official website.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Hawk Hopper

    Why does it seem like a lot of these VR games have disembodied hands or guns? This one has hands that stop at the wrists and has no arms. Serious Sam VR has guns just floating there. Why is this a VR trend?

    I think this style looks like shit. I mean, it’s retarded. It would make sense for a Ray Man first person view game, but everyone else has arms. I don’t like in FPS games where you can’t see your legs, but they put a stupid shadow underneath you, so I really don’t like having guns and stuff just floating in front of you.

    Stuff like that breaks immersion and isn’t that what VR is supposed to be about? Why go through the effort of making a VR game and then having everything in front of you just floating there? Why does every VR game need to have a similar style in presenting things that are supposed to held in your hands which are supposed to be attached to your arms?

    • Hawk Hopper

      Fuckin’ triggered.

    • Glad I’m not the only one who noticed this stupid-arse trend.

      It doesn’t just take me out of the game it completely ruins it. Added to the stupidity of hands just floating in the air without a body is the fact that they jitter around due to poor latency read times between the controllers and the software, so you sometimes see them jiggle a bit between smaller movements. It was really bad during that Batman Arkham VR game.

      The silly excuse is that the arms take up too much screen space so they just don’t add them.

      I call BS on that claim.

      I would rather have arms taking up screen space with an FOV option than no arms at all.