The Watch Dogs 2 protagonist finds himself having to infiltrate a Scientology-style temple in search of an ancient Sumerian artifact. This includes having to take out the guards, get inside and get to the basement.
The 12 minute mission starts with a character named Jimmy Siska giving Marcus the mission and then Marcus proceeds to sneak into the temple. Gamespot posted up the footage that you can check out below.
After taking out all the guards on the outside, Marcus slips into the Illuminati-looking compound. I was half expecting someone sounding like Alex Jones to slip onto his earpiece and warn him about lizard people and the New World Order.
We get to see one of the new mini-games in Watch Dogs 2, including a hacking mini-game to rewire a security system in order to access the underground area. A majority of the time is spent with this mini-game, as Marcus gets stuck playing with the pipe puzzle like it was a 1996 Dr. Brain puzzle.
After finally accessing the elevator, Marcus heads into the New Dawn’s basement and records the tablets… except the tablets are fake.
There’s also a second mission called “Cyber Driver”, which focuses on the DedSec crew infiltrating a television studio that runs the show “Cyber Driver”, which is a lot like Knight Rider. The mission is 14 minutes long and you can check it out below.
One interesting thing about the game is that NPCs seem to recognize Marcus as DedSec when he’s in DedSec gear. I do wonder if he’s dressed more like a normal person will they still call him a DedSec junkie?
All the hacking is still done with simple button prompts… a quick tap of the Square button (or ‘X’ if you’re on Xbox) opens things up, hacks files and downloads files with ease. It’s a far cry from the more challenging hacking systems present in games like Deus Ex.
Melee combat looks good in Watch Dogs 2, but much like a lot of other newer open-world games, there’s no actual back-and-forth combat in the game. It’s nothing like GTA IV, Mafia II, Saints Row 2 or Sleeping Dogs.
It’s kind of a bummer because for some reason newer open-world games have decided to limit players on the interactivity instead of increase it. Challenges have also been made simpler for some reason. I don’t know why they think this will increase replay values but it’s actually just the opposite.
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