Originally gamers expected alpha update 2.6 for Star Citizen at some point during the fall of 2016. However, the expected delays have pushed the release off to an undetermined time that’s now considered “coming soon”.
There’s nearly a two minute trailer that covers what versions 2.6 will feature, which includes 100 sextillion kilometers of space to explore. You can check out the trailer below.
The promise of Star Marine has long been on the table, but it’s only managing to inch closer to release over time.
It’s supposed to finally drop “soon”.
Typically there are some people holding out hope that “soon” means before 2016 ends, while others joke that “soon” means holiday, 2018.
In order to help keep the hype train going, RSI posted up a 10 minute video showing staged gameplay from alpha 2.6. It’s a demonstration of the supposed emergent aspects found in Star Citizen, and outlines some of the new armor in 2.6 and some of the weapons in the game.
The crew grabs their ships and we get a small demonstration of the Caterpillar and some of the other new ships they’ve added to the game.
They showcase some of the weapon customization loadouts for the ship by altering the different missile and gun types, and then we get some footage of the Caterpillar’s takeoff.
The comment sections for both videos are widely divisive. There’s one side who feels as if the game is awesome and on track to being a huge independent AAA experience, and they’re willing to wait it out to see what RSI and Cloud Imperium Games have to deliver when it finally reaches beta. And then there’s the other side who feels as if Star Citizen is one big scam and that it won’t ever release in a viable time frame.
The reality of the situation is somewhere in between.
A lot of people tend to forget that this is an AAA title using open development, which means that you get to see the ups, downs, forward and backwards momentum of game development. It’s not always sunshine and progress; it’s not always a matter of getting everything to work right the first time around.
Also, you have to consider that gutting a game engine like the CryEngine and rewriting a lot of code from scratch to get the engine to run a pseudo-MMO runtime with cinematic-quality graphics is no simple task. It’s taken Bohemia Interactive years to gut the Arma engine and turn it into the Enfusion, and it’s also taking years for CIG to do the same with the CryEngine.
The only major criticism I would have about the project is that they should have been more upfront about delays and the time frame in which some of these modules would be completed, because a lot of this stuff wasn’t going to be finished in a hop, skip and a jump.
Nevertheless, I’m looking forward to seeing how 2.6 works in the public domain, and now that some of the larger modules are being completed maybe we’ll begin to see all of it come together in a more seamless fashion by the time alpha 2.8 is ready.