The North American release of Bandai Namco’s Tales of Berseria will fall victim to a small form of censorship (from what we know of thus far). Unlike other forms of censorship that usually targets female anatomy, clothing attire or proportion customization, this time around it’s violence that gets hit by the censorship stick.
A blatant comparison video was made by Censored Gaming that leaves nothing to question in regards to what’s getting censored in the game. You can see the two minute comparison below. **Obvious Spoilers Below**
So what did they change exactly? The death scene.
Arthur is lifted up into the air and a magical yellow slash appears across his body in the North American version. His body magically falls from suspension down a cliff where he’s grabbed just in a nick of time.
What doesn’t make sense is why his chest is bloody and why he’s falling down a cliff in the North American version of Tales of Berseria. In the Japanese version, his bloody chest and his fall down the cliff makes a lot more sense.
…It’s because he gets stabbed in the chest and flung off the cliff following the impalement.
In the Japanese version the context obviously makes a lot of sense, but in the North American version his death comes across as nonsensical since they remove the impaling part.
It could be Bandai’s way of securing a Teen rating. The game is due out on January 24th, 2017 for the PS3 and PS4 but it still hasn’t been rated yet in North America by the Entertainment Software Rating Board.
It seems odd that a sword impaling would cause them to fret over the rating, if that’s even the actual problem. The fight scenes and violence in Uncharted 4 were far more violent than what was depicted there, as showcased by calloftreyarch who put together a montage of all the violent deaths in the game.
It’s hard to use the “violent” excuse when Uncharted 4 escaped unscathed with a ‘T’ for Teen rating. We’ll likely find out if more scenes and content have been censored for Tales of Berseria leading up to its release.
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