Legend Of Zelda: Breath Of The Wild Confirmed 720p 30fps On Wii U
Legend of Zelda Wii U
(Last Updated On: January 18, 2017)

Nintendo has confirmed the final resolution and frame-rates specs for the Wii U version of Legend of Zelda: Breath of the Wild on the Wii U. The game is only 720p at 30fps on Nintendo’s last gen console.

In a statement provided to IGN, Nintendo rolled out a list of differences between the Wii U and Nintendo Switch version of Legend of Zelda: Breath of the Wild, including that the Wii U’s physical copy will require 3GB of free hard drive space (or external drive space) and the Wii U will not receive the limited collector’s editions of the game.

The Nintendo Switch version will receive higher quality audio fidelity, but otherwise both versions will be the same.

For those of you wondering, the resolution difference between the Wii U and Nintendo Switch versions of Legend of Zelda: Breath of the Wild is gaped by 518,400 pixels. The Nintendo Switch runs the game at native 900p at 30fps docked and 720p at 30fps undocked due to the GPU downclocking by around 60% to save on battery usage.

For comparison purposes, The Legend of Zelda: Breath of the Wild is running equivalent to what Frostbite 3.0 games run on the Xbox One, with the exception of Battlefield 1. For instance, Mass Effect: Andromeda runs at 900p and 30fps on the Xbox One, while Mirror’s Edge: Catalyst ran at 60fps on the Xbox One but had to settle for 720p, according to Digital Foundry’s benchmark.

So docked, the performance of the Nintendo Switch isn’t far off from the Xbox One. Undocked the system is closer in performance to the raw power of the Wii U; it’s interesting because undocked the Switch runs Legend of Zelda: Breath of the Wild equivalent to what Dead Rising 3 ran on the Xbox One, which was 720p at 30fps.

So if you don’t mind the power output of the Xbox One, then you’re going to be getting similar performance from the Nintendo Switch, especially given that games like Mario Kart 8: Deluxe will be running native 1080p at 60fps, not unlike Forza Motorport 6, which also runs at native 1080p at 60fps, as reported by WCCF Tech.

So just to recap: you’re getting more than 500,000 extra pixels per frame in Legend of Zelda: Breath of the Wild on the Nintendo Switch while docked, compared to the Wii U version of the game. Undocked, the Nintendo Switch runs the game the same as the Wii U, only you’ll get better audio quality on the Switch.

Both versions of Legend of Zelda: Breath of the Wild will be available on March 3rd alongside the release of the Nintendo Switch.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.