Legend Of Zelda: Breath Of The Wild Runs 30fps 900p Docked, 30fps 720p Undocked
Legend of Zelda: Breath of the Wild

[Update 1/18/2017:] The Wii U version of Legend of Zelda: Breath of the Wild is only 720p at 30fps.

[Original article:] Pixel counters, benchmarkers and frame-rate purveyors have had a chance to get their hands on with Nintendo’s upcoming Switch launch title, The Legend of Zelda: Breath of the Wild. The new game will run at 30fps whether it’s docked or not.

According to Digital Foundry’s analysis, they did a 19 minute video detailing the game’s performance, technical ceilings and how well it operates on the Nintendo Switch.

Within just a minute into the video they reveal that The Legend of Zelda: Breath of the Wild runs consistently at 30fps and 900p when running it on TV mode, and 30fps at 720p when undocked and running it in the portable mode. The interesting thing here is that they mention it’s consistent throughout with only the most minor of dips that happened occasionally during their 20 minute runs.

The only major gripe that was mentioned was some low resolution texture filtering when ground or surrounding environments would stream in from new areas. Otherwise it seemed to get a moderate thumbs up in approval.

The game is also confirmed to only give you three hours of battery life when played in the Nintendo Switch’s portable mode. Nintendo had mentioned that games would give you anywhere between two and six hours of game time when played on the go.

During their sessions at the Nintendo kiosks, they also mentioned that Mario Kart 8: Deluxe runs at 720p 60fps when in the portable undocked mode and at 1080p at 60fps when docked. So the frame-rate and the resolution for Nintendo Switch games will vary per game, and obviously it will be dependent on how much is happening on screen and how big the overall game is when it comes to taxing the CPU and GPU.

As mentioned in a previous article regarding the Nintendo Switch’s devkit documentation, the GPU downclocks to 307Mhz. The GPU clocks up to 768Mhz when docked, thanks to getting an extra bit of power from the station. So it looks like when possible the Switch will be 1080p at 60fps when docked, and on average the resolution will scale to the actual screen size of 720p.

Obviously, for large-scale, graphically taxing games, the resolution will be moderated at 900p, like in the case with The Legend of Zelda: Breath of the Wild.

It seems to have a frame-rate and resolution pairing on par to games released on the Xbox One, which are 1080p and 60fps for smaller games and 900p at 30fps for large-scale titles. The real question is if this changes whether or not the Nintendo Switch has any appeal to you at all?


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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