NieR: Automata Creator Pokes Fun At 2B Butt Controversy
NieR: Automata
(Last Updated On: January 8, 2017)

Some Photoshop gurus out there managed to modify a model sharing a semblance to NieR: Automata’s YoRHA No. 2B, the protagonist from the game. They gave the model a sphincter and shared a photo of it on social media attempting to stir up controversy from the typical moral arbiters of SJW-driven media outlets. It turns out that 2B doesn’t have a sphincter modeled into her mesh, as noted by Twitter user BigEWalrus, who did some due diligence in researching 2B’s rear end for proof.

After the community called out the Photoshop culprits on the whole ordeal, they wanted to get a response regarding the matter from the game’s creator, Yoko Taro.

Niche Gamer picked up Taro’s response from over on Twitter, where he stated…

“Due to the 2B butt controversy, many outrageous drawings are being made. Collecting them to share individually is a pain. It would be great if we can group them together to make it easier to distribute them every week.”

It won’t be hard to distribute them because they’re now spreading far and wide at a rapid rate. Given that the demo for NieR: Automata isn’t out on PC, and there’s no way to rip the model, some of you might be wondering where the naughty version of the 2B model came from or how it came to be?

Well, Niche Gamer linked to an IllusionSoft thread, where gamers had used the adult-themed character creation software to recreate a model with similar likeness to 2B. They then used that model for all sorts of extraneous activity the likes of which tantalizes the sensations of one’s imagination. In one such case, they’ve been using the 2B clone in dancing videos, like the one below from Betsujin.

NieR: Automata will be on PC, though. So the actual 2B model will likely be ripped and shared around the internet for all sorts of… useful purposes. At that point you won’t have to suffice for knockoff clones from IllusionSoft games.

NieR: Automata is due for release on PS4 in North America starting March 7th. The PC release is due sometime after in 2017, but an official date hasn’t been set yet.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    People have nothing better to do anymore. No sense of humor, either. “Humor? What’s that? I’m too busy being offended!”

    So what if 2B has an anus or not. You don’t see anyone bitching about Trico’s anus that you can crawl all over, Trico’s pooping, or the fact that you can shove your hand deep into a pig’s anus in Bloodborne.

    And it’s sad if they can’t tell the difference between a modified fan model and the official one.

  • Migi

    For which game was the Model that was used? Considering i have honey select installed and i might as wel see if i can download it.

    • It’s Honey Select, with select mods from Hong Fire.

  • Cael

    I don’t like that video. It just looks like some shitty cosplayer or something.

  • Another “Buttroversy”. Just wonderful. Even worse that it’s over faked Photoshooped images.

    At least the guys at Platinum are doing the right thing. Unlike what Blizzard did during the Tracer incident.

    • Alistair

      Yeah and they turn that butt into a gay butt she now a lesbian.

      • Disqusted

        So heroic!

    • Disqusted

      Probably because Japan has far greater maturity and mental capacity than oversensitive antisocial 2 year olds.

  • Corey

    cant wait for this game… looks amazing.

    platinum never disappoint. though it does look like scalebound is a victim to microsoft involvement. it looks worse every time i see it :'(

    • Scalebound doesn’t look good. Fighting giant monsters and dragons should be fun, yet somehow that game looks boring.

      • Laytonaster

        I’m hoping that the early gameplay stuff we got isn’t showing their whole hand. Though I remember Plat saying that they wanted to try something a bit different with Scalebound as well.
        Different’s fine with me, but of course, there’s a difference between “different” and “fun”, even if they’re not mutually exclusive.

      • MadmanWithMeat

        I’ve always thought that large enemies, with some exceptions (MGR:R and SOTC) are a lot less fun to fight than smaller ones. In the NieR: Automata demo it was the same for me. I thought the bosses were a lot less fun than actually fighting the smaller enemies.

        I’m hoping NieR: Automata will expand upon the bullet-hell like aspect of NieR to make the boss fights a lot more intense.

        Scalebound just looks mediocre. It might be a good learning experience for Platinum, which may help them make even better games in the future, but the game itself doesn’t look all that great.

        • Agreed. I thought the boss fight in the NieR demo was just okay. The smaller fights were obviously more intense just because the dodging is more immediate, the threats require a watchful eye, and you get to see more of 2B’s sword handling technique up close.

        • It depends honestly. I have a lot of fun with all the enemies in the Dark Souls series and some of them are huge.

          For example, when I started fighting the Curse-Rotted Greatwood from Dark Souls 3, I couldn’t hold in my amazement, I started trippin’ balls.

          • I didn’t think the Dark Souls bosses were that huge… compared to the Nier boss and Scalebound bosses, anyway. I always thought the DS bosses were just the right size — big enough to be awe-worthy and soak in their scale, but also small enough to feel as if you could still deal believable damage.

            One of the things that annoys me about super large bosses is that oftentimes they don’t find ways to make it seem like your character is actually doing damage. When you’re slicing away at their ankles or tinkling their fingers it’s annoying. I don’t hate it, but it’s just like… “Why is this big huge overlord monster letting you paper-cut his fingers like that?”

            I think if they do add super huge bosses it needs to be done like Shadow of the Colossus or similar to Darksiders, where it makes some sense how you actually damage them.

        • Disqusted

          I personally thought the bosses in the Automata demo were really boring and scripted. I don’t think size has anything to do with it. It depends on how well it’s designed. I’m pretty certain I’ve played other games that have big bosses done well.

  • EroBotan

    it will be cool if taro decide to add an actual butthole after this

  • Alistair

    I like it when Devs says to SJWs fuck you here a butt to match your butt hurt. lol 😂

    • mikebrand83

      Ditto.

      Always nice to see devs recognise that there’s nothing to be gained trying to pander to people who were never going to buy your games in the first place and give them the finger, choosing to side with actual gamers instead.

      • It’s a real sad statement on the state of the industry, though, when it’s the brave thing when you’re telling these authoritarians screwheads to stuff their complaints where the sun don’t shine, but the media calls it “brave” to pander to the idiots instead of the people that actually buy and play the damned games.

        • Alistair

          I always think this if the VG industry goes under it won’t be gamers fault, it would be regression cry babies that can’t use kickstater to make they diverse games.

          • Well some do use Kickstarter… but the games don’t always get funded.

      • Alistair

        Xseeds, mavelous, IFI and others don’t pander to them they are brave.