Resident Evil 7 On PSVR Shows Downgrades Compared To PS4
Resident Evil 7 PSVR
(Last Updated On: January 30, 2017)

Capcom’s PlayStation VR version of Resident Evil 7 had to undergo some major changes in order to operate functionally and with the proper frame-rate on the PS4. Some comparison videos posted up reveal the ugly truth about the corners that had to be cut in order to make the game hit those frame-rate requirements.

YouTuber Candyland put together a near three minute video highlighting the differences between the VR version and the normal version of Resident Evil 7 and the changes are quite astounding. Check it out below.

Early on, the environmental shots comparing the PS4 and PSVR versions of Resident Evil 7 are mostly the same, but things take a huge turn once the player gets inside of the cabin.

God rays have been removed. You no longer get dynamic light filtering through the window shades.

Many of the shadows stay the same in most shots, but in some of the environmental outdoor segments you can literally see the checkerboard filter between frames, giving the PSVR version a little more scan-lined look when moving between frames.

The light-rays from the sun are also removed in the PSVR version of Resident Evil 7, lessening the cinematic effect that present in the vanilla PS4 version.

A lot of the shots stay the same for the most part, and the graphics didn’t take a huge downgrade, but there’s a downgrade nonetheless.

When it comes to the characters you can see that some of the shaders are scaled back. There are fewer light reflections in Mia’s hair and fewer physics-based strands that move. The resolution also takes a bit of a hit as well.

Even still, most people likely expected these differences due to the amount of processing power it takes to render VR in real-time. It’s an impressive feat for the PS4 given that it takes a lot more huffing and puffing from PC to achieve the same results. Then again, there is the extra PlayStation Camera that helps read vector data, and the fact that the games are running at lower fidelity than their PC counterparts, but as an entry-level VR experience that isn’t designed for mobile devices… it isn’t that bad.

Resident Evil 7 is available right now for PC, PS4, PS4 Pro, PSVR and Xbox One.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Bitterbear

    RE:7 Denuvo’s protection has been cracked bwahahaha.

    http://i.imgur.com/3jDHVm0.gif

  • Disqusted

    I think it’s especially sad considering it has a year of exclusivity.

    • SevTheBear

      That’s the world of the PC platform. It’s silly, but I guess SONY gave CAPCOM enough money for it to be worth it.

      • Disqusted

        Seems self defeating. In a year, most people will have already played it and don’t care about replaying it with VR, or didn’t want to try the PS VR because they didn’t have access to it or didn’t want an inferior experience.

        And I can’t help but think, we get this new technology in gaming, and everyone keeps slapping exclusivity shit on it. Like Facebook and Oculus with their Facebook Shop or whatever the hell it’s called. The best things that came out of Kinect were from random people using it for all sorts of stuff.

        • SevTheBear

          I agree. I think it’s dumb as well. With the VR platform struggling with getting titles worth buying in the first place + it’s high price, this kind of move is odd to say the least. But I bet for SONY it might worth it. Time will tell.