Capcom’s PlayStation VR version of Resident Evil 7 had to undergo some major changes in order to operate functionally and with the proper frame-rate on the PS4. Some comparison videos posted up reveal the ugly truth about the corners that had to be cut in order to make the game hit those frame-rate requirements.
YouTuber Candyland put together a near three minute video highlighting the differences between the VR version and the normal version of Resident Evil 7 and the changes are quite astounding. Check it out below.
God rays have been removed. You no longer get dynamic light filtering through the window shades.
Many of the shadows stay the same in most shots, but in some of the environmental outdoor segments you can literally see the checkerboard filter between frames, giving the PSVR version a little more scan-lined look when moving between frames.
A lot of the shots stay the same for the most part, and the graphics didn’t take a huge downgrade, but there’s a downgrade nonetheless.
When it comes to the characters you can see that some of the shaders are scaled back. There are fewer light reflections in Mia’s hair and fewer physics-based strands that move. The resolution also takes a bit of a hit as well.
Even still, most people likely expected these differences due to the amount of processing power it takes to render VR in real-time. It’s an impressive feat for the PS4 given that it takes a lot more huffing and puffing from PC to achieve the same results. Then again, there is the extra PlayStation Camera that helps read vector data, and the fact that the games are running at lower fidelity than their PC counterparts, but as an entry-level VR experience that isn’t designed for mobile devices… it isn’t that bad.
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