Instead of a community curated process for games submitted through Steam Greenlight looking to get onto the Steam store, Valve will be axing Greenlight altogether. Instead they will implement Steam Direct, a process which sees developers filling out forms, tax documents and paying a fee between $100 or up to $5,000 per game submission.
Niche Gamer picked up the news from a post over on the Steam community thread, where Valve laid out their plans to overhaul the curation process for indie devs to get their games onto Steam. They mention that the fees paid per game will be recouped, but they haven’t yet decided on a final price for entry, stating…
“While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.”
$250 seems like an appropriate fee. Just enough to force trolls not to bother but not enough to completely break the bank of indie developers.
As usual, debates and arguments broke out over the fees required from developers in order to put their game onto Steam. Some argue that Greenlight should stay but with better staff curation (but what happens when the staff delete a game that people might like and begin yelling “censorship”?) others argued that the fees should be minimal so everyone can get on, a few more argued that fees should be high so no crap gets through.
Through the use of graphs, Valve noted over on Gamasutra that they needed to take these steps as more games become available on the platform and more revenue is being made. They’ve noted that a lot of indie devs are now accruing more than $200,000 in sales, and they need to do a better job of ensuring that people who like certain kinds of games find exactly what they’re looking for.
Hopefully Valve doesn’t let the internet noise get to them over the closure of Steam Greenlight, because there is no easy answer for this problem, and there is no easy solution for the equation of “curating crap”. As the old saying goes, one man’s wine is another man’s piss.
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