Mass Effect: Andromeda’s Poor Quality Will Be Addressed On April 4th
(Last Updated On: March 31, 2017)

A lot of people who regularly play games instantly noticed that the quality of Mass Effect: Andromeda was not up to par to the basic standards of today’s gaming industry. With the power of the Frostbite 3 at their disposal, BioWare Montreal severely dropped the ball with Mass Effect: Andromeda, as it failed to surpass even games made a decade ago such as Heavenly Sword or even the original Mass Effect 1.

People who don’t play games – or people who have never seen a good game – have been completely fine with the quality (or lack thereof) in Mass Effect: Andromeda because they don’t know what good games look like or haven’t played any over the last decade.

For people who do play games – real gamers – they instantly called out BioWare on all their shortcomings, and BioWare has responded in kind. They’ve released an image containing a letter to the community over on Twitter to explain that starting April 4th, they’ll detail a roadmap for the future of Mass Effect: Andromeda

“It’s been a week since we officially launched Mass Effect: Andromeda worldwide, and we couldn’t be more excited that our fans are finally experiencing everything we’ve worked so hard to create.

 

“We’ve received quite a bit of feedback, some of it positive and some of it critical. That feedback is an important part of our ongoing support of the game, and we can’t wait to share more of our immediate plans with you on Tuesday, April 4th.”

They mention that they’re still gathering feedback from the community regarding the game, and anyone who isn’t a fanboy is rightly telling BioWare where they’ve greatly took a misstep with the franchise.

Games running on the exact same game engine from many years ago run absolute circles around Mass Effect: Andromeda, especially titles like Battlefield 3, which came out six years ago.

  • Some people have attempted to defend BioWare, claiming that it was the Frostbite’s fault and that it’s just not good with handling facial animations. That’s clearly false given the high-quality of facial animations in Battlefield 1.
  • Some argued that Mass Effect: Andromeda was an open-world game and that’s why the quality was so poor and Frostbite just wasn’t up to scratch for what BioWare was doing. That’s clearly false given that Mirror’s Edge: Catalyst is running on the same engine and is also open-world.
  • Some tried arguing that there were just a lot of faces in Mass Efect: Andromeda and a lot of dialogue, and so they just couldn’t maintain quality control over so much dialogue and character conversations. That’s clearly false given that Dragon Age: Inquisition had a lot of characters to interact with and the facial animations were far better in quality than Andromeda.
  • Some argued BioWare didn’t have enough time. That’s clearly false given that they had five years and $40 million to work with, and EA even let them delay the game out of its original 2016 holiday launch window.

The reality is that BioWare brought in diversity hires who just weren’t skilled enough to make a good game. In their attempt to put identity politics above merit and skill, they sacrificed the quality of Mass Effect: Andromeda in the process. They even had a racist game designer on staff, who made it known he didn’t like white people, and even received support from BioWare’s upper management with his views. This even managed to seep into the game, with many Asians and whites complaining that it was difficult to make fair skinned characters in the game.

We’ll see how BioWare plans to rectify this travesty on April 4th.

(Main image courtesy of Unoobang)


Ads (learn more about our advertising policies here)



About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.