This is the fifth Open Discussion, and like always, folks can bring up whatever it is that is pressing. The conversation(s) can be on topic or off topic, if you want, and you will face no censorship for speaking your mind on whatever it is that you are talking about or discussing.
I know this week was supposed to be about video game music, but it looks like it will get pushed for another topic… one more time. I say this because I’m currently reviewing Yooka-Laylee and was given a key before the devs started acting up, but I’m currently halfway through and can’t speak about it due to NDA stuff. However, I was talking to another person on another site about devs acting up and it led us to DLC.
We were talking about if the gaming industry faced a clean slate and was wiped of all cucks, what would prevent it from going back to how it is now? One of the many things that can help it revert or go back is developers abusing their fans with DLC. As of course we know that SJWs play a big part in destroying stuff, but something that’s become increasingly apparent and moving like a freight train is developers who openly abuse fans with DLC — which is just as poisonous as the above.
Having played both Destiny and Star Wars Battlefront from DICE and EA, I have a good amount of knowledge of how shallow the two were when they released, and how DLC was used to take advantage of fans of both games. And with the two said games gearing up to obtain a sequel, it is only likely that the hazardous cycle continues.
While there are other devs out there like CD Projekt Red who have gained gamers’ trust with how they handle DLC — where folks got a full month of free DLC for the Witcher 3 and added content that wasn’t shallow — it still remains that there are others out there like Crapcom abusing downloadable content.
Bringing it back to Destiny and Star Wars Battlefront, we see that the DLC policy was so atrocious that even movie critique Jeremy Jahns had to speak out against it, and his channel is primarily about movies — but he even noticed the BS of video game DLC!
I know microtransaction is a deadly thing too, but that will have to be saved for another time. The problem with DLC is that it is being used to split up the community to prey on the minds of the weak so that they can pocket money on content that should have been in the game from the start, which is wrong.
According to an analyst that worked in the CPG industry back in the day, who goes by the name of POPPASHANGO, he came over to Jahns’ video to talk about DLC, . He noted some interesting things that I’m sure most people who use their brain already figured out. But you can read what he had to say below — although it is long.
“I spent 10 years as a analyst in the Consumer Packaged Goods industry. I used sales data to track movement, improve position, facings adjust price point etc. I would then take my recommendations back to the manufacturer so they can maintain sales and presence. If there is one thing that I took away from all that is that Jeremy is EXACTLY right! It is what you have in your pocket that is what they want. It was my job the keep the money flowing from your pocket theirs with tweaks to the product on the shelves.
However, I imagine today that my job would be much easier than it was 20 years ago when I was doing it. Over the last 20 years because of my experience in the industry I always pay attention to trends. Not the latest trends etc..I was an analyst so I was on the other side of the fence. At first it was so subtle that I did nit notice it. But then it became very apparent to me. The trend of repeat buying.
What I mean by this is the industry very cleverly convinced the new consumer generation that anything more than a year or two old is no longer good. Even though it may work fine, you have to replace it if you want to keep up. The cellular phone industry has taken this strategy and literally beaten it to death out in the street in front of millions of witnesses waiting in line to trade in perfectly good phone to get the latest phone. Those that don’t want to fall inline will eventually out of peer pressure, some form of incitement like and extra gig of data or for the diehards, the next update will just fuck it up because it needs to be latest phone. Oh and if anyone did any recent updates you may have noticed a message saying once you do it you can’t go back to the prior if it fucks up your phone. Makes you think. Automotive industry does the same thing. The cars run out of warranty and start having issues just as you are nearing the last payment. So you get a new one and start over with a 60 month payment plan.
You see I am older so I have seen the difference. My parents had the same fridge for 27 years while I have bought 4 because they broke down. I saw an un-restored 1965 buick driving down the street yesterday and I cannot remember the last time I saw a 1983 Prelude…. I think it back during the Rodney King riots in Los Angeles. People have been convinced that things do not and are not suppose to last anymore.
Now here we are with Battlefront. Which as Jeremy has pointed out is an amazing example of this strategy. Not only did we all pay (I bought the original) full price for the game buy as soon as we put it in the console and fired it up EA blatantly showed us we only bought a portion of the actual game and showed us everything that we will be paying full price for down the road….everything! And people did it. I woke up and never bought anymore DLC.
The thing that angers me the most is that people have been lulled into thinking we have no choice. They don’t like it..but yet they pay for it anyway and EA collects the money. What manufacturers have cleverly done is convinced people that there is nothing they can do about it. That is a lie. I worked with manufacturers and know what they will do when their sales start to drop. They use to get desperate and do things like BOGO’s (Buy One Get One) and give a free second package at the price of one… just to keep you interested. The gaming industry uses DLC. But the twist is they charge you for it. But I can tell you this… If EVERYONE agreed not to buy any DLC… any of it. EA would give it to everyone for free. Just to keep you interested EA games. They have made everyone think they are powerless…when the truth is the power is in your wallet. Don’t give it to them.
I have seen this work in LA when gas stations hike prices up. They would announce on radio stations not to tell you to not buy gas…that’s stupid. But to tell you not buy gas from Arco, Shell and Texico for a week… buy it from a competitor. The prices would fall in a day or two. The problem with gaming is you have so many people that have fallen into the trance of DLC they will open their wallets anyway. This will continue unless we all show some unity and stop buying DLC.”
And to add to the above, if we continue to buy poisonous DLC that hurts not only the consumer, but the gaming industry as a whole, then we are allowing for future titles and companies to walk up and divide games that should not be divided by DLC in a poisonous way to double (if not triple) in the future.
When April 11th rolls around and the NDA is lifted I’ll speak my piece about Yooka-Laylee, but with Destiny 2 and Star Wars Battlefront 2 gearing up to come out this year, I can see where the devs could potentially pull more hazardous DLC moves that a lot of people will buy into, which we do have the power to stop this trend of half-done games filled with glitches that are partially fixed through paid DLC, it’s called speaking with our wallet.