You can pick up Bayonetta on PC right now for only $19.99. The game on PC supports SSAO lighting, HD textures, enhanced dynamic shadow quality, anti-aliasing, anisotropic filtering with up to 16x texture clarity, and 4K UHD resolutions.
All of these enhancements have helped the game become easily beloved by the PC gaming audience. Even though some people have been running into trouble with AMD cards and there have been some reports of frame-stutter during cinematics.
Even still, a large majority of the user reviews are extremely positive, and the forums are filled with people thanking Sega for porting Bayonetta to PC, while also requesting for Vanquish to be next.
Sega released a developer diary discussing the PC version of Bayonetta, which you can check out below.
The dev diary is eight minutes long, and showcases some of the inspiration and creative work that went into the game. They talk with creative director Hideki Kamiya, getting his insight into the game and how he came up with the concept of Bayonetta.
Kamiya explained why he came up with the character Bayonetta and why he decided to settle on making her a witch, saying…
“[…] since the last several games I’d worked on all had male protagonists, I decided I wanted to do something different with this new game, which naturally led to making this new protagonist a woman.
“The reason we ended up making her a witch is because we wanted to make an action game with abilities that no ordinary person could have. And we ended up pretty naturally arriving at the idea of making this new female hero a witch, since that would let her use magic.”
They also had Mari Shimazaki explain the actual design of Bayonetta, and what they were aiming for with the game’s lead protagonist. According to Shimazaki, she states…
“The hardest part about designing Bayonetta was that she was the sole protagonist, and a woman. So we needed her to be a character that both men and women would accept.”
“I guess the seeds of inspiration for Bayonetta were the keywords that Mr. Kamiya game at the beginning to get an idea of what concepts the character should embody. I then took those seeds and tried to nourish them by studying lots of different images of fashion collections from outside Japan.”
“We decided that Bayonetta was the kind of woman who wouldn’t reveal her body so easily, so that was the guideline I worked under as I finalized her design, and when her design was finished a year later, and we had established that she uses her hair in place of traditional clothing, it meant that she’s essentially naked for the whole game, and when I realized that, I remember thinking how ironic it was that we ‘d ended up coming right back to that kind of design.”
Now that Bayonetta has finally made it to PC, it’s just a matter of time before we see the mods start rolling in. It didn’t take long for modders to strip away the clothing of YoRHa unit 2B (2E) from NieR: Automata and give gamers a nice clean view of her naughty bits. Expect Bayonetta to get the same treatment, even though Shimazaki-san tried keeping all the naughty bits contained.
Ads (learn more about our advertising policies here)