Open Discussion: April 30th, 2017
(Last Updated On: April 30, 2017)

Welcome to the latest Open Discussion… a forum that is open for anyone to say anything — whether the matter is pressing, video game related or something entirely different. This Open Discussion, like past entries, will dive into yet another question, which is also opened for other topics of all kind.

As noted in other Open Discussions, if a comment/post is censored just let us know and we’ll try to sort things out whether it is through Disqus or WordPress.

Now on to this week’s topic, video games are known for their protagonist, deuteragonist and antagonist, and some of these characters speak while some don’t. This is sometimes a good thing because it allows for a player’s imagination to run wild while playing a game.

In other words, there are a variety of characters out there and will continue to grow if developers and creators keep up the imaginative thought process. This is how iconic characters are formed, which happens through not listing to other people who are jealous, insecure or want to see a project/character canned because it triggers them.

The list goes on regarding iconic characters like: Mario, Sonic (A.K.A., Sanic), Mega Man , etc. As we know characters can bring forth a lot of memorable moments in video games,  and  in some cases they might even add another new playable character to the story in order to add an extra layer to the story through the eyes of an alternate perspective, like The Getaway or Max Payne 2.

So with that said, who is your favorite character? The person or thing does not have to be from a video game, the characters can be from other mediums as well, meaning that this includes movies and TV shows and, of course, video games.

Lastly — you don’t have to stay on topic — whatever is pressing or on your mind is more than welcomed to be inserted in the comment section.


Ads (learn more about our advertising policies here)



About

Ethan was born in glitches, and pursues to find the most game breaking glitches in games. If you need to get in touch use the Contact Page.

  • TylorW

    I kind of find it weird how the topic you posted for Open Discussion actually relates to something I wanted to talk about. I just finished Persona 5, and while the game was very damn good, there were three main gripes I had with the game. I’ll do a summarized version of the gripes first, so as to avoid spoilers until you guys give the okay, and to see anyone was interested in a certain gripe and wanted me to elaborate more with possible spoilers (because as you can see, I’m long-winded at times).

    1. Mostly everything pertaining to the main villains in this game were probably the weakest and most predictable part of story (with maybe one exception).

    2. While the soundtrack is pretty good, there were key tracks that felt like they either couldn’t hold a candle to tracks used during the same situation in past titles, or they would’ve fit better elsewhere in P5.

    3. There were a lot less moments of levity (i.e. Mystery Food X in P4) that were found in past titles, and it felt as it there were lot of times the game had the opportunity to put those in but missed out on them.

    Also: Minor gripe, but it felt as if the game was much easier to run than previous titles, but I guess it’s because Trumpeter’s too OP.

    • Disqusted

      Yeah, the big reveals were all pretty obvious early in the story. I think it was bad how they kept showing and explaining stuff that the protagonists don’t see. A lot of those were probably unnecessary, or could have been hinted at in much better ways.

      That whole convo between jerkface and jerkface junior was cringe central for me. It was essentially “I had you do this evil thing!” “And I did it!” “We’re so evil!” “Yeah! Heh heh heh!” “Heh heh heh!”

      I’ve seen a lot of people say the previous Persona soundtracks are much better. I haven’t heard them, so I can’t compare.

      I think Persona 5 is pretty straightforward in terms of difficulty. There were a few places that I kept dying from chain debuffs rendering my entire party helpless.

  • JeremyC9

    I think the picture for this article over-stimulated my brain, because I stared at it so long that my eyes glazed over. It also made me want to play so many games I haven’t played in years, like Bubble Bobble, the original Bomberman and Lemmings. Also, I would like to see an 8-bit type of Super Smash Bros. game with that whole roster.

    • Hawk Hopper

      Speaking of Bomberman, I found out today that there is a platformer Bomberman on the Gameboy Color. He can even place bombs and use them as makeshift platforms.

      https://www.youtube.com/watch?v=G3y-fu6XqvI

      • Ethan42

        I still have Pocket Bomberman for the Gameboy Color, both the game and the Gameboy Color run perfectly fine from way back when.

    • Disqusted

      I sometimes think about Bubble Bobble, Rainbow Islands and Lemmings. Good times. New Zealand Story was nice, too.

      • JeremyC9

        That’s strange. All these year, and I’ve never heard of Rainbow Island. I’ll have to check it out soon.

  • Hawk Hopper

    One of the few uses of Twitter is following crazy people like Louise “Russn Attack” Mensch. I don’t follow Movie Bob though, because I’m waiting for him to greenscreen himself into concentration camp videos. Only then will I follow him.

    Bill Nye is a faggot.

    https://twitter.com/randomfox/status/858578621417443328

    • Disqusted

      I hear lots of people still think he’s a real scientist. Bill Nye, that is. Not Bob Chipman. But if they believe that Bill Nye is a real scientist, they probably believe Bob Chipman is a real scientist, too.

      It kinda upsets me to realize that lots of people have seemingly over the years been designing scientist characters to look like Bill Nye.

      I still don’t understand how people can keep up with their Twitter feed. It’s a constantly flood of so much random stuff.

    • giygas

      That Movieblob and his Fat SJW Master Race
      https://uploads.disquscdn.com/images/1157ee9b2152e2609dbc6befd1576922d37853c512cd15752ea05dd3423dd3ae.jpg
      I wish I could find that Twitter post where Movieslob called Gamergaters “subhuman shits”. He got fired from Escapist magazine the next day.

  • Disqusted

    I’m really tired, so probably rambling somewhat randomly and incoherently.

    I like a lot of different characters for lots of different reasons, but I don’t think I have a favorite character. I used to like some characters a long time ago, but now I feel like it’s best to avoid putting myself in situations where I’ll feel betrayed or disappointed. A lot of the characters that I liked got changed in ways that I hate, or they just died. So I don’t really dedicate to any anymore. I mean, a lot of characters also become obsolete and never get new content, so we have no choice but to just move on, and that’s also sad.

    I can’t even think of any good examples of characters I like. Characters can also be like real people in that you might like one or two things about them, and dislike other things. So I can’t really wholeheartedly name any favorite characters.

    Sometimes, I think about how I often like uber powerful bad guys/boss characters (eg. Rugal), even though I don’t want to be evil. Perhaps I like them because they’re sort of representative of “catharsis”, after having to deal with assholes in reality and just wanting to lash out, and also because of how much weight/influence/intimidation and strength/ability they have as a single independent character. I don’t feel that way about bad people in reality, though. I hate when real people get corrupted by power.

    I’d imagine games would be much more boring without bosses. I wonder who came up with the concept of bosses in games? People enjoy having strong opponents to rise up to the challenge and defeat. Gives people purpose and direction. In that sense, I guess you can say it’s the “evil” characters (or people) who keep gears in motion.

    I like nice characters too, but for different reasons. Attractive/beautiful, kind, caring, thoughtful, intelligent, considerate, etc. You know, stuff that tends not to exist or is super rare in reality. That reminds me, one of the recent characters I liked was Makise Kurisu in Steins Gate, although I felt she was less likable in the original visual novel (more of an asshole) than in the anime.

    But I still feel like it’s been an insanely long time since there was a character I really, really liked. And I guess I never really thought about it until I saw this open discussion topic.

    • Disqusted

      On a different topic, I’ve been playing through Kona. Wasn’t sure I wanted to play through it at the start, but curiosity kept me going. The story is very well-written and well-paced. The game world is pretty small, but it’s believably immersive and decently balanced in terms of placement. There are lots of things that keep players interested, as well as help them to avoid getting lost.

      I think Kona is a good example of how a relatively small game can still provide a satisfying, lengthy and meaningful experience. Oh, I like the soundtrack too. Kinda reminds me of Lone Survivor and Silent Hill 1/2’s music.

      I want to recommend Kona to some Japanese friends who like those kinds of games, but there’s no Japanese language support yet. I’d imagine that playing through Kona without any of the dialogue or text would be much more boring (and frustrating, of course). The narration and documents add so much meaning and information.

      I usually can’t stand walking simulators. Not sure why I like Kona so much. Might be the sense of urgency/foreboding, the elements of survival, and the interesting setting (especially the cold winter environments). It’s not the combat, because there’s almost none. I’ll have to think more about it later.

      • I usually can’t stand walking simulators. Not sure why I like Kona so much.

        I wouldn’t really classify Kona as a walking sim, though. It’s closer to a point-and-click game set within a sandbox environment. You interact quite a bit with the environment, and there’s even some light combat elements (it definitely picks up more near the end).

        What Remains of Edith Finch is definitely closer to the traditional walking sim structure since interactivity is rather minimal and there aren’t any real fail states, unlike Kona, which has quite a few different ways to die.

        • Disqusted

          Yeah, I did think Kona was more like a point and click adventure. Haven’t managed to die yet, although I came close twice.

          So I guess the key is having enough meaningful ways to interact that keep the player from dying of boredom. Thinking back, that’s kinda obvious. Dunno if I was over-thinking it or just too tired.

      • Hawk Hopper

        I checked out a little bit of Kona’s gameplay and it kind of reminds me of Silent Hill: Shattered Memories.

        • Disqusted

          I guess that explains why I’ve suddenly been thinking about that game again.

  • AceOfAces_Mod

    I have a few favourite characters: Mega Man, Marco Rossi from Metal Slug, Yuna from Final Fantasy X, Ailish from Sudeki, etc.