Red Dead Redemption Map Mod For GTA 5 Shutdown By Take-Two
Red Dead Redemption GTA 5
(Last Updated On: April 23, 2017)

The modders behind a map conversion mod from the Xbox 360 version of Red Dead Redemption into the PC version of GTA V had to be shutdown after Take-Two’s legal team stepped in and told the modders they had to close up shop working on the GTA V mod based on the console assets of Red Dead Redemption.

VG 24/7 picked up the news from the GTA forums, where project lead Mr. Leisurewear posted the following comment…

“I know this is hard pill to swallow, but as you may have noticed we did get contacted , and we sadly have to say we are stopping this project.


“So thanks guys, we were all so happy to see this, but it isn’t going to happen, sorry”

A couple of mod members told Mr. Leisurewear to just keep on working in silence and then maybe let some “Russian hackers” get a hold of it and “leak” it to the public. It’s not a bad way to go about it really.

Some worried that Mr. Leisurewear would delete all the assets, but he assured them that he did not destroy the files, since they’ve been working on the conversion mod for the past three years. You can see some of their work with the video below from ssgn. The original video had to be removed from .White’s YouTube channel.

The team working on the mod were known as .White, and it basically featured a whose who of the GTA V modding community, including veteran programmer and scripter, jedijosh920. Nearly every single major scripting mod we’ve written about over the years usually comes from jedijosh920.

Anyway, the mod consisted of ripped Xbox 360 assets and was a total conversion for GTA V.

The mod consisted of all new single-player missions and content, and consisted of 25,000 lines of custom written code by Mr. Leisurewear.

A number of new textures and custom written shaders using custom made lighting tools were also designed to help with the conversion process, since the lighting and shaders in GTA V is very different from what was used in the original Red Dead Redemption.

The project seemed to be coming along decently enough until Take-Two Interactive, the parent company of Rockstar Games, put a stop to it. According to Mr. Leisure he’s not even allowed to release any of the code or tools he’s made for the modding project. So you won’t be able to download the toolkit and finish up where he left off.

A lot of real fans are pissed off about this given that this would technically fall under the fair use label of transformative copyrighted material being used for education, parody, research or teaching. Actually, this would have been a great teaching resource given that they had do a lot of reverse engineering to get the Red Dead Redemption assets to work with the PC version of GTA V.

Nevertheless, Take-Two put a stamp on the project.

Some people presume this could be due to Take-Two considering releasing a PC version of the original Red Dead Redemption, while others believe this may be due to Take-Two considering releasing Red Dead Redemption 2 on PC. Even still, it’s a completely different game with completely different play-styles and mechanics, and essentially they’re shutting down a project using seven year old assets from a discontinued home console. What a bizarre waste of resources.

Nevertheless, Take-Two’s lawyers have been increasingly hostile to PC gamers and modding community since GTA V released. They’ve issued cease and desist letters to modders who were working on custom multiplayer servers so PC gamers could play online using modded games (something that Take-Two prohibits in the vanilla version of the game), and they removed the ability to play online with mods via private servers, as reported by PC Invasion. So essentially if you want to play GTA V online with mods, there’s no legal, authorized way to do so that doesn’t involve getting perma-banned.

This is just another notch in Take-Two’s ever-growing list of actions taken against their own community.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • twoElectric

    Sad that these companies have no time for supporting community based projects. Rockstar owns all the assets and IP, so they could make a deal where the mod actually makes them some money or increases goodwill.

  • daniel_ream

    this would technically fall under the fair use label of transformative copyrighted material being used for education, parody, research or teaching.

    No, it really, really doesn’t.

    As someone who has both worked in the software industry for 20 years and been a swarthy Internet pirate Back In The Day, I have no patience for this kind of sophistry. They’re stealing art assets and models from an existing game and using them to create a new game without compensating the original copyright holders or even asking permission (because they know damn well they wouldn’t get it).

    If you’re going to be a pirate, man up and admit you’re a pirate. Don’t try to claim that stealing someone else’s work to make a game you’re going to release is somehow “research” or “educational”. If you really think intellectual property rights are BS, then live up to those principles and release everything you create under a CC license, and be prepared to be a martyr for your cause.

    And I’m not even going to get into how the “everything should be free” culture destroyed PC gaming and is whacking at the roots of most of the genre media we all consume like pigs at a trough.

    • They’re stealing art assets and models from an existing game and using them to create a new game without compensating the original copyright holders or even asking permission (because they know damn well they wouldn’t get it).

      Actually… no. According to a copyright lawyer this would literally fall under fair use since it’s transformative.

      You are correct that they didn’t get permission, but what modder does?

      There would be no modding scene if every modder out there had to get permission from Warner Bros, Marvel, EA or Soros owned corporations to include an asset or two into a project. Texture assets, coding assets, derivative tools, etc., it would all go kaput.

      Could they have asked Rockstar first? Sure, but we all the know the answer is no.

      What they’re doing here is transforming an asset from one game and allowing people to experience it in another game. More than anything, this should be encouraged and Rockstar should have had these guys put together a step by step tutorial to help up-and-coming artists better understand how to do light mapping, how to fix geometrical inconsistencies, how to find glitches with shadow rendering, and how to take old assets and apply new shader techniques to them.

      There’s a wealth of knowledge that they’re cutting off to the general public at large.

      • It’s too bad Hasbro won’t share their lawyers with anyone. They walked a lot of people through fan projects so they would be able to share them freely (or in one case even sell it, with no royalties necessary) If only every lawyer could be as sensible.
        And then most recently they took down a couple fan animators’ over YT’s new content rules but allowed the animations to be uploaded by people unrelated to the projects to sever the ties.
        (Hell, their VP Mike Vogel has streamed himself playing one!)

        • Wow. That sounds… surprisingly positive. What were the projects exactly?

      • Disqusted

        What if Rockstar said yes, but Take-Two said no? Seems like a possible scenario.

    • Disqusted

      Depends on the company’s wishes, doesn’t it? There are companies like Valve and the Witcher devs who don’t seem to mind people using their assets in other games/mods, as long as it’s for free.

      There’s a pretty huge model ripping community that ports stuff to XNALara, Source Filmmaker, Garry’s Mod, etc. You don’t see all of them getting hit by lawsuits, do you?

      I don’t see a problem with using other people’s assets, as long as you’re not stealing credit or profiting from it, or making them look bad somehow. Of course, it’s best if you get permission first. But I’d imagine Western companies make that difficult to do. Who can you contact? Would they have authority to give permission? Etc, etc.

      Japan has a huge amount of people who make fan stuff. Japanese companies usually clearly define whether they allow fan works or not. Individual people’s works also usually have a terms of use. That way, people don’t have to go out of their way to get an answer from a brick wall, like how it probably is in the West.

      Some companies are well-known in Japan for being protective of their IPs. Nintendo, Konami and Disney come to mind.

      Western companies should try and clearly define terms of use too, instead of waiting for people to waste 3 years making an amazing project, just to send them a cease and desist. Maybe they already do, I don’t know. I get the impression it isn’t a standard like it should be.

      Western mentality very much feels like the creators/companies want the rest of us to stay as consumers, and not become competition.

    • durka durka

      actually they making a mod there are similar mods that import gta 3 map to vice city, or vice city stories or gtaiv to gta v. But this is an issue apparently.

      “If you’re going to be a pirate, man up and admit you’re a pirate.”

      StaIker devs were fine with their assets being used in fallout mods.

      “destroyed PC gaming”

      Pc gaming is making more money than aII consoIes combined and thas the most exusives as weII as the biggest Iibrary of games.

      So dont say anything if you dont know shit

  • Disqusted

    Sucks they spent so much more time on it than we may ever see on an official PC port.

  • SevTheBear

    dammit 🙁