Arizona Sunshine Preps For Release On The PlayStation VR In June
Arizona Sunshine
(Last Updated On: May 12, 2017)

One of the most popular VR titles to come out for the Oculus Rift and HTC Vive was Vertigo Games and Jaywalkers Interactive’s Arizona Sunshine, which originally launched at the tail end of 2016 during early December. The game went on to become one of the best selling VR titles for the PC headsets, and now Vertigo is planning on expanding their market breadth with a release on the PlayStation VR this June.

The game’s hook is in the varied array of 25 different weapons to utilize across a variety of levels set within Arizona, where players must blast the heads off of zombies. Unlike other VR titles on the market Arizona Sunshine actually allows gamers to venture around freely through levels, as opposed to teleporting around or moving along a rail like so many of the other VR titles on the market. The fact that the game can be played closer to the likes of a traditional shooter instantly made Arizona Sunshine a hit amongst VR headset owners.

The added bonus of being able to play online with the co-op mode and partaking in four-player horde modes made the game an easy standout amongst the smattering of other titles that seemed to be lazily thrown together to cash in on the VR craze.

You can see what the game looks like running on the PlayStation VR with the teaser trailer below.

Unfortunately it doesn’t look like you’ll be able to freely move around. The lack of controls on the PlayStation Move controllers means you’ll be limited in how you can traverse. It was a pretty debilitating design on Sony’s part to not include analog sticks on the move controllers, because it meant that there would be no way to use the PlayStation Move controllers to aim and as analog sticks.

Anyway, I’m curious to see how they handle the movement in the game, whether it’s proper locomotion or teleportation. If it’s locomotion then I wonder how the dual-wielding will work? Or will you need to hold down a button and use tilt controls to move?

You can look for Arizona Sunshine to drop on the PSVR this June.

[Update:] So it looks like you do get locomotion through either PS Move Controllers or the normal controllers.

(Thanks for the tip Brad)

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Disqusted

    The floating hands in these games look so terrible to me. What’s the point of VR when you’re going to ruin the immersion/illusion immediately? Surely they could find a way to simply attach arms onto those wrists, like FPS games usually do?

    • Yeah it’s a pretty ignorant looking thing in VR games. In that Until Dawn game at least the character you played had hands. Made it waaaaay easier to pick targets and manually aim.

  • Brad Donald

    PlayStation move nunchuck would work for this game if they thought of including the option.

    They confirmed full locomotion on their twitter feed. With AIM CONTROLLER support. As well as teleport option.

    • Oh that’s good to know. I wonder if that means you only teleport with the Move Controllers but you get full locomotion with with the Aim Controller?

      • Brad Donald

        I got farpoint. By far the best part about it is how well the aim controller works. I wish it was on other VR stuff. The game itself is OK, its like house of the dead with bugs.

        • I almost broke down and bought the aim controller but realized there were no other games that can make good use of it. So it offers locomotion and motion controls? Also how do you handle dual-wielding? That was my biggest reservation about getting one.

          • Brad Donald

            That part I dont know yet.

          • Brad Donald

            You have to try it in VR to really get how the controller is fantastic. And how it allows you to move around properly in a VR game. I can almost say something like it is a necessity going forward for VR, its the good.