Get To The Orange Door Is An FPS Game Begging To Be On VR Headsets
Get To The Orange Door

Let’s not beat around the bush here; a lot of VR games out there suck. They’re usually designed as tech demos with a price tag. Very few of them actually feel like fully fleshed out experiences, save for a few like Arizona Sunshine. Well, indie developer Andrew Smith and small-time publisher Arcade Coin are working on a new first-person neon shooter called Get To The Orange Door, and it’s the sort of game that begs to be on VR headsets.

It started as a game jam title and over the course of the year it evolved into something much more… visceral. The title is a fast-paced, action-oriented, violent platform shooter featuring an arsenal of weapons with real-world properties and weight, with a variety of scenarios designed to test your timing, reflexes and aiming capabilities. A Kickstarter pitch video was recently uploaded as Smith hopes to rally the gaming community and gather up $35,000 so that he can actually finish the game and add some much-needed meat to the bones.

You can check out the video below.

I wasn’t expecting much from the game, but there’s this speedrun aspect to the game that seems to combine the parkour elements from Call of Duty: Black Ops and Mirror’s Edge, but with the high-end calculated shooting mechanics from games like Superhot.

If this seemed like the sort of game that would be pure ecstasy in a VR headset, you’re not alone.

Get To The Orange Door

Andrew Smith actually wants to port Get To The Orange Door to VR platforms, along with fleshing out the game’s story, adding more enemy types, tossing in a multiplayer co-op mode, expanding the levels to an open-world area with an online lobby, more bonus modes, more weapon animations, Steam Workshop support, more weapons and a completely original soundtrack.

There’s definitely hope for the game on VR given that there’s a HTC Vive prototype demo showing what it looks like running in the Unity game engine. You can check it out below.

The ability to have full locomotion with 1:1 aiming using VR motion controls would be super cool. I imagine the parkouring could give people a real head-rush, but it would totally be worth it if the game plays out as smooth as it does in the pitch video on headsets like the Vive or Oculus Rift.

The only thing that needs to happen now is for Get To The Orange Door to make it through the Kickstarter phase and get fully funded.

If you think this game has potential there’s a playable demo available right now over on the Steam store page for Get To The Orange Door.

If you think this game deserves a shot on the market and a VR port, you can contribute to the cause by hitting up the Kickstarter page.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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