Supergiant’s Pyre has finally nailed down a release date. This game has been on our radar for quite some time because it has a rather inventive storyline that only Supergiant could come up with, and after three years of development it’s finally prepping to see the light of day this summer at the end of July on both the PC and PS4.
The news went out recently and it was followed by a post over on the PlayStation Blog by Supergiant creative director, Greg Kasavin. He explained more about the game and its play-style, something that’s been sorely missing leading up to release of Pyre.
While we knew that it was a party-based RPG where players take on the role of a group of exiles who must battle through a tournament of sort in order to escape from purgatory, what you may not have known is that Pyre doesn’t have a game over screen.
There’s a continually branching story as you attempt to try and try again in order to earn your freedom while competing in three-on-three party-based matches against other teams. Kasavin explains that it’s all about building that personal story experience for players, so that no two games are ever alike…
“[…] one of the unique aspects of Pyre is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.”
The game sports more than 20 different characters, along with a versus mode that players can indulge in when they get tired of the single-player mode or when they finally conquer it.
Kasavin says that this is Supergiant’s biggest game yet. Previously they worked on classics like Transistor and Bastion, both of which had compelling stories and equally compelling soundtracks to match.
You can look for Pyre to launch on the PlayStation 4 and PC starting July 25th.