BioWare Devs Blame Everyone Else For Mass Effect: Andromeda Failings
Mass Effect Andromeda
(Last Updated On: August 4, 2017)

[Disclosure: The following article contains a paid promotional link]

There’s an in-depth, post-mortem look into the development cycle of Mass Effect: Andromeda over on Kotaku. It’s a collection of thoughts, insight and tales of the nightmare process that BioWare Montreal and BioWare Edmonton went through to create the highly controversial game.

Ultimately, though, the developers sharing their knowledge about the project blame everyone but themselves for the shortcomings of Mass Effect: Andromeda.

The entire thing reads like a bunch of the people who talked to Kotaku from the BioWare studios were only willing to point fingers instead of taking responsibility for the fact that the game was too big for their britches.

Pre-production started in 2013 and it was troubled from the start, since they wanted to create a game that was essentially what RSI and CIG are aiming to do with Star Citizen.

Some of the developers from BioWare Montreal pointed fingers at BioWare Edmonton, claiming that the latter was trying to sabotage the former’s opportunity for success. Others who worked on the project blamed inter-office politics, they blamed lack of resources, and they blamed lack of staffing.

No one seemed to point out that BioWare Montreal was to blame for taking on an IP they just weren’t qualified to handle.

One of the developers blamed the Frostbite for not being adequate for what they wanted to achieve; BioWare Montreal wanted to make procedurally generated planets like No Man’s Sky for the exploration aspect of Mass Effect: Andromeda, but they readily admit their engineers just weren’t talented enough to pull off, as they were only able to get parts of the planet generation to work, and failed to accomplish what CIG was able to do with Star Citizen, or what Novaquark is doing with Dual Universe.

They claimed that the Frostbite couldn’t handle maps stretching 100 by 100 km. Frostbite is known for handling large-scale maps, as evident with Battlefield and the open-world City of Glass featured in Mirror’s Edge: Catalyst. But none of the big-name game engines are designed out of the box to handle procedurally generated galaxies like No Man’s Sky, this includes the Unity 3D engine, Unreal, CryEngine or Frostbite.

In order to accomplish galactic travel, you would have to do what what n00b did with the Source Engine by creating small instanced areas imitating galactic space travel in games like Garry’s Mod. It was a method that BioWare ended up settling on using for Andromeda since they admitted…

“[…] teams had trouble figuring out how to generate high-quality worlds without getting in and doing it by hand. “Unfortunately that was the only team that was able to figure out how to do stuff more procedurally,” said a person who worked on the game. “No one else had the resources.”

The thing is, once you white box test something and can’t figure out how to get it to work, scrap it and go small.

Even still, they decided to blame Frostbite further for the lack of proper animation tools, with one of the developers telling Kotaku…

“Frostbite is wonderful for rendering and lots of things,” […] “But one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn’t have an animation system.”

It doesn’t have an animation system because it uses ANT… a series of tools designed to accommodate engineering solutions for animation systems. Essentially it’s the basis for which other engines like Unreal and Unity ended up adopting for procedural animation blending solutions. You could have motion-capture quality animations that blend with hand-animated keyframe sets. However, it’s up to the animators and their skillset to make Frostbite beat with the rhythm of a drum that sings to your eyes. As revealed in the GDC presentation, Frostbite is only as powerful and efficient as the developers using it.

In this case, BioWare Montreal simply were not qualified to use the Frostbite game engine to make Mass Effect: Andromeda look as good as it should have.

According to the report, back in 2014 BioWare had already hired a company to craft the facial animations but they didn’t know how to implement the animations into the engine and scale it across the game. What’s odd is that they already had a pipeline setup for an animation system to work with the Frostbite for RPGs based on what BioWare had already completed with Dragon Age: Inquisition. How did they manage to move backwards from there?

This here is a surefire sign of both a lack of engineering competence and lack of leadership foresight. Why would you outsource animations for a project without knowing how to implement the finished results into your workflow pipeline? That’s the whole point of white box testing before you settle on your middleware suite.

All of that testing should have been setup during pre-production. You establish your workflow charts:

  • Here’s what’s needed
  • Here’s how it’s going to be implemented
  • Here’s how long it’s going to take to finish implementation
  • Etc., etc., etc.

Core mechanics for a game completely reliant on “cinematic dialogue sequences” should have had that slice of the pie cornered well before anyone even touched a sculpting tool or began kinematic rigging.

There is absolutely no one to blame but incompetent, inexperienced leaders, managers and engineers.

These sort of solutions should have been ironed out way ahead of time. It’s like if Slightly Mad Studios decided they were no longer sure they were focusing on making a realistic racing sim with Project CARS and shortly after pre-production decided they were going to make a more arcade-style game closer to Need For Speed instead of Gran Turismo, and scrapped all their work during pre-production to completely change gears. That’s the kind of thing you would expect from a child suffering ADHD working with a free-form Lego set.

Another excuse was that they were understaffed. Kotaku reports…

“You use motion capture for in-game stuff, but the actual work of bringing that animation into an engine so it responds to your controls, that’s not something you can motion capture. It takes people and it takes time. They had very few people. They’re actually quite talented people, but if they had ridiculous schedules, then it just makes me sad to see the end result.”

Mass Effect is known for its extensive dialogue interaction sequences. How do you understaff the design section for the most prominent feature in the game? How did this escape the project lead’s knowledge? How did they not know this during any of the milestone meetings? Why didn’t the animation lead and animation director not bring this to their attention sooner? How did this not get addressed for three years if it was “flagged” as a problem back in 2014?

Worse yet is that they tried blaming the complexity of animations on custom characters, saying it’s easier to focus on predefined/prefab models instead of those players can sculpt. Yet that excuse doesn’t hold up when you compare it to the fact that Mass Effect 1 has better lighting and character animations than Mass Effect: Andromeda, even though it’s 10 years older! Just check out the video from HellRa1z3r for the comparison.

There is absolutely no one to blame here but BioWare Montreal. It’s like if someone was pumping out half-done reviews on this site for three years leading up to it opening to the public and then the site goes live and a bunch of people complain that the reviews are either half-finished or not complete or completely shoddy. You can’t blame the CMS, you can’t blame the servers, you can’t even blame the writers. Some fool still had to sign off on that for every milestone they completed for three years, and any fool who did so is a fool for doing so.

There is no one else to blame but BioWare.

They tried blaming it on outsourced studios, but one of the developers gives it away by mentioning that the writing wasn’t entirely complete as they were trying to work on the animations, saying…

“But with the [writing and design] teams still working until very late in the process, that foundation shifts so much that it makes it very difficult to rely on outsourcing.”

Once again, this betrays the whole “it was everyone else’s fault”, because they’re admitting that the writing wasn’t even done and finalized in some sections so it was tough to send notes to any studios who they outsourced the work to.

For reference, typically you have all your script work, voice work, and cinematic storyboards, timing and sequencing plotted out and completed before you begin any sort of animation work. Usually the base scripts are finalized during or just after pre-production so you can get cinematics and animation work done as quickly as possible since they can be the most expensive parts of the game. The fact that BioWare was still writing out the story while the animation team was still trying to setup and outsource to other studios is a pathetic travesty.

There’s no one to blame but BioWare.

The mock reviews they tested before release led them to believe they would be settling for low 80s on Metacritic, but that was far from the truth. The game managed low 70s across PC and PS4, and a 77 out of 100 for Xbox One. All of the user scores nestled in at around 4.8 out of 10.

Ultimately, the blame rests on no one’s shoulders but BioWare’s. There may have been multiple factors contributing to the troubled development, but it all started and ended with poor leadership, poor vision, poor workflow, and a team who obviously was neither talented nor skilled enough to make use of DICE’s esteemed Frostbite technology.


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About

Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • GTKRWN

    I haven’t even cared enough to pirate it.

    Shepard is dead, the Reapers won, EA destroyed the universe. And I’m fine with that. Not every story requires a happy ending.

  • Feli Aslan

    I think the fact that one of the leading members of that team had to insult their core audience for most of the time didn’t helped them with Mass Effect either. Without their social justice bullshit like insulting white people or making female characters deliberately ugly, the gaming world probably would have been much more forgiving.

  • Raging Papist

    SJWs always project… To the extreme…

  • AlecJ

    Sounds like an atmosphere of unqualified leadership and incompetent chain of command.

    Most likely its what happens when the developer is staffed by snowflakes who cant be criticized, cant be told they arent doing a good job, and definitely cant be fired for inadequacy.

    You know what you get when that set up fails, at there assigned mission.

    Finger pointing and excuses.

    Its why i fear for the future of the country. That is a majority of the next generation.

    How do you think the military fairs under those conditions…..and we are getting there far faster than anyone knows.

    How do you think a govt that is already, lazy, dishonest, and corrupt responds to an influx of these type people?

    Sorry….off topic rant over.

    Of course Kotaku offers up there dung hill for this pity party.

    • Everything you say is pure truth.

  • Trubblegum

    Wow all of them need to be fired what a bunch o’ poons. Man up and take responsibilities for their hot pile of trash (compared to the main trilogy)

    • tchernik

      Well, Bioware Montreal was gutted by EA and turned into a “support studio” (downgraded to janitors of the real employees), so I guess they got what they had coming.

  • ElKonsolero

    Jep because this approach worked so well for Paul Feig and Ghostbusters. Gotta wonder who´s going to be Dan Aykroyd to be in this scenario.

  • ElKonsolero

    Jep because this approach worked so well for Paul Feig and Ghostbusters. Gotta wonder who´s going to be Dan Aykroyd to be in this scenario.

  • Burstaholic

    “We weren’t able to make it work” is literally the opposite of blaming someone else (regarding Frostbite and procedural generation).

  • Burstaholic

    “We weren’t able to make it work” is literally the opposite of blaming someone else (regarding Frostbite and procedural generation).

    • Mr.Towel

      Not when the “Why weren’t you able to make it work?” is answered with tons of other reasons than yourself.

      • Burstaholic

        I guess my main problem is a really loose definition of “Devs” in the headline. The article goes from blaming actual programmers who had trouble with Frostbite and procedural generation (normal, unavoidable development problems), straight to criticizing high-level management decisions without making any distinction.

        For example: “The thing is, once you white box test something and can’t figure out how to get it to work, scrap it and go small.” To me this comes off as criticizing the programmers for not changing direction fast enough, when that would have not in any way been their call to make. That’s a management mistake, and it was absolutely a mistake. But it doesn’t automatically mean the programmers were lazy or incompetent, despite the article implying as much elsewhere.

        Under-staffing the animation department was a huge management mistake, but again it doesn’t mean the animators they did have were lazy or incompetent. It means they were poorly managed, and unable to miracles out of their asses.

        This article seems to boil down to, “You failed to pull it off, which means you are incompetent and everything you say is a lie.” Possible, but pointless and unlikely. Anyone who’s done programming (or anything, really) professionally knows that poor management dragging down good teams is way more common than the reverse. After all, good management can quickly get rid of incompetent employees, but the reverse is far from true.

        • To me this comes off as criticizing the programmers for not changing direction fast enough, when that would have not in any way been their call to make.

          This is a studio problem from top to bottom. There’s a reason big AAA studios have R&D departments. This is precisely what R&D should have been doing before starting pre-production so you know what can and cannot be done before pre-production actually starts.

          If the programmers white box test something that is not feasible for the proposed pipeline, then you make a note of it and scrap it. If progress is slow or you can’t figure out how to manage what progress you have completed and fit it into the pipeline, you scrap it.

          I was always a trash coder, but one of the things they teach you early on is that you have to meet your deadlines, no matter how good you are or how far behind you are. So if I couldn’t figure out how to get a prototype to work I would scrap it and find a simpler solution and inform those in charge. At the end of the day the only important thing is making sure what you’re working on works. Pragmatism 101.

          Obviously their engineers were working on stuff for years that wasn’t working. It’s just a farce. That’s a problem on an individual level (the programmers working on the stuff that didn’t work) and a management level (not overseeing what the programming team/engineers were working on).

        • To me this comes off as criticizing the programmers for not changing direction fast enough, when that would have not in any way been their call to make.

          This is a studio problem from top to bottom. There’s a reason big AAA studios have R&D departments. This is precisely what R&D should have been doing before starting pre-production so you know what can and cannot be done before pre-production actually starts.

          If the programmers white box test something that is not feasible for the proposed pipeline, then you make a note of it and scrap it. If progress is slow or you can’t figure out how to manage what progress you have completed and fit it into the pipeline, you scrap it.

          I was always a trash coder, but one of the things they teach you early on is that you have to meet your deadlines, no matter how good you are or how far behind you are. So if I couldn’t figure out how to get a prototype to work I would scrap it and find a simpler solution and inform those in charge. At the end of the day the only important thing is making sure what you’re working on works. Pragmatism 101.

          Obviously their engineers were working on stuff for years that wasn’t working. It’s just a farce. That’s a problem on an individual level (the programmers working on the stuff that didn’t work) and a management level (not overseeing what the programming team/engineers were working on).

    • Mr.Towel

      Not when the “Why weren’t you able to make it work?” is answered with tons of other reasons than yourself.

  • NeXus

    Thank every god in heaven that at least ONEsite isn’t sisucking this game’s dick and crying the “gamergate” boogeyman. Thank you for forcing these guys to own the hell up.

  • NeXus

    Thank every god in heaven that at least ONEsite isn’t sisucking this game’s dick and crying the “gamergate” boogeyman. Thank you for forcing these guys to own the hell up.

  • Kiryu

    Ofcourse they do because that’s what sjws always do.Remember what that blue haired girl in Life is Strange said?

  • MusouTensei

    What a shit show.

  • THE MUFFIN MAN

    I mentioned this on the Kotaku article, but it is absolutely a failure of leadership at the company. Challenges are always present, but the difference between them sinking the ship and propelling innovation is leadership. Unfortunately, from what I can tell of the Kotaku article, their company as a whole may be losing its way.

    • It was telling when Andrew Wilson said they would have someone from EA oversee the milestones of Dylan from now on. Apparently they trusted BioWare like they trusted DICE to just “get it done”, but BioWare is not the BioWare it used to be. Even if leadership from the project manager perspective was bad, how is it that none of the section leads spoke up? How did they go three years and offering updates at each financial conference to the EA heads and not say anything? It’s just… it’s pathetic, bizarre and uncanny.

    • It was telling when Andrew Wilson said they would have someone from EA oversee the milestones of Dylan from now on. Apparently they trusted BioWare like they trusted DICE to just “get it done”, but BioWare is not the BioWare it used to be. Even if leadership from the project manager perspective was bad, how is it that none of the section leads spoke up? How did they go three years and offering updates at each financial conference to the EA heads and not say anything? It’s just… it’s pathetic, bizarre and uncanny.

  • Keystone

    “Others who worked on the project blamed inter-office politics”

    Translation:
    Social justice assholes like Manveer Heir were too busy virtue signaling and being racist against whites instead of working on the game. Others, like that chick who said she got “raped” in GTA Online, were too busy being insufferable screeching harpies; AKA your average modern feminist.

    Still can’t imagine why that work environment didn’t produce gold.

    It. Is. A. Mystery.

    • EV

      Racist against whites? Oh my god how will the white people ever recover from such a scathing attack XDDD

      • GTKRWN

        Let me guess.. one of your Jewish professors taught you that it isn’t racism as long as you’re attacking whites, right?

        How coincidental.

  • Judge Rhymehold

    It’s not our fault we’re incompitent, it’s yours!

  • Disqusted

    Blaming everyone but themselves is textbook SJW behavior.

    • Alistair

      Next they probably blame gamers for not buying sad little social justice game.

      We been called much worse.

  • Mr.Towel

    All such incompetence still don’t explain why the female protagonist doesn’t look like the real model at all.

    Her face was more than likely laser scanned, the base work should be pitch perfect. To re-topology the laser scanned model to a game model is an easy task, you don’t even need to be a professional modeler, an intermediate knowledge level is enough. Hell, decent CG artists could model her face from fucking pictures.

    • Oh they definitely SJW’d up her face. Frostbite already has 4D performance capture built in. It’s 1:1 for scanning via photogrammetry. You’re only going to get fugly looking people in a Frostbite game post-3D scans if the artists purposefully go back in and funk up the meshes.

      • ParasiteX

        From the pics and vids ive seen. It seems like they somehow manage to completely fuck over the Normal and specular maps. Leading to the horrendous looks whenever any light shines on the face. Not to mention they for some odd reason chose to use a face capture where she is constantly smiling.. leading to some very akward creepy stares..

        • The smiling is an actor state in the animation set. For some reason they decided to make that her default… or rather, make her default look like she’s always smiling.

          The lighting in most Frostbite games is also handled by Enlighten, the same lighting tool that powered the impressive looking Need For Speed 2015. But you’re right, they somehow didn’t do the mapping properly. Specular highlights aren’t bad per se, but there’s no dynamic ambient occlusion or multi-pass dynamic lighting utilizing physically based rendering. The really crazy part?! PBR is built into the Frostbite!

        • The smiling is an actor state in the animation set. For some reason they decided to make that her default… or rather, make her default look like she’s always smiling.

          The lighting in most Frostbite games is also handled by Enlighten, the same lighting tool that powered the impressive looking Need For Speed 2015. But you’re right, they somehow didn’t do the mapping properly. Specular highlights aren’t bad per se, but there’s no dynamic ambient occlusion or multi-pass dynamic lighting utilizing physically based rendering. The really crazy part?! PBR is built into the Frostbite!

      • ParasiteX

        From the pics and vids ive seen. It seems like they somehow manage to completely fuck over the Normal and specular maps. Leading to the horrendous looks whenever any light shines on the face. Not to mention they for some odd reason chose to use a face capture where she is constantly smiling.. leading to some very akward creepy stares..

    • Oh they definitely SJW’d up her face. Frostbite already has 4D performance capture built in. It’s 1:1 for scanning via photogrammetry. You’re only going to get fugly looking people in a Frostbite game post-3D scans if the artists purposefully go back in and funk up the meshes.

  • MONAD

    The fact that they managed to chase off a good majority of the original Mass Effect staff didn’t help either. NO one from the original trilogy wanted anything to do with this shit show from what I gather.

  • GodBowser

    Isn’t it funny that the song used in the ad for this SJW infested failed abortion of a game happens to have the words… Don’t put the blame on me?

    I wonder if the folks at Sony regret putting out that Half-Assed Effect Crapromeda themed special edition PS4?

    • EV

      “Social justice infested failed abortion”… are you always such a pleasant person? Like I get it’s the Internet but damn dude

      • GodBowser

        It’s that I just see SJW’s as nothing but sub human scum and undeserving of any sort of courtesy

        Does The Mary Fail still have that crackpot tranny Brianna Wu writing for them?

  • durka durka

    “Some of the developers from BioWare Montreal pointed fingers at BioWare
    Edmonton, claiming that the latter was trying to sabotage the former’s
    opportunity for success. Others who worked on the project blamed
    inter-office politics, they blamed lack of resources, and they blamed
    lack of staffing.”

    I dont think any of that is not true.

    Look at the bright side, they are not milking this one with dlcs.

  • Nephanor

    It is Bioware. Not just Montreal, but Edmonton. Both of them. Edmonton is the head office, infested and overrun with SJWs that can’t write or program worth a damn and are slowly destroying everything. Montreal is partially infested, and full of EA employees who are good at action games, but shit at RPGs.

    • GuyverOne

      EA should hire studio heads for them with RPG experience but I doubt that will happen, both EA and those studios are more interested in social issues,politics and virtue signalling than making quality games.

  • Hawk Hopper

    I thought engine creators offered technical support? If that’s true, did the makers of Frostbite tell Bioware that what they wanted was very difficult to do and how to implement the facial animations? I’m guessing that people experienced with Frostbite told Bioware these things.

    If that’s true, something went deeply wrong within Bioware. People within in that company crashed the Normandy with no survivors.

    That’s the kind of thing you would expect from a child suffering ADHD working with a free-form Lego set.

    This made me look up Legos and they are a lot more expensive than I thought they would be.


    This doesn’t have to do with Mass Effect, but weeks ago I saw tweets saying that Star Citizen was put indefinitely on hold. Is this true, or is it a meme that got blasted into the cosmos?

    • This doesn’t have to do with Mass Effect, but weeks ago I saw tweets saying that Star Citizen was put indefinitely on hold. Is this true, or is it a meme that got blasted into the cosmos?

      They just offered an update a few weeks ago about what was coming in update 3.0. It’s a milestone update supposedly due this summer, so… I’m not really sure about the game being put on indefinite hold.

      Let’s see…

      looks like our last article was published May 13th previewing stuff for 3.0. So sometime this month they should have another update soon, possibly during E3. We’ll see if it’s still on hold then.

      • Hawk Hopper

        Thanks for the update, since I don’t follow Star Citizen closely.

      • Gorgon

        They now posted and update weekly their internal schedule for 3.0, so it’s possible to track the progress they’re making. It’s looking like August is the most probable release window for it, at least on PTU.

        • Yep, just saw another Around the Verse video. I’ll throw something up for that later in the day.

    • Gorgon

      You probably saw something from Derek Smart’s crew, they keep shouting how SC is a scam/devs are incompetent/it’s impossible/it’s cancelled, etc, with no proof of anything. It’s all fake news, basically. CIG show their work every week, they are gearing up for a major milestone release that will bring many core game systems online.

      • ParasiteX

        Yep. If any of the ones criticizing SC actually took a few minutes to follow the regular development updates. They would see there is always constant and massive progress on the development. And they have achieved some incredible milestones in recent years.
        But they keep quoting the same fucking nonsense every time. Like the classic “But they where supposed to be out 2014!”. Yes… and that was for a 20 million dollar budget.. They have over 150 million now.. So why not make a 150 million dollar game instead? And seems the overwhelming majority of the backers are ok with that.. And a 150 million game takes a bit longer to make than a 20 million dollar one.
        The backers who didn’t like this shift could have refunded their pledge any damn time. Even detailed guides out there on how to go about refunding it..
        Yet when you have a game like Mass Effect or for instance Cyberpunk 2077, that been in development for at-least 5 years now.. You don’t see many people complaining about them taking long to make. Yet SC, which has some of the most indepth and detailed development report of any game ever.. people cant help but complain.. Like why do you give a fuck? If you’re financially invested in it… then just fucking refund it.. stop being such bitches..
        And if you’re not invested.. then.. what the fuck is the problem? Great games take a while to make..

        oh fuck me… this turned into a long rant.. sorry about that 😛

      • ParasiteX

        Yep. If any of the ones criticizing SC actually took a few minutes to follow the regular development updates. They would see there is always constant and massive progress on the development. And they have achieved some incredible milestones in recent years.
        But they keep quoting the same fucking nonsense every time. Like the classic “But they where supposed to be out 2014!”. Yes… and that was for a 20 million dollar budget.. They have over 150 million now.. So why not make a 150 million dollar game instead? And seems the overwhelming majority of the backers are ok with that.. And a 150 million game takes a bit longer to make than a 20 million dollar one.
        The backers who didn’t like this shift could have refunded their pledge any damn time. Even detailed guides out there on how to go about refunding it..
        Yet when you have a game like Mass Effect or for instance Cyberpunk 2077, that been in development for at-least 5 years now.. You don’t see many people complaining about them taking long to make. Yet SC, which has some of the most indepth and detailed development report of any game ever.. people cant help but complain.. Like why do you give a fuck? If you’re financially invested in it… then just fucking refund it.. stop being such bitches..
        And if you’re not invested.. then.. what the fuck is the problem? Great games take a while to make..

        oh fuck me… this turned into a long rant.. sorry about that 😛

    • durka durka

      There is this game called lego worlds, it lets you build whatever you want.

      • tajlund

        I’ve been with Lego Worlds since the beginning. I love the game. But, you can’t build what you want, lol. Not enough parts yet. The tagline should be “Build What You Want…Within Limits”.

        • durka durka

          parts can be found in the various planets, fucking stupid if you ask me. There is this side program that lets you build stuff.

        • durka durka

          parts can be found in the various planets, fucking stupid if you ask me. There is this side program that lets you build stuff.

    • Joe_Blober

      You have a few trolls around (10 + alts at max) shooting any lies and crap they can about SC 🙂

      Just type in google search engine “youtube ATV Star Citizen” and have a look to the last 5 past ATV’s (Around the Verse)…. It is just amazing. Clearly their know 428 guys team are going at full speed and we are at quarters, a year is still 4x quarters right :), from Squadron 42 Chapter 1 (solo) release and beta of Star Citizen (MMO) by end of 2018.

      Beside that. Nice to see there are more space game around. Elite, Mass Effect, NMS, Hellion… a bit of every game type for everybody!

    • Joe_Blober

      You have a few trolls around (10 + alts at max) shooting any lies and crap they can about SC 🙂

      Just type in google search engine “youtube ATV Star Citizen” and have a look to the last 5 past ATV’s (Around the Verse)…. It is just amazing. Clearly their know 428 guys team are going at full speed and we are at quarters, a year is still 4x quarters right :), from Squadron 42 Chapter 1 (solo) release and beta of Star Citizen (MMO) by end of 2018.

      Beside that. Nice to see there are more space game around. Elite, Mass Effect, NMS, Hellion… a bit of every game type for everybody!

  • descent3031

    Really? It wasn’t the fault of Trump or the Russians?! Well that’s a first for 2017.

    • durka durka

      Russia somehow not capable of running itself, but is responsible for everything in the world, move over jews, Russia is the new conspirator.

      • Yeah I love the narrative with that: Russia is one of the weakest superpowers out there (if you can even call them that anymore) and yet they somehow Putin controls and pull the strings of all the world’s politics like Gendo Ikari from Evangelion.

        • mikebrand83

          Ironically, there is actual evidence (unlike the “Russian hax0rs” narrative) for multiple major left wing activist groups having ties back to a certain billionaire globalist and his friends… But that, they have proven all too happy to dismiss as mere “conspiracy theories”.

          • Juan Andrés Valencia

            S O R O S? Anyways, this reminds me of a short film I worked in. The whole pre-production aspect was a mess. Messed up schedules, we were planning on shooting scenes and the actors were still unconfirmed, the director and production crew was insanely stubborn, etc.

            I only had one day of shooting and I had enough. There was no transportation (I had to spend 20 dollars that I had to keep), the director didn’t know what to do, of the 16 hours we had to shoot, we only used about 3, the shooting location was dirty as all hell, etc.

            Me, my best friend and boyfriend got kicked out of the project due to “incompetence”. They replaced us with more talented people, supposedly. This was by the end of January. They still haven’t finished the short and I’m still seeing them trying to find the actors on Facebook.

            People make mistakes, it’s part of our nature. You take responsibility and you fix it instead of blaming everyone but yourself over this. It seems Bioware isn’t aware of this.

        • durka durka

          Honestly, it depends who you see as a super power, iran, saudi arabia, turkey, israel are all classified as “superpowers”

          Not sure about the rest but Russia is definetly doing better than turkey, erdonfag, cant stop fucking up, he even decided to join qatar instead of the west. Now back on Russia, Putin did a great job, he received ruins from the soviet union and made a big and powerfully country. If the west wasnt cockblocking them so much they would be really powerfull.

          China is the smartest of all, FREE TRADE, OUTSOURCE YOUR JOBS TO US…..meanwhile we just gonna start building islands in the ocean to claim those waters so we can dig for resources for the future.

        • durka durka

          Honestly, it depends who you see as a super power, iran, saudi arabia, turkey, israel are all classified as “superpowers”

          Not sure about the rest but Russia is definetly doing better than turkey, erdonfag, cant stop fucking up, he even decided to join qatar instead of the west. Now back on Russia, Putin did a great job, he received ruins from the soviet union and made a big and powerfully country. If the west wasnt cockblocking them so much they would be really powerfull.

          China is the smartest of all, FREE TRADE, OUTSOURCE YOUR JOBS TO US…..meanwhile we just gonna start building islands in the ocean to claim those waters so we can dig for resources for the future.

        • GTKRWN

          The globalist Jew basically is SELEE at this point. Shadowy, unseen manipulators. They have the same goals as well, minus the allegory of giant robits.

          They want to trigger the end of the world, as written of in the Talmud, so they can resurrect the messiah. This will allow them to re-create the world as a paradise.

          Christians are simply waiting for Revelations. The Zionists are actively pushing to check off the list of things that have to happen to start their version of Revelations.

          http://www.jewfaq.org/mashiach.htm
          http://triumphpro.com/messiah-signs-of-the-return-rev.pdf

      • John27

        “The Russians” is “The Jews” for normies.

  • Gorgon

    What a shitshow. Looks like after all the initial producers left, there was nobody remaining who actually gave half a shit about the project, so the team was left to their own devices. Lack of skill only exacerbated the problem. I absolutely don’t buy them blaming animation tools for their utter failure. ME1-3 devs all used the same damn tools, hell they used older versions of those tools, and they produced way better and more consistent results on a way more limited software and hardware.

    • Josh Wallace

      The problem is that things have changed since me3 was released. PBR (physically based rendering) was introduced to the game dev world so tools and workflows had to be changed. The game is still beautiful they only fucked up on the writing and the coding.

      • Mr.Towel

        PBR affects shading more, not much animation. On character animation its biggest effect is skin morph, character animation continues to use the same workflow and pipeline as always, PBR shouldn’t have affected character animation tools.

        • Josh Wallace

          Looks like not all of my comment sent. I mean to say new features like pbr have changed workflows for the way that meshes need to be built and animation workflows have been changed as well as new and better ways to store morph targets. But the problem with mea is not the animation data itself but rather the code that binds the animation into the dialogue and choice system as far as my knowledge goes.

          • Mr.Towel

            I didn’t see much syncing problems with ME:A.

            The techniques used was letting an automation algorithm do most of the animation job and then working on top of that by hand, same as ME Shepard Trilogy. But this time around the hand touches were almost non-existent to crap ones, almost the whole of the dialogue of the game is on bare-bones automated animation, which will always be crap. The parts were they did try to fix by hand got even worse. It does seem they were trying do something much above their skill level.

          • Josh Wallace

            I totally agree with you. Engines have changed so they probably had to rebuild the entire system but the animation in the game is amazing and from what I’ve seen some of the weird looking facial problems have already been fixed in the updates. But beside the facial anims and some bland writing its still an amazing game for me anyway.

          • Mr.Towel

            It can be fun to play. If you liked ME3 combat you can still have some fun in ME:A, it’s pretty much a development from that one.

            But to me, personally, the point of Mass Effect is its characters, their race lore, the writing. not the combat. The writing for this one is pretty bland. It’s horrible actually, on depth, it’s the same as DA:I. It’s shallow. The crap animations make it even worse since you can’t use them to compensate for the lack of decent writing. Doesn’t feel like ME to me. More like a badly made clone.

          • Smiley Bomb

            Give this man a cookie. I completely agree with you. I actually see a lot of copy-pasta from the ME trilogy story. Hell, your primary enemy, thanks to the poor plot, is a husk with guns.

            P.S. Sam is main character, not Ryder.

          • Smiley Bomb

            3 hours into a new game+ with male Ryder and as of last night I’m still appalled by the abhorrent quirkiness if the animation. Completely blow the little immersion there is in the game. Inventory UI is still crap, Story is still crap, and overall liveliness of the galaxy is crap. You don’t even pilot your ship anymore. I’m happy you are enjoying it, and I’ll admit I was able to get a couple hundred hours from single and multiplayer but it is far from a good game.

  • EroBotan

    biting more than you can chew? That’s a common mistake … among amateur devs lol