Dragon Ball FighterZ Will Be 60fps; Uses Anime FPS For Cutscene Sequences
Dragon Ball FighterZ
(Last Updated On: June 26, 2017)

There’s a new half hour gameplay video featuring Bandai Namco and Arc System Works’ Dragon Ball FighterZ. The developers talked about the design of the game, the combat system, the art-style and the way the fights take place with variable frame-rates designed to mimic the classic animated TV show.

The demo that was on display featured six of the playable characters, including Majin Buu, Goku, Perfect Cell, Gohan, Frieza, and Vegeta.

The developers breeze through a lot of the answers in the video, talking very quickly. However, they explain that the game runs at 60fps just until certain dynamic anime-style cut-scenes play and then the frame-rate will drop down to match the typical anime frame-rate of 24fps [Update: Originally the article stated that the typical anime frame-rate was 30fps but it’s been changed to 24fps]. The actual gameplay will always be 60fps, though, so you don’t have to worry about losing input latency during those anime-style sequences that take place throughout the match.

After the first seven minutes, the commentary stops and then we finally get to hear how the game sounds in its full blown glory, which you can check out below courtesy of ZeroDown Gaming.

The bounce between the different frame-rates is practically indistinguishable to the naked eye. However, it definitely looks extremely awesome when you see it in motion because it’s so smooth and fluid and the transition isn’t really noticeable at all.

We also learn that Namek will have two different states, including the standard Namek and when the planet was breaking apart when Frieza destroyed the core. You can activate the destroyed version of Namek after finishing an opponent with a special, which causes the level to alter.

The 3-on-3 fights reminds me of a turbo-speed version of King of Fighters 2000, where teams of three would face off against each other.

Even though Guilty Gear Xrd is one of Arc System Works’ best fighting games ever made from a visual standpoint, I actually think the anime-shader system and key-frame animation setup actually looks and matches Dragon Ball FighterZ a lot more. It almost looks and feels as if the anime has come to life, and it doesn’t cost anywhere near as much as hand-drawing the characters in 2D.

You can look for Dragon Ball FigherZ to launch for in early 2018 for the Xbox One, PS4 and PC.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • lucben999

    I hate this idea so much, low framerates don’t make anime look better, impressive animations even hand-drawn tend to be impressive precisely when they have higher framerate. This shit is the Japanese equivalent of lens flares, chromatic aberration and other shitty camera effects, it’s a limitation that should ideally not be there, why try to imitate it? The Xrd 3d animations are actually pretty fluid and would look better at higher framerates, especially with the wild camera movements. If you’re going to artificially limit your framerate at least don’t use wild camera movements that end up looking painfully choppy.

    What a waste.

    • Disqusted

      What I hate most is inconsistent frame rates. One moment it’ll be choppy, and then suddenly it’s a billion frames, usually paired with some ridiculous camera movement. Looks like shit. It’s gotta be consistent.

  • Dreiko

    It’s actually 24fps, not 30. That’s typical anime framerate.

    • Thanks. Updated the article to reflect that.

  • Brick

    “The bounce between the different frame-rates is practically indistinguishable to the naked eye. However, it definitely looks extremely awesome when you see it in motion because it’s so smooth and fluid and the transition isn’t really noticeable at all.”

    You are now a mod at r/consolemasterrace.

    LOL, just kidding.

    • Disqusted

      Apparently some people just can’t tell the difference between 24-30 fps and 60fps. It really stands out to me, but that’s probably because I used to spend a lot of time poring over animation timings.

      • Brick

        They just need to be exposed to higher framerates a bit more often. I didn’t give a damn about it when I had a crappy pc and a x360 back then, but a good powered pc with a 144hz monitor changed my life.

  • Disqusted

    It needs to be over 9000 fps.

    • ThyPancakeConsumed

      9999 FPS or riot.

    • Smug
      • Disqusted

        I actually read through the Japanese raws a few times a while back (as well as the official English version up until Freeza), but it’s been so long that I honestly don’t remember if I noticed that it was 8000 or not.

        8000 sounds right, though. I remember thinking that with World Fist x3 he was at 24000.

        Also can’t believe I didn’t notice for so long that I wrote “need” instead of “needs”. Fatigue kills!