Dragon Ball FighterZ Will Be 60fps; Uses Anime FPS For Cutscene Sequences
Dragon Ball FighterZ

There’s a new half hour gameplay video featuring Bandai Namco and Arc System Works’ Dragon Ball FighterZ. The developers talked about the design of the game, the combat system, the art-style and the way the fights take place with variable frame-rates designed to mimic the classic animated TV show.

The demo that was on display featured six of the playable characters, including Majin Buu, Goku, Perfect Cell, Gohan, Frieza, and Vegeta.

The developers breeze through a lot of the answers in the video, talking very quickly. However, they explain that the game runs at 60fps just until certain dynamic anime-style cut-scenes play and then the frame-rate will drop down to match the typical anime frame-rate of 24fps [Update: Originally the article stated that the typical anime frame-rate was 30fps but it’s been changed to 24fps]. The actual gameplay will always be 60fps, though, so you don’t have to worry about losing input latency during those anime-style sequences that take place throughout the match.

After the first seven minutes, the commentary stops and then we finally get to hear how the game sounds in its full blown glory, which you can check out below courtesy of ZeroDown Gaming.

The bounce between the different frame-rates is practically indistinguishable to the naked eye. However, it definitely looks extremely awesome when you see it in motion because it’s so smooth and fluid and the transition isn’t really noticeable at all.

We also learn that Namek will have two different states, including the standard Namek and when the planet was breaking apart when Frieza destroyed the core. You can activate the destroyed version of Namek after finishing an opponent with a special, which causes the level to alter.

The 3-on-3 fights reminds me of a turbo-speed version of King of Fighters 2000, where teams of three would face off against each other.

Even though Guilty Gear Xrd is one of Arc System Works’ best fighting games ever made from a visual standpoint, I actually think the anime-shader system and key-frame animation setup actually looks and matches Dragon Ball FighterZ a lot more. It almost looks and feels as if the anime has come to life, and it doesn’t cost anywhere near as much as hand-drawing the characters in 2D.

You can look for Dragon Ball FigherZ to launch for in early 2018 for the Xbox One, PS4 and PC.


Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

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