E3 2017: Doom VFR, Fallout 4 VR Due Out This Year For HTC Vive, PSVR
Fallout 4 VR
(Last Updated On: June 12, 2017)

During Bethesda’s E3 press conference, they kind of went on auto-pilot and introduced a couple of new VR projects for the HTC Vive. You can use the motion controllers to select items, decorate settlements, fire weapons, and interact with the environments.

The trailer for Fallout 4 VR is pretty standard fare. We get to see how the interaction works, how the combat works, how the Pipboy works, and how the companion mode works. The only major drawback is that the items and weapons float, and there are no hands whatsoever… not even the loathsome disembodied hands.

Unfortunately we don’t get a release date for Fallout 4 VR, but they do confirm that it features full 3D locomotion and not that awful teleportation crap. You also get full quests, NPCs and fully fleshed out characters to interact with throughout the journey.

When this gets modded with all those CBBE mods and the 4K texture and enhanced physics updates from the modding community, there are going to be people who will die living in their VR headsets because there’s going to be nothing in the real world to compare to Fallout 4 VR.

Anyway, the second VR title that Bethesda showcased was something I didn’t expect to see: Doom VFR. They had a trailer that started off pretty tame but then it ramped up and brought us all the goodness we expect from Doom. Check it out below.

So it looks like there’s a lot of casual fanfare that players will be able to experience before getting into the meat of the game.

You can examine the models, check out the guns, look at all the mansy-pansy stuff that’s all safe and informative while you’re in the examination room. Once you get done being a beta, it’s time to upgrade into an alpha and start ripping and tearing in VR.

Here’s where the game really shines because you get all of the pinpoint accuracy from the VR motion controllers but with the standard speed and immersion from the standard Doom 2016 experience. What you end up with is a mixture of hardcore, fast-paced, in-your-face combat with precision aiming and shooting.

Now I do have a bit of a minor gripe with the VR outing of Doom VFR; while they at least have disembodied hands for the weapons (which is more than what can be said for Fallout 4 VR) they don’t have locomotion!

You have to teleport around like those Nazis from Wolfenstein II: The New Colossus.

Anyway, Doom VFR is due out sometime this year for the PlayStation VR headset and the HTC Vive.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Hawk Hopper

    It’s weird that with the whole VR thing, when you move with teleportation but are otherwise stationary, DOOM VR turned into a long turret sequence.

  • Disqusted

    Wasn’t Fallout 4 already fan-modded to run on VR goggles at some point?