Seattle-based developer Polyarc Games had the opportunity to showcase their new game ever-so-briefly during Sony’s E3 stage presentation at this year’s event in Los Angeles, California. The name of the game is Moss, and it features a virtual reality adventure with players taking on the role of a small mouse named Quill.
The PlayStation VR adventure title takes place in a magical world where players will help aid Quill to solve puzzles and defeat enemies in an attempt to save the world from an ancient darkness sweeping over the land. I mean, you obviously can’t have a grand adventure without sweeping over the land. It would be the equivalent of a developer making Pro-#GamerGate comments back in 2014 without triggering SJWs in 2017.
Anyway, you can check out the trailer below for the upcoming PSVR title.
The two minute trailer was gorgeously put together during the E3 stage presentation, with things like god rays, screen space ambient occlusion, dynamic shadows and directional lighting all making an appearance within the early goings of the trailer.
The game reminds me a little bit of Aiden from Quantic Dream’s Beyond: Two Souls, insofar that Quill will be on the adventure and the main protagonist, but players will be helping and guiding Quill using some mystical magical abilities.
According to the press release, Danny Bulla, co-founder and design director of Polyarc, explained that the controls and play mechanics are reliant on how players interact with the world and guide Quill, as opposed to playing the intrepid mouse…
“As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world.”
I don’t know how well that’s going to work out, because some people might get bored watching the character on-screen doing most of the legwork, while others might become discombobulated from the more cinematic camera view in a VR setting as opposed to the traditional a first-person or over-the-shoulder view present in most VR games. It seems like a risky move, but you at least have to give Polyarc props for trying something new.
Even still, the game has a charming visual aesthetic, and the music is quite fitting. I would like to hope that the soundtrack in the trailer is reminiscent to what will be in the game.
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