E3 2017: Sprint Vector Features Competitive VR Racing With Impressive Locomotion
Sprint Vector
(Last Updated On: June 19, 2017)

During this year’s E3 we saw the rise of one of the focuses in the gaming industry over the last couple of years: VR. There were booths and demonstrations and announcements for all manner of variety of VR games, one such game is the first-person, locomotion racing title, Sprint Vector.

The independently made game from Survios sees players racing against one another in a popular game show that requires players to run full speed ahead, climbing walls, jumping over obstacles and attempting to beat another human opponent to the finish line.

I suppose the best way to describe it is if Mad Dash adopted the graphics of Rez and turned into a first person game. There’s a cool six minute demonstration showing a two player competitive bout between WWE’s Xavier Woods and someone from Smosh Games going head-to-head. You can check it out below, courtesy of Samoa Joe and UpUpDownDown.

Originally I thought that the game was going to be a lo-fi, tech-demo kind of racing game, but once you see how it’s designed and how players have to use their arms to maintain locomotion, actually use the HTC motion controllers (or Oculus Touch) to climb up the wall, and attempt to take advantage of certain abilities to gain turbo boosts or recover lost momentum, it’s obvious that this is the kind of game that could actually make VR a longstanding and fun corner of the gaming market.

The most impressive thing is just how fast and fluid the locomotion is and how the player characters actually have arms. Thank you Suvios, thank you!

After the race ends Samoa Joe rips on Woods for not fulfilling his promise of beating the record and setting a new high score. It’s glorious.

Anyway, the full version of Sprint Vector will feature both single and multiplayer competitive rounds, with up to eight contestants per race. There will be time trials, versus runs, and even races with weapons and items to help slow down those who are too good for their own good.

There’s a full pulsing electronic soundtrack to match and a crazy cache of playable characters to choose from. Survios has plans on launching Sprint Vector later this year for the HTC Vive and Oculus Rift. You can keep track of the game by checking out the Steam store page.


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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • Ghost

    Hey, asshole! Get a press pass to next years VRLA. I want more coverage of VR shit.

    Seriously though, I’ve noticed a lot of advances in the various technologies needed to make a really immersive VR world. Just need them to all make some more progress in those fields and then converge.

    • Disqusted

      You should make a VR game of a VR game show. Mind… blown!

    • Hey, asshole! Get a press pass to next years VRLA. I want more coverage of VR shit.

      Meh, I’m not that into VR but I might see if I can get some boots on the ground to provide some coverage next time. There are some interesting things happening in the VR space.

      Seriously though, I’ve noticed a lot of advances in the various technologies needed to make a really immersive VR world. Just need them to all make some more progress in those fields and then converge.

      I’m waiting on the HTC Vive’s third-party customizable accessories. Wireless adapter is supposed to be coming soon along with new controllers, but info has been thin on when those are coming and who’s making some of that stuff.

  • Disqusted

    In before Huffingpaint Post editors try to cheat in this, too.