E3 2017: Vampyr Trailer Focuses On Choices, Skals, And A Deranged Father
(Last Updated On: June 16, 2017)

Focus Home Interactive and Dontnod Entertainment released a gameplay walkthrough for Vampyr, the third-person narrative-driven vampire game.

During this year’s E3 there was 10 minutes worth of gameplay available, featuring Dr. Jonathan Reid attempting to help restore the integrity of the hospital and help save the good name of the hospital after a vampire infection breaks out and a woman is killed in the process.

You can check out the gameplay demonstration below, courtesy of MathChief.

There’s an overreaching narrative about vampirism and the Spanish Flu, as both are killing off the citizens of London during a tumultuous time.

The game uses the typical dialogue wheel options just like previous Dontnod’s previous games or other BioWare titles.

We see that the combat in the game is very similar to the Bloodborne melee and projectile combat. You can use a projectile weapon in one hand and a melee weapon in the other. The melee combat is really standard fare stuff with the typical three hit-attack most third-person hack-and-slash games use.

You’ll need to feed in order to increase your strength. You can also kill NPCs throughout the town, which will drastically affect the game’s story and side-quests.

The demonstration also reveals that there are mutants, not quite vampires and not undead, they are known as Skals.

These mutants have mutated even further thanks to feeding on victims of the Spanish Flu.

One of the philanthropists in the town, Father Sean, has become a Skal and has been eating humans as a cannibal. Players will have the choice of how you want to deal with Father Sean, which will determine further what becomes of the game’s story.

If the choices really do alter how the game goes it could be a really cool thing. Dontnod, however, has been known to pull a Telltale where the choices don’t always really matter. If, however, players can shape and alter the district by killing (or letting live) certain individuals, Vampyr just might have legs to stand on.

Also, the music in the game really does set the mood right. I think the track playing during the confrontation between Dr. Reid and Father Sean was absolutely pitch perfect. It setup an unsettling atmosphere where you had no idea which way things were going to go.

As mentioned, Vampyr has potential but we’ll see if it all comes together right proper when it releases on the Xbox One, PS4 and PC this November.

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Billy has been rustling Jimmies for years covering video games, technology and digital trends within the electronics entertainment space. The GJP cried and their tears became his milkshake. Need to get in touch? Try the Contact Page.

  • tajlund

    Still looks good to me. I’ve been interested since the first teaser last year.

  • Disqusted

    Guy in the header image reminds me of Overblood’s Raz Karcy. Or Barry Burton, if you prefer that.

  • Gorgon

    I dunno, looks like a very standard open world action RPG. Nothing really stands out to me. It seems to be very influenced by Witcher 3, but it doesn’t have enough going on to be of much interest. I’d say it’s a pick up on sale kinda game so far.

    • Disqusted

      The title Vampyr already sounds kinda lame to me. Like they wanted to use the name Vampire but it was already licensed or something.
      Kinda looks like a shittier Bloodborne with too much unnecessary RPG stuff that I don’t care about.

      Edit: I was gonna say it reminded me of the whole Remember Me “Sensen” thing, removed it, and just realized it’s the same damn dev.

    • lucben999

      It looks standard but good, it all depends on the specifics of the execution. For example nuPrey looks very unremarkable but the gameplay systems are solidly designed and work well together so it turns out to be a pretty good game under the meh presentation. So looking unremarkable doesn’t automatically turn me off the game.

      • Disqusted

        I guess it just doesn’t turn me on. Doesn’t help that I don’t care about vampires, either.